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5114e2637e
bsd.port.mk rev. 1.304 for details on the change. The fix here is one of the following. (1) Define USE_BZIP2 instead of BUILD_DEPENDS on bzip2 and redefining EXTRACT_* commands. (2) Change ${EXTRACT_CMD} to ${TAR} when the command is obviously calling the "tar" command (i.e., arguments like "-xzf" are spelled out). (3) If ${EXTRACT_CMD} is called directly with ${EXTRACT_BEFORE_ARGS}, add ${EXTRACT_AFTER_ARGS} to the command line as well. (4) If any of EXTRACT_CMD, EXTRACT_BEFORE_ARGS or EXTRACT_AFTER_ARGS is set, define the other two too.
70 lines
2.5 KiB
Makefile
70 lines
2.5 KiB
Makefile
# New ports collection makefile for: inform
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# Version required: 6.15 (Library: 6/8)
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# Date created: 28 June 1998
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# Whom: Matthew Hunt <mph@FreeBSD.org>
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#
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# $Id: Makefile,v 1.2 1999/01/08 00:15:21 mph Exp $
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#
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DISTNAME= inform-6.15
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CATEGORIES= games
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MASTER_SITES= ftp://ftp.gmd.de/if-archive/infocom/compilers/inform6/source/ \
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ftp://ftp.gmd.de/if-archive/infocom/compilers/inform6/library/
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DISTFILES= inform615_source.zip inform_library68.zip
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.if !defined(NOPORTDOCS)
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MASTER_SITES+= ftp://ftp.gmd.de/if-archive/infocom/compilers/inform6/manuals/
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DISTFILES+= designers_manual_html.zip
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.endif
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MAINTAINER= mph@freebsd.org
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BUILD_DEPENDS= unzip:${PORTSDIR}/archivers/unzip
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DIST_SUBDIR= inform
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NO_WRKSUBDIR= yes
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EXTRACT_ONLY= inform615_source.zip
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EXTRACT_CMD= unzip
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EXTRACT_BEFORE_ARGS= -qq
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EXTRACT_AFTER_ARGS= # empty
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# I can hardly believe it, but the ".c" and ".h" extensions are
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# not present on the source files.
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post-extract:
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@${MV} ${WRKSRC}/header ${WRKSRC}/header.h
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.for file in arrays asm bpatch chars directs errors expressc expressp \
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files inform lexer linker memory objects states symbols syntax \
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tables text veneer verbs
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@${MV} ${WRKSRC}/${file} ${WRKSRC}/${file}.c
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.endfor
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@${CP} ${FILESDIR}/Makefile.inform ${WRKSRC}/Makefile
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# Install the library files in ${PREFIX}/share/inform. The compiler
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# is configured to use extensions under Unix, so we need to tack ".h"
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# onto each filename. Set perms and ownership, because they're odd in
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# the archive. Many games include "VerbLib" instead of "Verblib" so
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# make a symlink. Finally, install documentation if appropriate.
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post-install:
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@${MKDIR} ${PREFIX}/share/inform
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@(cd ${PREFIX}/share/inform && \
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unzip -qq ${DISTDIR}/${DIST_SUBDIR}/inform_library68.zip)
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.for file in English Grammar Parser Verblib linklpa linklv parserm verblibm
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@${MV} ${PREFIX}/share/inform/${file} ${PREFIX}/share/inform/${file}.h
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@ chmod ${SHAREMODE} ${PREFIX}/share/inform/${file}.h
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@ chown ${SHAREOWN}:${SHAREGRP} ${PREFIX}/share/inform/${file}.h
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.endfor
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@${LN} -s Verblib.h ${PREFIX}/share/inform/VerbLib.h
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@ chown ${SHAREOWN}:${SHAREGRP} ${PREFIX}/share/inform/VerbLib.h \
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${PREFIX}/share/inform/Relnote
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@ chmod ${SHAREMODE} ${PREFIX}/share/inform/Relnote
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.if !defined(NOPORTDOCS)
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@ (umask 222 && unzip -qq -d ${PREFIX}/share/doc \
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${DISTDIR}/${DIST_SUBDIR}/designers_manual_html.zip)
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@${MV} ${PREFIX}/share/doc/dman ${PREFIX}/share/doc/inform
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@ chown -R ${SHAREOWN}:${SHAREGRP} ${PREFIX}/share/doc/inform
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.endif
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.include <bsd.port.mk>
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