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Vavoom is a source port based on sources of Doom, Heretic, Hexen and a little bit from Quake. To play Vavoom you need main wad file from Doom, Ultimate Doom, Doom II, Heretic, Hexen or Strife. Differences from original game: * Polygonal engine with colored lighting, with software mode, * OpenGL support; * Translucency; * Complete support for freelook (look up & down) in all games; * A powerful language to describe game logic; * 100% client/server architecture with in-game joining; * Quake-style console, with key bindings; * Indirect support for DeHackEd; * Crosshair; * Jumping; PR: ports/61765 Submitted by: Igor Pokrovsky <tiamat@comset.net>
18 lines
769 B
Plaintext
18 lines
769 B
Plaintext
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* In order to run Vavoom you will need original IWAD file from either:
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* Doom, Doom II, TNT, Plutonia, Heretic, Hexen or Strife.
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*
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* Manually do the following:
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* 1. Make directory for Vavoom data
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* mkdir ${HOME}/vavoom
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* 2. Copy Vavoom data into this directory
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* cp -r %%DATADIR%%/basev ${HOME}/vavoom
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* 3. Copy IWAD from original game here as well
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* cp /where/is/doom.wad ${HOME}/vavoom
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* 4. Execute Vavoom from directory with game data
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* cd ${HOME}/vavoom && %%PREFIX%%/bin/Vavoom -opengl
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* or
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* cd ${HOME}/vavoom && %%PREFIX%%/bin/Vavoom -opengl -openal
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* if you compiled Vavoom with OpenAL support
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