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fed9e4cbb8
1) get experience points if you use skills 2) don't crash if player logs in with 2 skills enabled 3) cleaned up PLIST (removed 2 player characters of mine which aren't part of the distribution)
32 lines
959 B
Plaintext
32 lines
959 B
Plaintext
Date: Sun, 3 Nov 96 08:03:51 EST
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From: "Brian Thomas" <thomas@astro.psu.edu>
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Message-Id: <9611031303.AA04680@zaphod.astro.psu.edu>
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Subject: CF: skill status upon login
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It is possible right now for a player to log
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back into a game and have 2 skills readied
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(applied!). This can confuse the code, and
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cause problems for a while. This patch
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fixes that.
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-b.t.
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*** server/skill_util.c.orig Tue Oct 29 05:57:46 1996
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--- server/skill_util.c Sun Nov 3 07:57:20 1996
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***************
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*** 877,886 ****
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--- 880,891 ----
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return 0;
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}
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}
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/* Ok, create linked list and link the associated skills to exp objects */
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for(i=0;i<sk_index;i++) {
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+ /* for startup, lets unapply all skills */
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+ if(QUERY_FLAG(sk_ob[i],FLAG_APPLIED)) CLEAR_FLAG(sk_ob[i],FLAG_APPLIED);
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#ifdef LINKED_SKILL_LIST
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objectlink *obl;
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obl = (objectlink *) malloc(sizeof(objectlink));
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obl->ob=sk_ob[i];
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obl->id=sk_ob[i]->stats.sp;
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