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da3162c7c9
Per discussion with bapt on helping pkg handle the changing of these deps and avoiding impossible upgrade senarios. PR: 246767 Reviewed by: manu, bapt Approved by: x11 Differential Revision: https://reviews.freebsd.org/D30824
114 lines
3.5 KiB
Makefile
114 lines
3.5 KiB
Makefile
# Created by: Shane Ambler <FreeBSD@Shaneware.biz>
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PORTNAME= godot
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DISTVERSION= 2.1.6
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PORTREVISION= 3
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DISTVERSIONSUFFIX= -stable
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CATEGORIES= devel games
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PKGNAMESUFFIX?= 2
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MAINTAINER= FreeBSD@Shaneware.biz
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COMMENT?= Game runtime engine
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LICENSE= MIT CC-BY-3.0
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LICENSE_COMB= multi
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LICENSE_FILE_CC-BY-3.0= ${WRKSRC}/LOGO_LICENSE.md
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LICENSE_FILE_MIT= ${WRKSRC}/LICENSE.txt
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LIB_DEPENDS= libfreetype.so:print/freetype2 \
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libpng.so:graphics/png \
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libmpcdec.so:audio/musepack \
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libspeex.so:audio/speex
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RUN_DEPENDS= xdg-user-dir:devel/xdg-user-dirs \
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xdg-open:devel/xdg-utils \
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xmessage:x11/xmessage
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USES= compiler:c++11-lib gl pkgconfig scons ssl xorg
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USE_XORG= x11 xcursor xi xinerama xrandr
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USE_GL= gl glu
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USE_GITHUB= yes
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GH_ACCOUNT= godotengine
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MAKE_ARGS+= platform=x11 builtin_freetype=no builtin_libmpcdec=no \
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builtin_libpng=no builtin_openssl=no builtin_speex=no \
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builtin_zlib=no verbose=yes
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MAKE_ARGS+= ${MAKE_ARGS_${CHOSEN_COMPILER_TYPE}}
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MAKE_ARGS_clang= use_llvm=yes
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CXXFLAGS+= -DGLEW_NO_GLU -DRTAUDIO_ENABLED -DCRIOGET_NOT_NEEDED
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CXXFLAGS_i386= ${CXXFLAGS_i386_${CHOSEN_COMPILER_TYPE}}
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CXXFLAGS_i386_gcc= -march=i586
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CXXFLAGS_aarch64= -DNO_THREADS
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CXXFLAGS_sparc64= -DNO_THREADS
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CXXFLAGS_mips= -DNO_THREADS
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CXXFLAGS_mips64= -DNO_THREADS
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LDFLAGS+= -lspeex -lmpcdec
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OPTIONS_DEFINE= EXAMPLES TOOLS
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OPTIONS_DEFAULT= OSS
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# Moved to devel/godot-tools
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OPTIONS_EXCLUDE?= EXAMPLES TOOLS
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OPTIONS_GROUP= AUDIO
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OPTIONS_GROUP_AUDIO= ALSA OSS PULSEAUDIO
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AUDIO_DESC= Audio support
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ALSA_LIB_DEPENDS= libasound.so:audio/alsa-lib
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ALSA_MAKE_ARGS= alsa=yes
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EXAMPLES_GH_PROJECT= godot-demo-projects:DEMOS
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EXAMPLES_GH_TAGNAME= 2.1.4-stable:DEMOS
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EXAMPLES_PORTEXAMPLES= *
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OSS_MAKE_ARGS= oss=yes
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PULSEAUDIO_LIB_DEPENDS= libpulse-simple.so:audio/pulseaudio
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PULSEAUDIO_MAKE_ARGS= pulseaudio=yes
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TOOLS_DESC= Include development tools (IDE)
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TOOLS_MAKE_ARGS= target=release_debug tools=yes
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TOOLS_MAKE_ARGS_OFF= target=release tools=no
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TOOLS_LDFLAGS= -lexecinfo
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TOOLS_DESKTOP_ENTRIES= "Godot-v2" "${COMMENT}" "${GODOTFILE}" \
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"${GODOTFILE}" "Development;IDE;" ""
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TOOLS_PLIST_FILES= share/pixmaps/${GODOTFILE}.png \
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share/pixmaps/${GODOTFILE}.svg
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GODOTFILE= ${PORTNAME}${PKGNAMESUFFIX}
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PLIST_FILES= bin/${GODOTFILE}
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# rename to prevent conflict with godot v3
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EXAMPLESDIR= ${PREFIX}/share/examples/godot2
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.ifmake makesum
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# Always include optional distfiles
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.MAKEFLAGS: WITH="${OPTIONS_DEFINE}" OPTIONS_EXCLUDE=
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.endif
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.include <bsd.port.pre.mk>
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.if ${ARCH} != aarch64 && ${ARCH} != amd64 && ${ARCH} != i386 && ${ARCH} != armv6 && ${ARCH} != armv7
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# use system libvpx on archs that break with built-in
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LIB_DEPENDS+= libvpx.so:multimedia/libvpx
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MAKE_ARGS+= builtin_libvpx=False
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.endif
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post-patch:
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@${REINPLACE_CMD} -e 's|custom_build|${OPSYS}_Ports_build|' \
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${WRKSRC}/methods.py
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@${REINPLACE_CMD} -e 's|/usr/bin|${PREFIX}/bin|' \
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${WRKSRC}/platform/x11/os_x11.cpp
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# The official godot binary name reflects options used to compile
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# We just want a simple name matching the portname
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# This gives us bin/godot for runtime and bin/godot-tools for the IDE
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do-install:
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cd ${WRKSRC}/bin && ${INSTALL_PROGRAM} godot.x11* \
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${STAGEDIR}/${PREFIX}/bin/${GODOTFILE}
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do-install-EXAMPLES-on:
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(cd ${WRKSRC_DEMOS} && ${COPYTREE_SHARE} "${PORTEXAMPLES}" \
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${STAGEDIR}${EXAMPLESDIR})
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do-install-TOOLS-on:
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${INSTALL_DATA} ${WRKSRC}/icon.png \
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${STAGEDIR}${PREFIX}/share/pixmaps/${GODOTFILE}.png
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${INSTALL_DATA} ${WRKSRC}/icon.svg \
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${STAGEDIR}${PREFIX}/share/pixmaps/${GODOTFILE}.svg
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.include <bsd.port.post.mk>
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