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dd3d3d10e9
(what good was the QuakeC compiler without a server to run the games on?)
40 lines
1.7 KiB
Plaintext
40 lines
1.7 KiB
Plaintext
Quake Server README
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===================
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Ok, this one definately falls into the "I had some time one Sunday
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afternoon..." category.
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This port allows you to host Quake network games on your FreeBSD machine.
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It uses the Intel/Linux version of Quake, so it depends upon the linux
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compatibility libraries, and requires that you are running a fairly recent
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2.2-current with Linux emulation turned on. For more details about getting
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Linux emulation running in the kernel/OS, refer to chapter 21 of the FreeBSD
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Handbook.
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This installs the v1.01 shareware version of Quake, and the required files
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to automate a server. If you have purchased the registered version of Quake
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and wish to host a registered server, take the files from the ID1/
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subdirectory of your installed version of Quake, and put them into the id1/
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subdirectory of /usr/local/quakeserver. Be sure to make the filenames
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lowercase.
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NOTE: I'm not sure how this will work with the v1.06 version of registered
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quake. Currently, I can't get the intel loader to work with the 1.06 game
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files, so I'm not optimistic. YMMV.
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Credits to iD for creating a great game, and to Dan Nelson
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<dnelson@emsphone.com> for creating the expect script that wraps around the
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server in case it crashes.
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Note that this port can technically be used to play Quake under X, but I
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don't recommend it. It's slow, small, and prone to crashing. If you want
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to host a very fast and responsive Quake game, use this. If you want to
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play it, run DOS.
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Shameless plug: I've also ported qcc, the QuakeC compiler to let server ops
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make their own quake games. You do need registered Quake to do this, but
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it's well worth it. Look for qcc in the games collection of FreeBSD's ports
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repository.
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--
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j. |