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GameNetworkingSockets is Valve's semi-recently open-sourced networking library. It supports a number of very useful features, including: - Reliable & unreliable messages over UDP. - Robust message fragmentation & reassembly. - P2P networking / NAT traversal. Encryption. PR: 256295 Reported by: Karsten Pedersen <kpedersen at disroot.org>
20 lines
1.0 KiB
Plaintext
20 lines
1.0 KiB
Plaintext
include/GameNetworkingSockets/steam/isteamnetworkingmessages.h
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include/GameNetworkingSockets/steam/isteamnetworkingsockets.h
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include/GameNetworkingSockets/steam/isteamnetworkingutils.h
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include/GameNetworkingSockets/steam/steam_api_common.h
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include/GameNetworkingSockets/steam/steamclientpublic.h
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include/GameNetworkingSockets/steam/steamclientpublic.h.orig
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include/GameNetworkingSockets/steam/steamnetworkingcustomsignaling.h
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include/GameNetworkingSockets/steam/steamnetworkingsockets.h
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include/GameNetworkingSockets/steam/steamnetworkingsockets_flat.h
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include/GameNetworkingSockets/steam/steamnetworkingtypes.h
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include/GameNetworkingSockets/steam/steamtypes.h
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include/GameNetworkingSockets/steam/steamuniverse.h
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lib/cmake/GameNetworkingSockets/GameNetworkingSockets-%%CMAKE_BUILD_TYPE%%.cmake
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lib/cmake/GameNetworkingSockets/GameNetworkingSockets.cmake
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lib/cmake/GameNetworkingSockets/GameNetworkingSocketsConfig.cmake
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lib/libGameNetworkingSockets.so
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lib/libGameNetworkingSockets.so.1
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lib/libGameNetworkingSockets.so.1.3.0
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lib/libGameNetworkingSockets_s.a
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