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0d2725682b
structure (i.e. include/SDL for includes and sdl-config for configuration binary) - Update graphics/sdl_ttf to version 2.0.8 - Update graphics/sdl_image to version 1.2.5 - Update audio/sdl_mixer to version 1.2.7 - Update net/sdl_net to version 1.2.6 - Update Mk/bsd.sdl.mk accordingly - Fix dependent ports to fit the new directory structure and avoid several API breakages - Bump up portrevisions for all dependent ports to allow them to be upgraded by portupgrade/portmaster etc tools Approved by: kris (portmgr), sem (mentor)
43 lines
1.2 KiB
Makefile
43 lines
1.2 KiB
Makefile
# New ports collection makefile for: slune
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# Date created: 2005-10-06
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# Whom: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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#
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# $FreeBSD$
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#
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PORTNAME= slune
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PORTVERSION= 1.0.12
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PORTREVISION= 3
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CATEGORIES= games python
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MASTER_SITES= http://download.gna.org/slune/
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DISTNAME= Slune-${PORTVERSION}
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MAINTAINER= acm@FreeBSD.org
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COMMENT= 3D game. includes racing, car-crashing, and lots of action
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RUN_DEPENDS= soya_editor:${PORTSDIR}/graphics/py-soya3d \
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${PYTHON_SITELIBDIR}/_openal.so:${PORTSDIR}/audio/py-openal \
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${PYTHON_SITELIBDIR}/pysdl_mixer/sdl_mixer.so:${PORTSDIR}/audio/py-sdl_mixer \
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${PYTHON_SITELIBDIR}/ogg/vorbis.so:${PORTSDIR}/audio/py-vorbis \
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${PYTHON_SITELIBDIR}/py2play/level.py:${PORTSDIR}/net-p2p/py-py2play
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LIB_DEPENDS= cal3d.12:${PORTSDIR}/graphics/cal3d \
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GLEW.1:${PORTSDIR}/graphics/glew
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USE_BZIP2= yes
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USE_GETTEXT= yes
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USE_PYTHON= yes
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USE_PYDISTUTILS= yes
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USE_GL= yes
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USE_SDL= sdl mixer
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post-patch:
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@${REINPLACE_CMD} -i "" -e 's|%%LOCALBASE%%|${LOCALBASE}|g' ${WRKSRC}/setup.cfg
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post-install:
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.if !defined(NOPORTDOCS)
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@${MKDIR} ${DOCSDIR}
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${INSTALL_DATA} ${WRKDIR}/${DISTNAME}/README ${DOCSDIR}
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.endif
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.include <bsd.port.mk>
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