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Audio::MPD gives a clear object-oriented interface for talking to and controlling MPD (Music Player Daemon) servers. A connection to the MPD server is established as soon as a new Audio::MPD object is created. WWW: http://search.cpan.org/dist/Audio-MPD/
18 lines
941 B
Plaintext
18 lines
941 B
Plaintext
Audio::MPD gives a clear object-oriented interface for talking to and
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controlling MPD (Music Player Daemon) servers. A connection to the MPD
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server is established as soon as a new Audio::MPD object is created.
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Note that the module will by default connect to mpd before sending any
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command, and will disconnect after the command has been issued. This scheme
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is far from optimal, but allows us not to care about timeout disconnections.
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/!\ Note that Audio::MPD is using high-level, blocking sockets. This means
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that if the mpd server is slow, or hangs for whatever reason, or even
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crash abruptly, the program will be hung forever in this sub. The
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POE::Component::Client::MPD module is way safer - you're advised to use it
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instead of Audio::MPD. Or you can try to set conntype to $REUSE (see
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Audio::MPD constructor for more details), but you would be then on your
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own to deal with disconnections.
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WWW: http://search.cpan.org/dist/Audio-MPD/
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