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freebsd-ports/games/slune/Makefile
Stanislav Sedov 0d2725682b - Update devel/sdl12 to version 1.2.11. Now we employ stock SDL directory
structure (i.e. include/SDL for includes and sdl-config for configuration
   binary)
 - Update graphics/sdl_ttf to version 2.0.8
 - Update graphics/sdl_image to version 1.2.5
 - Update audio/sdl_mixer to version 1.2.7
 - Update net/sdl_net to version 1.2.6
 - Update Mk/bsd.sdl.mk accordingly
 - Fix dependent ports to fit the new directory structure and avoid several
   API breakages
 - Bump up portrevisions for all dependent ports to allow them to be upgraded
   by portupgrade/portmaster etc tools

Approved by:    kris (portmgr), sem (mentor)
2006-09-20 11:21:59 +00:00

43 lines
1.2 KiB
Makefile

# New ports collection makefile for: slune
# Date created: 2005-10-06
# Whom: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
#
# $FreeBSD$
#
PORTNAME= slune
PORTVERSION= 1.0.12
PORTREVISION= 3
CATEGORIES= games python
MASTER_SITES= http://download.gna.org/slune/
DISTNAME= Slune-${PORTVERSION}
MAINTAINER= acm@FreeBSD.org
COMMENT= 3D game. includes racing, car-crashing, and lots of action
RUN_DEPENDS= soya_editor:${PORTSDIR}/graphics/py-soya3d \
${PYTHON_SITELIBDIR}/_openal.so:${PORTSDIR}/audio/py-openal \
${PYTHON_SITELIBDIR}/pysdl_mixer/sdl_mixer.so:${PORTSDIR}/audio/py-sdl_mixer \
${PYTHON_SITELIBDIR}/ogg/vorbis.so:${PORTSDIR}/audio/py-vorbis \
${PYTHON_SITELIBDIR}/py2play/level.py:${PORTSDIR}/net-p2p/py-py2play
LIB_DEPENDS= cal3d.12:${PORTSDIR}/graphics/cal3d \
GLEW.1:${PORTSDIR}/graphics/glew
USE_BZIP2= yes
USE_GETTEXT= yes
USE_PYTHON= yes
USE_PYDISTUTILS= yes
USE_GL= yes
USE_SDL= sdl mixer
post-patch:
@${REINPLACE_CMD} -i "" -e 's|%%LOCALBASE%%|${LOCALBASE}|g' ${WRKSRC}/setup.cfg
post-install:
.if !defined(NOPORTDOCS)
@${MKDIR} ${DOCSDIR}
${INSTALL_DATA} ${WRKDIR}/${DISTNAME}/README ${DOCSDIR}
.endif
.include <bsd.port.mk>