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d4f0d0048a
- Set X11BASE to ${LOCALBASE} for recent ${OSVERSION}. - Bump PORTREVISION for ports intalling files in ${X11BASE}.
79 lines
1.7 KiB
Makefile
79 lines
1.7 KiB
Makefile
# New ports collection makefile for: sdlquake2
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# Date created: 5 May 2006
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# Whom: alepulver
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#
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# $FreeBSD$
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#
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PORTNAME= sdlquake2
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PORTVERSION= 0.1.4
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PORTREVISION= 3
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CATEGORIES= games
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MASTER_SITES= http://koti.mbnet.fi/~turol/sdlquake2/
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MAINTAINER= alepulver@FreeBSD.org
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COMMENT= Combination of R1Q2 and R1GL with SDL code from Quake2Forge
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LIB_DEPENDS= execinfo.1:${PORTSDIR}/devel/libexecinfo
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USE_BZIP2= yes
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USE_GCC= 3.2+
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USE_GMAKE= yes
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OPTIONS= CLIENT "Build client" on \
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DEDICATED "Build dedicated server" on \
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GAME "Build a main game .so file" off
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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MAKE_ENV= LIBDIR="${LIBDIR}"
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PLIST_SUB= LIBDIR=${LIBDIR:S/${PREFIX}\///}
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.include "${.CURDIR}/../quake2-data/Makefile.include"
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.include <bsd.port.pre.mk>
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.if defined(WITH_CLIENT)
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LIB_DEPENDS+= jpeg.9:${PORTSDIR}/graphics/jpeg \
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png.5:${PORTSDIR}/graphics/png
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USE_GL= yes
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USE_SDL= sdl
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MAKE_ENV+= BUILD_CLIENT=YES
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PLIST_SUB+= CLIENT=""
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.else
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PLIST_SUB+= CLIENT="@comment "
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.endif
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.if defined(WITH_DEDICATED)
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MAKE_ENV+= BUILD_DEDICATED=YES
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PLIST_SUB+= DEDICATED=""
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.else
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PLIST_SUB+= DEDICATED="@comment "
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.endif
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.if defined(WITH_GAME)
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MAKE_ENV+= BUILD_GAME=YES
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PLIST_SUB+= GAME=""
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.else
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PLIST_SUB+= GAME="@comment "
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.endif
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do-install:
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${MKDIR} ${LIBDIR}/baseq2
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.if defined(WITH_CLIENT)
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${INSTALL_PROGRAM} ${WRKSRC}/quake2 ${PREFIX}/bin/${PORTNAME}
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${INSTALL_PROGRAM} ${WRKSRC}/ref_sdlgl.so ${LIBDIR}
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.endif
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.if defined(WITH_DEDICATED)
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${INSTALL_PROGRAM} ${WRKSRC}/q2ded ${PREFIX}/bin/${PORTNAME}-ded
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.endif
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.if defined(WITH_GAME)
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${INSTALL_PROGRAM} ${WRKSRC}/baseq2/game.so ${LIBDIR}/baseq2
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.endif
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post-install:
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@${ECHO_CMD}
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@${CAT} ${PKGMESSAGE}
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@${ECHO_CMD}
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.include <bsd.port.post.mk>
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