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freebsd-ports/games/stvef-paks/Makefile
Nik Clayton 6daf75c296 Wrap the pak files for SV:EF in the ports framework.
Sponsored by: Multiplay UK (www.multiplay.co.uk)
2002-03-03 10:22:01 +00:00

55 lines
1.6 KiB
Makefile

# New ports collection makefile for: Star Trek Voyager: Elite Force paks
# Date created: Sat Jul 15 14:27:16 SAST 2000
# Whom: nik@FreeBSD.org
#
# $FreeBSD$
#
PORTNAME= stvef-paks
PORTVERSION= 1.0
CATEGORIES= games linux
MASTER_SITES= #
DISTFILES= pak0.pk3
DIST_SUBDIR= stvef
IGNOREFILES= ${ALLFILES}
MAINTAINER= nik@FreeBSD.org
# Make this a BUILD_ rather than a RUN_DEPEND so that it can create the
# directory hierarchy for us.
BUILD_DEPENDS= ${PREFIX}/usr/games/stvef/linuxstvefded_1.2-static:${PORTSDIR}/games/stvef-server
ONLY_FOR_ARCHS= i386
USE_LINUX_PREFIX= yes
EXTRACT_ONLY= # Don't extract anything
STRIP=
GAMEDIR= ${PREFIX}/usr/games/stvef/
.include <bsd.port.pre.mk>
# The only file we *must* have (I think) is pak0.pk3
.if !exists(${DISTDIR}/stvef/pak0.pk3)
IGNORE=You must manually copy all the files from the BaseEF directory of the original CD-ROM (or an installed version of the game) to the ${DISTDIR}/stvef directory and then run make again.
.endif
# Abuse the build target to generate ${PLIST}. We can't have a fixed
# ${PLIST}, because the contents of the stvef directory will depend on which
# .pk3 files they copy over, and the patch level of the install they copied
# them from. So assume that the user knows what they're doing, and blindly
# install everything (including non-.pk3 files, which might be necessary).
do-build:
${RM} -f ${PLIST}
for file in ${DISTDIR}/stvef/*; do \
b=`basename $$file`; \
${ECHO} usr/games/stvef/baseEF/$$b >> ${PLIST}; \
done
do-install:
${MKDIR} ${GAMEDIR}/baseEF
for file in ${DISTDIR}/stvef/*; do \
${INSTALL_DATA} $$file ${GAMEDIR}/baseEF; \
done
.include <bsd.port.post.mk>