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freebsd-ports/games/quake2lnx/Makefile
2008-03-13 14:28:35 +00:00

236 lines
5.6 KiB
Makefile

# New ports collection makefile for: Quake2-LNX
# Date created: 11 Jun 2003
# Whom: Alexey Dokuchaev <danfe@regency.nsu.ru>
#
# $FreeBSD$
#
PORTNAME= quake2lnx
PORTVERSION= 0.16.2
PORTREVISION= 7
CATEGORIES= games ipv6
MASTER_SITES= http://offload1.icculus.org/quake2/files/
DISTNAME= quake2-r${PORTVERSION}
DISTFILES= ${DISTNAME}${EXTRACT_SUFX}
DIST_SUBDIR= ${PORTNAME}
EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
MAINTAINER= danfe@FreeBSD.org
COMMENT= Icculus.org version of the original Quake II
USE_GMAKE= yes
WANT_SDL= yes
OPTIONS= X11 "Build X11 software driver" on \
GLX "Build GLX driver" on \
EYECANDY "Build executable with fancier GL graphics" off \
SDL "Build SDL software driver" off \
SDLGL "Build SDL OpenGL driver" off \
SDLCLIENT "Build executable that uses SDL" off \
SVGA "Build SVGA driver (i386 only)" off \
AA "Build ASCII software renderer" off \
CLIENT "Build client executable" on \
SERVER "Build dedicated server executable" on \
GAME "Build a main game .so file" off \
CTF "Build Capture The Flag mod" off \
RETEXTURE "Enable support of retextured graphics" off \
JOYSTICK "Enable joystick support" off \
REDBLUE "Enable 3D glasses rendering" off \
IPV6 "Enable experimental IPv6 support" off \
ARTS "Enable support for aRts sound daemon" off \
OPTIMIZED_CFLAGS "Enable extra optimization options" off \
X86_ASM "Enable use of x86 assembly code" on
ALL_TARGET= build_release
PLIST_SUB+= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
TGTDIR= ${WRKSRC}/release
LIBDIR= ${PREFIX}/lib/${PORTNAME}
.include <bsd.port.pre.mk>
### #
## CLIENTS AND RENDERERS ##
# ###
.if defined(WITH_X11)
USE_XLIB= yes
MAKE_ARGS+= BUILD_X11=YES
REF_TARGETS+= softx
PLIST_SUB+= X11=""
.else
PLIST_SUB+= X11="@comment "
.endif
.if defined(WITH_GLX) || defined(WITH_EYECANDY)
USE_GL= yes
MAKE_ARGS+= BUILD_GLX=YES
REF_TARGETS+= glx
PLIST_SUB+= GLX=""
.else
PLIST_SUB+= GLX="@comment "
.endif
.if defined(WITH_EYECANDY)
DISTFILES+= maxpak.pak
LIB_DEPENDS+= jpeg.9:${PORTSDIR}/graphics/jpeg
MAKE_ARGS+= BUILD_QMAX=YES
PLIST_SUB+= QMAX=""
.else
PLIST_SUB+= QMAX="@comment "
.endif
.if defined(WITH_SDL)
USE_SDL= sdl
MAKE_ARGS+= BUILD_SDL=YES
REF_TARGETS+= softsdl
PLIST_SUB+= SDL=""
.else
PLIST_SUB+= SDL="@comment "
.endif
.if defined(WITH_SDLGL) && defined(WITH_SDL)
MAKE_ARGS+= BUILD_SDLGL=YES
REF_TARGETS+= sdlgl
PLIST_SUB+= SDLGL=""
.else
PLIST_SUB+= SDLGL="@comment "
.endif
.if defined(WITH_SDLCLIENT) && defined(WITH_SDL)
MAKE_ARGS+= BUILD_SDLQUAKE2=YES
EXE_TARGETS+= quake2-sdl
PLIST_SUB+= SDLCLIENT=""
.else
PLIST_SUB+= SDLCLIENT="@comment "
.endif
.if ${ARCH} == "i386" && defined(WITH_SVGA)
LIB_DEPENDS+= vga.1:${PORTSDIR}/graphics/svgalib
MAKE_ARGS+= BUILD_SVGA=YES
REF_TARGETS+= soft
PLIST_SUB+= SVGA=""
.else
PLIST_SUB+= SVGA="@comment "
.endif
.if defined(WITH_AA)
LIB_DEPENDS+= aa.1:${PORTSDIR}/graphics/aalib
MAKE_ARGS+= BUILD_AA=YES
REF_TARGETS+= softaa
PLIST_SUB+= AA=""
.else
PLIST_SUB+= AA="@comment "
.endif
.if defined(WITH_CLIENT)
MAKE_ARGS+= BUILD_CLIENT=YES
EXE_TARGETS+= quake2
PLIST_SUB+= CLIENT=""
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if defined(WITH_SERVER)
MAKE_ARGS+= BUILD_DEDICATED=YES
PLIST_SUB+= SERVER=""
EXE_TARGETS+= q2ded
.else
PLIST_SUB+= SERVER="@comment "
.endif
### #
## GAME, MISSION ADDONS, AND MODS ##
# ###
.if defined(WITH_GAME)
MAKE_ARGS+= BUILD_GAME=YES
PLIST_SUB+= GAME=""
.else
PLIST_SUB+= GAME="@comment "
.endif
.if defined(WITH_CTF)
MAKE_ARGS+= BUILD_CTFDLL=YES
PLIST_SUB+= CTF=""
.else
PLIST_SUB+= CTF="@comment "
.endif
### #
## MISCELLANEOUS TUNABLES ##
# ###
.if defined(WITH_RETEXTURE)
MAKE_ARGS+= BUILD_RETEXTURE=YES
RUN_DEPENDS+= ${Q2DIR}/baseq2/pak10.pak:${PORTSDIR}/games/quake2-extras
.endif
.if defined(WITH_JOYSTICK)
MAKE_ARGS+= BUILD_JOYSTICK=YES
.endif
.if defined(WITH_REDBLUE)
MAKE_ARGS+= BUILD_REDBLUE=YES
.endif
.if defined(WITH_IPV6)
MAKE_ARGS+= HAVE_IPV6=YES
.endif
.if defined(WITH_ARTS)
LIB_DEPENDS+= artsc.0:${PORTSDIR}/audio/arts
MAKE_ARGS+= BUILD_ARTS=YES
.endif
.if defined(WITH_OPTIMIZED_CFLAGS)
MAKE_ARGS+= OPTIMIZED_CFLAGS="-O3 -s -ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations"
.endif
.if ${ARCH} != "i386" || defined(WITHOUT_X86_ASM)
MAKE_ARGS+= NO_X86_ASM=YES
.endif
### #
## END OF CONFIGURATION KNOBS ##
# ###
post-patch: .SILENT
${REINPLACE_CMD} -e 's|%%DATADIR%%|${Q2DIR}| ; \
s|%%LIBDIR%%|${LIBDIR}|' ${WRKSRC}/src/qcommon/files.c \
${WRKSRC}/src/linux/vid_so.c
${REINPLACE_CMD} -e 's|dllname, RTLD_LAZY|& \| RTLD_GLOBAL|' \
${WRKSRC}/src/linux/qgl_linux.c
${REINPLACE_CMD} -e 's|/dev/js|/dev/joy|' ${WRKSRC}/src/linux/joystick.c
do-install:
.for tgt in ${EXE_TARGETS}
${INSTALL_PROGRAM} ${TGTDIR}/${tgt} ${PREFIX}/bin
.endfor
@${MKDIR} ${LIBDIR}/baseq2
.for tgt in ${REF_TARGETS}
${INSTALL_PROGRAM} ${TGTDIR}/ref_${tgt}.so ${LIBDIR}
.endfor
.if defined(WITH_CTF)
@${MKDIR} ${LIBDIR}/ctf
${INSTALL_PROGRAM} ${TGTDIR}/ctf/game.so ${LIBDIR}/ctf
.endif
.if defined(WITH_EYECANDY)
${INSTALL_DATA} ${DISTDIR}/${DIST_SUBDIR}/maxpak.pak ${LIBDIR}/baseq2
.endif
.if defined(WITH_GAME)
${INSTALL_PROGRAM} ${TGTDIR}/game.so ${LIBDIR}/baseq2
.endif
.if !defined(NOPORTDOCS)
@${MKDIR} ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/README ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/src/docs/README ${DOCSDIR}/README.320
${INSTALL_DATA} ${WRKSRC}/src/docs/joystick.txt ${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/src/docs/quake2.3dfxgl ${DOCSDIR}
.endif
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.post.mk>