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freebsd-ports/games/quake-data/Makefile
Alexey Dokuchaev d05fead4c8 Overhaul Quake data port a bit:
- Remove references to `archivers/unzip', it is not needed
- Augment QW_SKINS_DESC and FULLGAME information banner
- Set COMMENT in accordance with selected OPTIONS
- Move skin extraction to `post-extract' target where is belongs
- Since these files are not generated, only unpacked, install(1) them with
  `-p' switch to preserve their modification times; ditto for cp(1)
- Transfer maintainership to newly established games@ team
2014-03-30 12:32:27 +00:00

93 lines
2.6 KiB
Makefile

# Created by: Alejandro Pulver <alejandro@varnet.biz>
# $FreeBSD$
PORTNAME= data
PORTVERSION= 1.0.6
PORTREVISION= 2
CATEGORIES= games
MASTER_SITES= http://www.libsdl.org/projects/quake/data/:qs
PKGNAMEPREFIX= ${Q1PKGNAMEPREFIX}
DISTNAME= quakesw-${PORTVERSION}
DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:qs
DIST_SUBDIR= ${PKGNAMEPREFIX}${PORTNAME}
EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
MAINTAINER= games@FreeBSD.org
COMMENT= Quake data files
DATADIR= ${Q1DIR}
NO_BUILD= yes
NO_WRKSUBDIR= yes
PROGFILE= qwsv-2.30-glibc-i386-unknown-linux2.0.tar.gz
SKINFILES= skinbase.zip qw_skins.zip
OPTIONS_DEFINE= FULLGAME QW_DATA QW_SKINS
OPTIONS_DEFAULT= QW_DATA QW_SKINS
FULLGAME_DESC= Install full game version
QW_DATA_DESC= Install QuakeWorld data
QW_SKINS_DESC= Install QuakeWorld skins (implies QW_DATA)
.include "Makefile.include" # must be included before bsd.port.options.mk
.include <bsd.port.options.mk>
.if ${PORT_OPTIONS:MFULLGAME}
DISTFILES+= pak1.pak
PLIST_FILES+= %%DATADIR%%/id1/pak1.pak
.endif
.if ${PORT_OPTIONS:MQW_DATA} || ${PORT_OPTIONS:MQW_SKINS}
MASTER_SITES+= ${MASTER_SITE_IDSOFTWARE:S|$|quakeworld/unix/:qw|}
DISTFILES+= ${PROGFILE}:qw
EXTRACT_ONLY+= ${PROGFILE}
COMMENT:= ${COMMENT:S,Quake,& and &World,}
PLIST_SUB+= QUAKEWORLD=""
.else
PLIST_SUB+= QUAKEWORLD="@comment "
.endif
.if ${PORT_OPTIONS:MQW_SKINS}
MASTER_SITES+= ${MASTER_SITE_IDSOFTWARE:S|$|quakeworld/skins/:skins|}
DISTFILES+= ${SKINFILES:S/$/:skins/}
PLIST_SUB+= QUAKEWORLD_SKINS=""
COMMENT+= and skins
.else
PLIST_SUB+= QUAKEWORLD_SKINS="@comment "
.endif
pre-fetch:
.if ${PORT_OPTIONS:MFULLGAME} && !exists(${_DISTDIR}/pak1.pak)
@${ECHO_CMD}
@${ECHO_CMD} You need to copy the file pak1.pak from the \
original Quake CDROM to ${_DISTDIR} in order to \
install this port with full game support. | ${FMT}
@${ECHO_CMD}
@${FALSE}
.endif
post-extract:
.if ${PORT_OPTIONS:MQW_SKINS}
. for f in ${SKINFILES}
${EXTRACT_CMD} ${EXTRACT_BEFORE_ARGS} ${_DISTDIR}/${f} \
${EXTRACT_AFTER_ARGS} -C ${WRKSRC}/qw/skins
. endfor
(cd ${WRKSRC}/qw/skins && LANG=C ${SH} fixskins.sh)
.endif
# Since these files are not generated, only unpacked, install(1) them with
# `-p' switch to preserve their modification times; ditto for cp(1).
do-install:
@${MKDIR} ${STAGEDIR}${DATADIR}/id1
${INSTALL_DATA} -p ${WRKSRC}/id1/pak0.pak ${STAGEDIR}${DATADIR}/id1
.if ${PORT_OPTIONS:MFULLGAME}
${INSTALL_DATA} -p ${_DISTDIR}/pak1.pak ${STAGEDIR}${DATADIR}/id1
.endif
.if ${PORT_OPTIONS:MQW_DATA} || ${PORT_OPTIONS:MQW_SKINS}
@${MKDIR} ${STAGEDIR}${DATADIR}/qw
${INSTALL_DATA} -p ${WRKSRC}/qw/qwprogs.dat ${STAGEDIR}${DATADIR}/qw
${CP} -a ${WRKSRC}/qw/skins ${STAGEDIR}${DATADIR}/qw
.endif
.include <bsd.port.mk>