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52ed0baa26
. By default, install things in a location that won't conflict with the other nethack ports. . Build and install the recover utility so that users can recover their game if it crashes (bump PORTREVISION for this). . Sync with the nethack34 port: . Use PKGNAMESUFFIX to select the graphics type. . Remove the COMMENT in the slave ports. . Take maintainership of nethack33 and nethack33-nox11. . Unbreak the nethack33-qt port.
41 lines
1.3 KiB
Groff
41 lines
1.3 KiB
Groff
$FreeBSD$
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--- doc/nethack.6.orig Mon Apr 12 09:28:09 2004
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+++ doc/nethack.6 Mon Apr 12 09:30:52 2004
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@@ -3,7 +3,7 @@
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.SH NAME
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nethack \- Exploring The Mazes of Menace
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.SH SYNOPSIS
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-.B nethack
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+.B %%HACKNAME%%
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[
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.B \-d
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.I directory
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@@ -149,7 +149,7 @@
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supplies a directory which is to serve as the playground.
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It overrides the value from NETHACKDIR, HACKDIR,
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or the directory specified by the game administrator during compilation
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-(usually /usr/games/lib/nethackdir).
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+(usually %%HACKDIR%%).
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This option is usually only useful to the game administrator.
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The playground must contain several auxiliary files such as help files,
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the list of top scorers, and a subdirectory
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@@ -174,7 +174,7 @@
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distinction, as he may eventually release a new version of his own.
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.SH FILES
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.PP
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-All files are in the playground, normally /usr/games/lib/nethackdir.
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+All files are in the playground, normally %%HACKDIR%%.
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If DLB was defined during the compile, the data files and special levels
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will be inside a larger file, normally nhdat, instead of being separate
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files.
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@@ -247,7 +247,7 @@
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In addition, SHOPTYPE is used in debugging (wizard) mode.
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.SH "SEE ALSO"
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.PP
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-dgn_comp(6), lev_comp(6), recover(6)
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+dgn_comp%%HACKEXT%%(6), lev_comp%%HACKEXT%%(6), recover%%HACKEXT%%(6)
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.SH BUGS
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.PP
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Probably infinite.
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