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freebsd-ports/games/q2p/Makefile
Florent Thoumie d4f0d0048a - Welcome X.org 7.2 \o/.
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}.
- Bump PORTREVISION for ports intalling files in ${X11BASE}.
2007-05-19 20:36:56 +00:00

137 lines
3.0 KiB
Makefile

# New ports collection makefile for: q2p
# Date created: 2007-01-05
# Whom: alepulver
#
# $FreeBSD$
#
PORTNAME= q2p
PORTVERSION= 0.2.20061231
PORTREVISION= 1
CATEGORIES= games
MASTER_SITES= http://qudos.quakedev.com/linux/quake2/engines/Q2P/
DISTNAME= Q2P-0.2-2006-12-31
MAINTAINER= alepulver@FreeBSD.org
COMMENT= Ehnaced OpenGL only Quake II engine
USE_BZIP2= yes
USE_GCC= 3.4+
USE_GMAKE= yes
ALL_TARGET= release
OPTIONS= CLIENT "Build client" on \
CTF "Build CTF (Capture The Flag) modification" off \
DEDICATED "Build dedicated server" on \
GAME "Build a main game .so modification" off \
GLX "Build OpenGL renderer" on \
OPTIMIZED_CFLAGS "Enable compilation optimizations" on \
OSS "Enable Open Sound System sound support" on \
SDL "Enable SDL sound support" on \
SDLGL "Build SDL OpenGL renderer" on
MAKE_ENV= DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
LIBDIR= ${PREFIX}/lib/${PORTNAME}
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.pre.mk>
.if !defined(WITHOUT_GLX) || !defined(WITHOUT_SDLGL)
USE_GL= yes
LIB_DEPENDS+= jpeg.9:${PORTSDIR}/graphics/jpeg \
png.5:${PORTSDIR}/graphics/png
.endif
.if !defined(WITHOUT_SDL) || !defined(WITHOUT_SDLGL)
USE_SDL= sdl
.endif
.if !defined(WITHOUT_CLIENT)
LIB_DEPENDS+= vorbis.3:${PORTSDIR}/audio/libvorbis
MAKE_ENV+= BUILD_Q2P=YES
PLIST_SUB+= CLIENT=""
Q2BIN+= ${PORTNAME}
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if defined(WITH_CTF)
MAKE_ENV+= BUILD_CTF=YES
PLIST_SUB+= CTF=""
.else
PLIST_SUB+= CTF="@comment "
.endif
.if !defined(WITHOUT_DEDICATED)
MAKE_ENV+= BUILD_DEDICATED=YES
PLIST_SUB+= DEDICATED=""
Q2BIN+= ${PORTNAME}-ded
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if defined(WITH_GAME)
MAKE_ENV+= BUILD_GAME=YES
PLIST_SUB+= GAME=""
.else
PLIST_SUB+= GAME="@comment "
.endif
.for opt in GLX SDLGL
. if !defined(WITHOUT_${opt})
MAKE_ENV+= BUILD_${opt}=YES
PLIST_SUB+= ${opt}=""
Q2REF+= ${opt:L:S/glx/gl/:S/sdlgl/sdl/}
. else
PLIST_SUB+= ${opt}="@comment "
. endif
.endfor
.if !defined(WITH_OPTIMIZED_CFLAGS)
MAKE_ENV+= OPTIMIZE=YES
.endif
.if !defined(WITHOUT_OSS)
MAKE_ENV+= BUILD_OSS_SND=YES
PLIST_SUB+= OSS=""
Q2SND+= oss
.else
PLIST_SUB+= OSS="@comment "
.endif
.if !defined(WITHOUT_SDL)
MAKE_ENV+= BUILD_SDL_SND=YES
PLIST_SUB+= SDL=""
Q2SND+= sdl
.else
PLIST_SUB+= SDL="@comment "
.endif
do-install:
.for bin in ${Q2BIN}
${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${PREFIX}/bin
.endfor
${MKDIR} ${LIBDIR}/baseq2
.for ref in ${Q2REF}
${INSTALL_PROGRAM} ${WRKSRC}/quake2/vid_${ref}.so ${LIBDIR}
.endfor
.for snd in ${Q2SND}
${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${LIBDIR}
.endfor
.if defined(WITH_CTF)
${MKDIR} ${LIBDIR}/ctf
${INSTALL_PROGRAM} ${WRKSRC}/quake2/ctf/game.so ${LIBDIR}/ctf
.endif
.if defined(WITH_GAME)
${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2
.endif
${INSTALL_DATA} ${WRKSRC}/data/baseq2/* ${LIBDIR}/baseq2
.if !defined(NOPORTDOCS)
${MKDIR} ${DOCSDIR}
cd ${WRKSRC} && ${INSTALL_DATA} Q2P_readme.txt Ogg_readme.txt ${DOCSDIR}
.endif
.include <bsd.port.post.mk>