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Ok, I found the problem.. the artifact code assigns a level value to artifacts with kind "Berserkergang". The specialweapon/apply code, when it finds a weapon with a "level" immediately compares the title field to the weilder's name. If they dont match, it can't be used. I created a patch to remove the level designation from the artifact code since other named weaopns (cf "glamdri") dont have a level assigned. B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de> In version 0.92.8 is a bug in the inventory-unlock-code, which prevents unlocking. C) From: myself make post-install target modified in Makefile, *$*HOME was eaten up by 'make' and displayed nonsense. Tell player to create the players dir in his login directory.
43 lines
1.4 KiB
Plaintext
43 lines
1.4 KiB
Plaintext
To: Mark Wedel <mwedel@pyramid.com>
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cc: crossfire@ifi.uio.no
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Subject: CF: Bug in inventory-code
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Date: Wed, 06 Nov 1996 13:29:14 +0100
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From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de>
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Hello.
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In version 0.92.8 is a bug in the inventory-unlock-code, which prevents
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unlocking.
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The following patch will fix the problem:
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*** server/c_object.c.dist Tue Oct 29 11:57:45 1996
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--- server/c_object.c Wed Nov 6 13:24:18 1996
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***************
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*** 1063,1069 ****
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op->contr->freeze_inv=1;
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op->contr->freeze_look=1;
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! if (!params) lock_inv(op,find_first_inventory_item(op));
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else {
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if (op->type==PLAYER) show_what=op->contr->show_what;
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for (tmp=op->inv; tmp; tmp=tmp->below) {
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--- 1063,1069 ----
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op->contr->freeze_inv=1;
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op->contr->freeze_look=1;
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! if (!params) unlock_inv(op,find_first_inventory_item(op));
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else {
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if (op->type==PLAYER) show_what=op->contr->show_what;
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for (tmp=op->inv; tmp; tmp=tmp->below) {
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MfG
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Klaus
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--
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._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._._.
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| Klaus Elsbernd, DFKI/Universit"at Kaiserslautern | elsbernd@dfki.uni-kl.de |
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| System Administrator | BOFH |
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| 67657 Kaiserslautern; Germany | Tel: (+49) 0631/205-3486|
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