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freebsd-ports/games/crossfire-server/Makefile
Andreas Klemm 0828512b9d A) From: "Brian Thomas" <thomas@astro.psu.edu>
Ok, I found the problem.. the artifact code assigns a level value
to artifacts with kind "Berserkergang". The specialweapon/apply
code, when it finds a weapon with a "level" immediately compares
the title field to the weilder's name. If they dont match, it can't
be used.

I created a patch to remove the level designation from the artifact
code since other named weaopns (cf "glamdri") dont have a level
assigned.

B) From: Klaus Elsbernd <elsbernd@dfki.uni-kl.de>

In version 0.92.8 is a bug in the inventory-unlock-code, which
prevents unlocking.

C) From: myself

make post-install target modified in Makefile, *$*HOME was eaten
up by 'make' and displayed nonsense. Tell player to create the players
dir in his login directory.
1996-11-12 12:19:31 +00:00

85 lines
3.1 KiB
Makefile

# New ports collection makefile for: crossfire
# Version required: 0.92.8
# Date created: So 27 Okt 1996 12:25:55 MET
# Whom: Andreas Klemm <andreas@klemm.gtn.com>
#
# $Id: Makefile,v 1.5 1996/11/04 10:04:36 asami Exp $
#
DISTNAME= crossfire-0.92.8
CATEGORIES+= games
MASTER_SITES= ftp://ra.pyramid.com/pub/crossfire/ \
ftp://ftp.ifi.uio.no/pub/crossfire/ \
ftp://ftp.real-time.com/pub/games/crossfire/ \
ftp://yoyo.cc.monash.edu.au/pub/crossfire/ \
ftp://ftp.cs.city.ac.uk:/pub/games/crossfire/ \
ftp://ftp.sunet.se:/pub/unix/games/crossfire/ \
ftp://ftp.cs.titech.ac.jp:/pub/games/crossfire/
MAINTAINER= andreas@klemm.gtn.com
# Do you want to be able to rebuild documentation after installing the game
# to produce Postscript documentation with colored icons ?! You have to go
# into the workdir and to build everything manually.
# You need TeX to do this ! Please read the README's !
WANT_CF_ARCH= NO
CF_SOURCES= crossfire-0.92.8.tar.gz
CF_MAPS= crossfire-0.92.8.maps.tar.gz
CF_SOUNDS= crossfire-0.92.7.sounds.tar.gz # no newer sounds available
CF_DOC= crossfire-0.92.8.doc.tar.gz # crossfire doc ready for use
.if ${WANT_CF_ARCH} == YES || ${WANT_CF_ARCH} == yes
CF_ARCH= crossfire-0.92.8.arch.tar.gz # only for rebuild of doc
.endif
#CF_CLSERV= eutl.tar.gz # only for client/server
DISTFILES= ${CF_SOURCES} ${CF_DOC} ${CF_MAPS} ${CF_SOUNDS} \
${CF_ARCH} ${CF_CLSERV}
EXTRACT_ONLY= ${CF_SOURCES} ${CF_DOC}
BUILD_DEPENDS= rplay:${PORTSDIR}/audio/rplay
LIB_DEPENDS= Xpm\\.4\\.:${PORTSDIR}/graphics/xpm
RUN_DEPENDS= perl5.003:${PORTSDIR}/lang/perl5
USE_IMAKE= yes
PREFIX= ${LOCALBASE} # don't use /usr/X11R6
CFDIR= ${PREFIX}/crossfire # crossfire base directory
# If you want to re-make playbook and spoiler you need the ARCH
# files and a TeX version with a ,great' amount of max_mem
# (I had to rebuild teTeX, that already is in fact ,BigTeX')
.if ${WANT_CF_ARCH} == YES || ${WANT_CF_ARCH} == yes
post-configure:
(cd ${WRKSRC}/lib; tar -xzf ${DISTDIR}/${CF_ARCH})
.endif
post-install:
(cd ${CFDIR}/lib; tar -xzf ${DISTDIR}/${CF_MAPS})
(cd ${CFDIR}; tar -xzf ${DISTDIR}/${CF_SOUNDS})
mkdir -p ${CFDIR}/doc
cp -r ${WRKDIR}/crossfire-0.92.8-doc/* ${CFDIR}/doc
touch ${PREFIX}/crossfire/lib/bookarch
chmod 664 ${PREFIX}/crossfire/lib/bookarch
chown -R games.games ${CFDIR}
chmod 0664 ${PREFIX}/crossfire/lib/highscore
chown games.games ${PREFIX}/bin/crossfire
chmod 6555 ${PREFIX}/bin/crossfire
@echo ""
@echo "======================================================"
@echo "===== ATTENTION BEFORE PLAYING ======================="
@echo "======================================================"
@echo "Create a players directory before playing crossfire, "
@echo "otherwise crossfire cannot save your player character !"
@echo "Type the following command as user in your login directory:"
@echo ""
@echo " $ mkdir players"
@echo ""
@echo "Read the docu, which is available in Postscript and HTML"
@echo "format in the directory ${CFDIR}/doc"
@echo "It is a good idea to install a WWW Browser like Mosaic"
@echo "and to set some bookmarks that point to the different"
@echo "files."
.include <bsd.port.mk>