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GameNetworkingSockets is Valve's semi-recently open-sourced networking library. It supports a number of very useful features, including: - Reliable & unreliable messages over UDP. - Robust message fragmentation & reassembly. - P2P networking / NAT traversal. Encryption. PR: 256295 Reported by: Karsten Pedersen <kpedersen at disroot.org>
25 lines
558 B
Makefile
25 lines
558 B
Makefile
# Created by: Karsten Pedersen <kpedersen@disroot.org>
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PORTNAME= gamenetworkingsockets
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PORTVERSION= 1.3.0
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DISTVERSIONPREFIX= v
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CATEGORIES= net
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MAINTAINER= kpedersen@disroot.org
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COMMENT= GameNetworkingSockets is a basic transport layer for games
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LICENSE= BSD3CLAUSE
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LICENSE_FILE= ${WRKSRC}/LICENSE
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LIB_DEPENDS= libprotobuf.so:devel/protobuf
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USES= cmake
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USE_GITHUB= yes
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GH_ACCOUNT= ValveSoftware
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GH_PROJECT= GameNetworkingSockets
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CMAKE_ARGS= -DGAMENETWORKINGSOCKETS_BUILD_EXAMPLES=OFF \
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-DGAMENETWORKINGSOCKETS_BUILD_TESTS=OFF
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.include <bsd.port.mk>
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