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freebsd-ports/games/linux-worldofgoo-demo/Makefile
2011-09-01 11:48:00 +00:00

67 lines
1.8 KiB
Makefile

# New ports collection makefile for: World of Goo (Linux demo version)
# Date created: 14 Sep 2009
# Whom: Alexey Dokuchaev <danfe@FreeBSD.org>
#
# $FreeBSD$
#
PORTNAME= worldofgoo
PORTVERSION= 1.41
PORTREVISION= 1
CATEGORIES= games linux
MASTER_SITES= http://freebsd.nsu.ru/distfiles/
PKGNAMEPREFIX= linux-
DISTNAME= WorldOfGooDemo.${PORTVERSION}
MAINTAINER= ports@FreeBSD.org
COMMENT= Demo version of incredible physics based puzzle/construction game
ONLY_FOR_ARCHS= i386 amd64
USE_LINUX= yes
USE_LINUX_APPS= libvorbis mikmod sdl12 sdlmixer
NO_BUILD= yes
WRKSRC= ${WRKDIR}/WorldOfGooDemo
DATADIR= ${PREFIX}/share/WorldOfGoo
DOCSDIR= ${PREFIX}/share/doc/WorldOfGoo
.if defined(WITH_NVIDIA_GL)
RUN_DEPENDS= ${LINUXBASE}/usr/lib/libGL.so.1:${PORTSDIR}/x11/nvidia-driver
USE_LINUX_APPS+= libglu
.else
USE_LINUX_APPS+= dri
.endif
.include <bsd.port.pre.mk>
.if ${ARCH} == "i386"
TARGET_BIN= WorldOfGoo.bin32
.else
TARGET_BIN= WorldOfGoo.bin64
.endif
# Data files are in pkg-plist
PLIST_FILES= bin/WorldOfGoo bin/${TARGET_BIN}
PORTDOCS= eula.txt linux-issues.txt readme.html
pre-patch: .SILENT
# Wrapper script is required since game binary looks for its resources in
# current directory only. Vendor provided one is overly complicated, so
# we create our own, without blackjack and hookers.
${MV} ${WRKSRC}/WorldOfGoo ${WRKSRC}/WorldOfGoo.vendor
${ECHO_CMD} "#!/bin/sh" > ${WRKSRC}/WorldOfGoo
${ECHO_CMD} "" >> ${WRKSRC}/WorldOfGoo
${ECHO_CMD} "cd ${DATADIR} && ${PREFIX}/bin/${TARGET_BIN}" \
>> ${WRKSRC}/WorldOfGoo
do-install:
${INSTALL_PROGRAM} ${WRKSRC}/${TARGET_BIN} ${PREFIX}/bin
${INSTALL_SCRIPT} ${WRKSRC}/WorldOfGoo ${PREFIX}/bin
cd ${WRKSRC} && ${COPYTREE_SHARE} "properties res" ${DATADIR}
.if !defined(NOPORTDOCS)
@${MKDIR} ${DOCSDIR}
${INSTALL_DATA} ${PORTDOCS:S|^|${WRKSRC}/|} ${DOCSDIR}
.endif
.include <bsd.port.post.mk>