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freebsd-ports/games/wolfpack/files/build.conf.tmpl
Steve Price 2a7c46a12f Initial import of wolfpack version 4.2.6.
A long term multiplayer strategy game.

PR:		14535
Submitted by:	Daniel O'Connor <darius@dons.net.au>
1999-11-26 19:16:46 +00:00

64 lines
1.8 KiB
Cheetah

#
# Below are a list of questions you may or may not need to answer. They
# are all one-liner. Just change the default value if needed, and save
# the file when done. Have fun!!!
#
# Please enter your name:
MYNAME = %%NAME%%
# Please enter your user name:
# (For NT and the basic emp_client build, use "USERNAME = win-empcl2.8")
USERNAME = %%USERNAME%%
# Please enter your e-mail address:
EMAIL = %%EMAIL%%
# Please enter the host name you will be running on:
# (For NT you can use "HOSTNAME = localhost" as this seems to be what it
# resolves to if you use 127.0.0.1 below)
HOSTNAME = %%HOSTNAME%%
# Please enter the ip address of the host you will be running on:
# (For NT you can use "IPADDR = 127.0.0.1")
IPADDR = %%IPADDR%%
# Please enter the port you will be running on:
PORTNUM = 6665
# Please enter the directory where you want the files for the game:
# (For NT builds, use two \'s and make sure you include a drive letter)
EMPDIR = %%EMPDIR%%
# Please enter the C-compiler you are using (full path is allowed):
# (For NT builds using MSVC 5.0, use "CC = CL")
CC = gcc
# Please enter the linker you are using (full path is allowed):
LD = ld
# Please enter the maximum number of countries you want:
MAXNOC = 99
# Please enter the world size you would like (WORLDX must be
# divisible by 2):
WORLDX = 64
WORLDY = 32
# Please enter if you are setting up a blitz (1 - yes, 0 - no)
BLITZ = 1
# Please enter the number of ETUs per update (must be divisible by 4):
ETUS = 60
# Please enter the frequency of the updates. For example:
# Once per day - 1d
# Once every 20 minutes - 20m
# Once every 4 hours - 4h
ETUFREQ = 10m
# That's it... Save this file, and type "make <arch>" to build the
# server. If you are not sure of what architectures are supported,
# just type "make" and it will tell you. (If you are building the
# NT port, use "nmake" instead of "make".)