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60d1a83c2a
- Replace ${MASTER_SITE_FOO} with FOO. - Merge MASTER_SITE_SUBDIR into MASTER_SITES when possible. (This means 99.9% of the time.) - Remove occurrences of MASTER_SITE_LOCAL when no subdirectory was present and no hint of what it should be was present. - Fix some logic. - And generally, make things more simple and easy to understand. While there, add magic values to the FESTIVAL, GENTOO, GIMP, GNUPG, QT and SAMBA macros. Also, replace some EXTRACT_SUFX occurences with USES=tar:*. Checked by: make fetch-urlall-list With hat: portmgr Sponsored by: Absolight
118 lines
2.7 KiB
Makefile
118 lines
2.7 KiB
Makefile
# Created by: pypt
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# $FreeBSD$
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PORTNAME= quake3
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PORTVERSION= 1.32c
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PORTREVISION= 4
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CATEGORIES= games
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MASTER_SITES= ftp://mancubus.net/pub/idgames/idstuff/source/ \
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http://ftp.mancubus.net/pub/idgames/idstuff/source/ \
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http://www.gamers.org/pub/idgames/idstuff/source/ \
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IDSOFTWARE/source/
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DISTNAME= ${PORTNAME}-${REALVERSION}-source
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MAINTAINER= shirshegsm@gmail.com
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COMMENT= Quake III Arena -- first person shooter (native build)
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USES= dos2unix gmake zip
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ONLY_FOR_ARCHS= i386
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ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3
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WRKSRC= ${WRKDIR}/${PORTNAME}-${REALVERSION}
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BUILD_WRKSRC= ${WRKSRC}/code/unix
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MAKE_JOBS_UNSAFE= yes
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OPTIONS_DEFINE= GAMELIBS OPTIMIZED_CFLAGS
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OPTIONS_MULTI= FLAVOR
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OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED THREADS
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FLAVOR_DESC= Executable Selection
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CLIENT_DESC= Build client
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DEDICATED_DESC= Build dedicated server
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GAMELIBS_DESC= Build game libraries (when not mandatory)
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OPTIONS_DEFAULT= CLIENT DEDICATED OPTIMIZED_CFLAGS THREADS
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MAKE_ENV= LIBDIR="${LIBDIR}"
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PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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REALVERSION= 1.32b
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VM_ARCHS= i386 powerpc
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.include <bsd.port.options.mk>
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.if ${ARCH} == "i386"
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BUILD_DEPENDS+= nasm:${PORTSDIR}/devel/nasm
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.endif
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.for i in ${ARCH}
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. if ${VM_ARCHS:M${i}} != ""
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HAVE_VM_COMPILED= yes
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. endif
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.endfor
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.if !defined(HAVE_VM_COMPILED)
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MAKE_ENV+= DLL_ONLY=true
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.endif
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.if ${PORT_OPTIONS:MCLIENT} || ${PORT_OPTIONS:MTHREADS}
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USE_GL= yes
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USE_XORG= xxf86dga
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.endif
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.if ${PORT_OPTIONS:MCLIENT}
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MAKE_ENV+= CLIENT=YES
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PLIST_SUB+= CLIENT=""
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Q3BIN+= quake3
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.else
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PLIST_SUB+= CLIENT="@comment "
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.endif
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.if ${PORT_OPTIONS:MDEDICATED}
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MAKE_ENV+= DEDICATED=YES
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PLIST_SUB+= DEDICATED=""
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Q3BIN+= q3ded
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.else
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PLIST_SUB+= DEDICATED="@comment "
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.endif
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.if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED)
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MAKE_ENV+= GAMELIBS=YES
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PLIST_SUB+= GAMELIBS=""
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.else
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PLIST_SUB+= GAMELIBS="@comment "
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.endif
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.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
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MAKE_ENV+= OPTIMIZED_CFLAGS=YES
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.endif
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.if ${PORT_OPTIONS:MTHREADS}
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MAKE_ENV+= SMP=YES
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PLIST_SUB+= SMP=""
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Q3BIN+= quake3-smp
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.else
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PLIST_SUB+= SMP="@comment "
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.endif
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post-patch:
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@${REINPLACE_CMD} -e 's|botlib\.log|/dev/null|' \
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${WRKSRC}/code/botlib/be_interface.c
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@${REINPLACE_CMD} -e \
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's|//[[:blank:]]*\(Swap_Init[[:blank:]]*();\)|\1|' \
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${WRKSRC}/code/botlib/be_interface.c \
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${WRKSRC}/code/renderer/tr_init.c
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do-install:
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.for bin in ${Q3BIN}
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${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} ${STAGEDIR}${PREFIX}/bin
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.endfor
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.if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED)
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.for dir in baseq3 missionpack
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${MKDIR} ${STAGEDIR}${LIBDIR}/${dir}
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${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${dir}/*.so ${STAGEDIR}${LIBDIR}/${dir}
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.endfor
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.endif
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.include "${.CURDIR}/../quake3-data/Makefile.include"
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.include <bsd.port.mk>
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