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mirror of https://git.FreeBSD.org/ports.git synced 2024-10-24 21:01:20 +00:00
freebsd-ports/games/blackjack/files/patch-ad
2002-05-24 11:08:24 +00:00

86 lines
3.2 KiB
Plaintext

--- card.cpp.orig Mon Dec 6 00:45:34 1999
+++ card.cpp Sat Jun 3 02:47:49 2000
@@ -201,8 +201,8 @@
QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE);
QBitmap *back_bitmap_p = new QBitmap(logo_width, logo_height, logo_bits,
TRUE);
- QBrush fill(Qt::white);
- QBrush pattern(Qt::CustomPattern);
+ QBrush fill(white);
+ QBrush pattern(CustomPattern);
QPainter painter;
if ((painter.begin(bitmap_p)) == FALSE) {
@@ -210,7 +210,7 @@
delete (bitmap_p);
bitmap_p = NULL;
} else {
- QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners
+ QBrush fill_ones(color1); // make a mask so we don't paint the corners
painter.setBrush(fill_ones); // make pixmap mask for card
painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
painter.end();
@@ -221,7 +221,7 @@
delete (pixmap_p);
pixmap_p = NULL;
} else {
- painter.setPen(Qt::black);
+ painter.setPen(black);
if (bitmap_p) // if we made a mask bitmap
pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap
@@ -229,7 +229,7 @@
painter.setBrush(fill);
painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
pattern.setPixmap(*back_bitmap_p);
- pattern.setColor(Qt::red);
+ pattern.setColor(red);
painter.setBrush(pattern); // set up some painter options
painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
painter.end();
@@ -255,21 +255,21 @@
QColor color;
QPixmap *pixmap_p = new QPixmap(CARD_W, CARD_H);
QBitmap *bitmap_p = new QBitmap(CARD_W, CARD_H, TRUE);
- QBrush fill(Qt::white); // make two brushes, fill and no_fill
- QBrush no_fill(Qt::NoBrush);
+ QBrush fill(white); // make two brushes, fill and no_fill
+ QBrush no_fill(NoBrush);
QPainter painter;
if (_suit == HEART || _suit == DIAMOND)
- color = Qt::red;
+ color = red;
else
- color = Qt::black;
+ color = black;
if ((painter.begin(bitmap_p)) == FALSE) {
cerr << "card::makePixmap(): Can't open bitmap paint device\n";
delete (bitmap_p);
bitmap_p = NULL;
} else {
- QBrush fill_ones(Qt::color1);// make a mask so we don't paint the corners
+ QBrush fill_ones(color1); // make a mask so we don't paint the corners
painter.setBrush(fill_ones); // make pixmap mask for card
painter.drawRoundRect(0, 0, CARD_W, CARD_H, x_round, y_round);
painter.end();
@@ -281,7 +281,7 @@
pixmap_p = NULL;
} else {
painter.setBrush(fill); // set up some painter options
- painter.setPen(Qt::black);
+ painter.setPen(black);
if (bitmap_p) // if we made a mask bitmap
pixmap_p->setMask(*bitmap_p); // set the mask for the pixmap
@@ -295,7 +295,7 @@
painter.setWorldXForm(FALSE); // disable transformation for now
painter.setPen(color); // draw rank and suit in corners
- painter.setBackgroundColor(Qt::white);
+ painter.setBackgroundColor(white);
painter.drawPixmap(4, 6, *_rank_bitmaps[_rank]);
painter.drawPixmap(4, 23, *_small_suit_bitmaps[_suit]);
painter.setWorldXForm(TRUE); // now draw flipped rank and suit