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d4f0d0048a
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}.
137 lines
3.0 KiB
Makefile
137 lines
3.0 KiB
Makefile
# New ports collection makefile for: q2p
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# Date created: 2007-01-05
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# Whom: alepulver
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#
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# $FreeBSD$
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#
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PORTNAME= q2p
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PORTVERSION= 0.2.20061231
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PORTREVISION= 1
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CATEGORIES= games
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MASTER_SITES= http://qudos.quakedev.com/linux/quake2/engines/Q2P/
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DISTNAME= Q2P-0.2-2006-12-31
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MAINTAINER= alepulver@FreeBSD.org
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COMMENT= Ehnaced OpenGL only Quake II engine
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USE_BZIP2= yes
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USE_GCC= 3.4+
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USE_GMAKE= yes
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ALL_TARGET= release
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OPTIONS= CLIENT "Build client" on \
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CTF "Build CTF (Capture The Flag) modification" off \
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DEDICATED "Build dedicated server" on \
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GAME "Build a main game .so modification" off \
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GLX "Build OpenGL renderer" on \
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OPTIMIZED_CFLAGS "Enable compilation optimizations" on \
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OSS "Enable Open Sound System sound support" on \
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SDL "Enable SDL sound support" on \
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SDLGL "Build SDL OpenGL renderer" on
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MAKE_ENV= DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}"
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PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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.include "${.CURDIR}/../quake2-data/Makefile.include"
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.include <bsd.port.pre.mk>
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.if !defined(WITHOUT_GLX) || !defined(WITHOUT_SDLGL)
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USE_GL= yes
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LIB_DEPENDS+= jpeg.9:${PORTSDIR}/graphics/jpeg \
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png.5:${PORTSDIR}/graphics/png
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.endif
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.if !defined(WITHOUT_SDL) || !defined(WITHOUT_SDLGL)
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USE_SDL= sdl
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.endif
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.if !defined(WITHOUT_CLIENT)
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LIB_DEPENDS+= vorbis.3:${PORTSDIR}/audio/libvorbis
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MAKE_ENV+= BUILD_Q2P=YES
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PLIST_SUB+= CLIENT=""
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Q2BIN+= ${PORTNAME}
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.else
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PLIST_SUB+= CLIENT="@comment "
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.endif
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.if defined(WITH_CTF)
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MAKE_ENV+= BUILD_CTF=YES
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PLIST_SUB+= CTF=""
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.else
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PLIST_SUB+= CTF="@comment "
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.endif
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.if !defined(WITHOUT_DEDICATED)
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MAKE_ENV+= BUILD_DEDICATED=YES
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PLIST_SUB+= DEDICATED=""
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Q2BIN+= ${PORTNAME}-ded
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.else
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PLIST_SUB+= DEDICATED="@comment "
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.endif
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.if defined(WITH_GAME)
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MAKE_ENV+= BUILD_GAME=YES
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PLIST_SUB+= GAME=""
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.else
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PLIST_SUB+= GAME="@comment "
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.endif
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.for opt in GLX SDLGL
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. if !defined(WITHOUT_${opt})
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MAKE_ENV+= BUILD_${opt}=YES
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PLIST_SUB+= ${opt}=""
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Q2REF+= ${opt:L:S/glx/gl/:S/sdlgl/sdl/}
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. else
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PLIST_SUB+= ${opt}="@comment "
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. endif
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.endfor
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.if !defined(WITH_OPTIMIZED_CFLAGS)
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MAKE_ENV+= OPTIMIZE=YES
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.endif
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.if !defined(WITHOUT_OSS)
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MAKE_ENV+= BUILD_OSS_SND=YES
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PLIST_SUB+= OSS=""
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Q2SND+= oss
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.else
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PLIST_SUB+= OSS="@comment "
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.endif
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.if !defined(WITHOUT_SDL)
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MAKE_ENV+= BUILD_SDL_SND=YES
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PLIST_SUB+= SDL=""
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Q2SND+= sdl
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.else
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PLIST_SUB+= SDL="@comment "
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.endif
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do-install:
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.for bin in ${Q2BIN}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${PREFIX}/bin
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.endfor
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${MKDIR} ${LIBDIR}/baseq2
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.for ref in ${Q2REF}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/vid_${ref}.so ${LIBDIR}
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.endfor
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.for snd in ${Q2SND}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${LIBDIR}
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.endfor
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.if defined(WITH_CTF)
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${MKDIR} ${LIBDIR}/ctf
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/ctf/game.so ${LIBDIR}/ctf
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.endif
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.if defined(WITH_GAME)
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2
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.endif
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${INSTALL_DATA} ${WRKSRC}/data/baseq2/* ${LIBDIR}/baseq2
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.if !defined(NOPORTDOCS)
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${MKDIR} ${DOCSDIR}
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cd ${WRKSRC} && ${INSTALL_DATA} Q2P_readme.txt Ogg_readme.txt ${DOCSDIR}
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.endif
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.include <bsd.port.post.mk>
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