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freebsd-ports/games/mirrormagic/files/patch-aa
Steve Price 7fa384c54d Initial import of MirrorMagic version 1.3.
An arcade style game for X Windows with stereo sound.

PR:		9164
Submitted by:	Andrey Zakhvatov <andy@icc.surw.chel.su>
1999-02-04 00:40:48 +00:00

49 lines
1.8 KiB
Plaintext

--- Makefile Wed Sep 6 11:56:17 1995
+++ /home/andy/tmp/wrk/Makefile Tue Mar 31 23:07:25 1998
@@ -8,11 +8,17 @@
CC = gcc
# CC = cc # for HP-UX and others
-GFX_PATH = -DGFX_PATH=\"./graphics\" # path where the graphics are
-SND_PATH = -DSND_PATH=\"./sounds\" # path where the sounds are
-LEVEL_PATH = -DLEVEL_PATH=\".\" # path where the level file is
-SCORE_PATH = -DSCORE_PATH=\".\" # path where the score file is
-NAMES_PATH = -DNAMES_PATH=\".\" # path where the names file is
+.ifndef PREFIX
+ROOT= .
+.else
+ROOT=${PREFIX}/share/mirrormagic
+.endif
+
+GFX_PATH = -DGFX_PATH=\"${ROOT}/graphics\" # path where the graphics are
+SND_PATH = -DSND_PATH=\"${ROOT}/sounds\" # path where the sounds are
+LEVEL_PATH = -DLEVEL_PATH=\"${ROOT}/data\" # path where the level file is
+SCORE_PATH = -DSCORE_PATH=\"${ROOT}/data\" # path where the score file is
+NAMES_PATH = -DNAMES_PATH=\"${ROOT}/data\" # path where the names file is
# SOUNDS = -DNO_SOUNDS # don't play any sounds
# SCORE_ENTRIES = -DONE_PER_NAME # only one score entry per name
SCORE_ENTRIES = -DMANY_PER_NAME # many score entries per name
@@ -26,7 +32,7 @@
# DEBUG = -DDEBUG -g -ansi -pedantic -Wall
# DEBUG = -DDEBUG -g -Wall
-DEBUG = -O6
+# DEBUG = -O6
# SYSTEM = -Aa -D_HPUX_SOURCE -Dhpux # for HP-UX (obsolete)
# SYSTEM = -DSYSV -Ae # for HP-UX
@@ -34,10 +40,11 @@
# INCL = -I/usr/include/X11R5 # for HP-UX and others
# LIBS = -lXpm -lX11 -lm
# LIBS = -L/usr/lib/X11R5 -lXpm -lX11 -lm # for HP-UX and others
-LIBS = -lXpm -lXpm -lXpm -lX11 -lm # triple "-lXpm" because of Xpm error
+INCL = -I/usr/X11R6/include
+LIBS = -L/usr/X11R6/lib -lXpm -lX11 -lm # triple "-lXpm" because of Xpm error
# CFLAGS = -O2 $(CONFIG) $(SYSTEM)
-CFLAGS = $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL)
+CFLAGS+= $(DEBUG) $(CONFIG) $(SYSTEM) $(INCL)
OBJS = main.o \
init.o \