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3505159e72
Move ports to the licenses framework. RESTRICTED → auto-accept (unless expressly stated otherwise) NO_CDROM → dist-mirror pkg-mirror auto-accept Differential Revision: https://reviews.freebsd.org/D30010
54 lines
1.8 KiB
Makefile
54 lines
1.8 KiB
Makefile
# Created by: Alexey Dokuchaev <danfe@FreeBSD.org>
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PORTNAME= aestats
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PORTVERSION= 5.39
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CATEGORIES= games
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MASTER_SITES= http://freebsd.nsu.ru/distfiles/ LOCAL/danfe
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DISTNAME= ${PORTNAME}-v${PORTVERSION}
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MAINTAINER= danfe@FreeBSD.org
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COMMENT= Advanced HTML statistics generator for various games
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# Converted from NO_CDROM
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LICENSE= aestats
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LICENSE_NAME= aestats
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LICENSE_TEXT= Commercial use is prohibited
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LICENSE_PERMS= dist-mirror pkg-mirror auto-accept
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ONLY_FOR_ARCHS= i386 amd64
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USES= zip
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WRKSRC= ${WRKDIR}/${DISTNAME}/Linux-o
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LINUXBINDIR= ${WRKSRC}/../Linux-Bin
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MAKEFILE= makefile
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MAKE_ARGS= cc="${CC} -m32"
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post-extract: .SILENT
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${CP} ${FILESDIR}/fbsd_stub.c ${WRKSRC}
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${REINPLACE_CMD} -e 's,aes\.o,& fbsd_stub.o,' ${WRKSRC}/${MAKEFILE}
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${ECHO_CMD} >> ${LINUXBINDIR}/alias-example.txt
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${MV} ${WRKSRC}/../unsupported/system/Unreal-225 ${WRKSRC}/../unrealmod
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# This port is special. Author does not distribute source code, but gives
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# us Linux .o files instead. With some hacking, we can build native FreeBSD
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# executables from those .o files.
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pre-build:
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cd ${WRKSRC} && ${CC} -m32 ${CFLAGS} -c fbsd_stub.c
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${OBJCOPY} --redefine-sym stdout=__stdoutp ${WRKSRC}/aespages.o
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${OBJCOPY} --redefine-sym stdout=__stdoutp ${WRKSRC}/paessubs.o
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do-install:
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${INSTALL_PROGRAM} ${WRKSRC}/AEstats ${WRKSRC}/preAEs \
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${STAGEDIR}${PREFIX}/bin
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@${MKDIR} ${STAGEDIR}${DATADIR}
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${INSTALL_DATA} ${LINUXBINDIR}/AEsscore.cfg \
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${LINUXBINDIR}/AEstats.cfg ${LINUXBINDIR}/banlist.txt \
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${STAGEDIR}${DATADIR}
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${INSTALL_DATA} ${LINUXBINDIR}/alias-example.txt \
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${STAGEDIR}${DATADIR}/alias.txt
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${INSTALL_DATA} ${WRKSRC}/../AEstats.txt ${STAGEDIR}${DATADIR}
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cd ${WRKSRC}/.. && ${FIND} logs stats unrealmod | \
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${CPIO} -pdu -R ${SHAREOWN}:${SHAREGRP} ${STAGEDIR}${DATADIR}
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.include <bsd.port.mk>
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