mirror of
https://git.FreeBSD.org/ports.git
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d05fead4c8
- Remove references to `archivers/unzip', it is not needed - Augment QW_SKINS_DESC and FULLGAME information banner - Set COMMENT in accordance with selected OPTIONS - Move skin extraction to `post-extract' target where is belongs - Since these files are not generated, only unpacked, install(1) them with `-p' switch to preserve their modification times; ditto for cp(1) - Transfer maintainership to newly established games@ team
93 lines
2.6 KiB
Makefile
93 lines
2.6 KiB
Makefile
# Created by: Alejandro Pulver <alejandro@varnet.biz>
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# $FreeBSD$
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PORTNAME= data
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PORTVERSION= 1.0.6
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PORTREVISION= 2
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CATEGORIES= games
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MASTER_SITES= http://www.libsdl.org/projects/quake/data/:qs
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PKGNAMEPREFIX= ${Q1PKGNAMEPREFIX}
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DISTNAME= quakesw-${PORTVERSION}
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX}:qs
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DIST_SUBDIR= ${PKGNAMEPREFIX}${PORTNAME}
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EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
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MAINTAINER= games@FreeBSD.org
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COMMENT= Quake data files
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DATADIR= ${Q1DIR}
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NO_BUILD= yes
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NO_WRKSUBDIR= yes
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PROGFILE= qwsv-2.30-glibc-i386-unknown-linux2.0.tar.gz
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SKINFILES= skinbase.zip qw_skins.zip
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OPTIONS_DEFINE= FULLGAME QW_DATA QW_SKINS
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OPTIONS_DEFAULT= QW_DATA QW_SKINS
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FULLGAME_DESC= Install full game version
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QW_DATA_DESC= Install QuakeWorld data
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QW_SKINS_DESC= Install QuakeWorld skins (implies QW_DATA)
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.include "Makefile.include" # must be included before bsd.port.options.mk
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.include <bsd.port.options.mk>
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.if ${PORT_OPTIONS:MFULLGAME}
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DISTFILES+= pak1.pak
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PLIST_FILES+= %%DATADIR%%/id1/pak1.pak
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.endif
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.if ${PORT_OPTIONS:MQW_DATA} || ${PORT_OPTIONS:MQW_SKINS}
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MASTER_SITES+= ${MASTER_SITE_IDSOFTWARE:S|$|quakeworld/unix/:qw|}
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DISTFILES+= ${PROGFILE}:qw
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EXTRACT_ONLY+= ${PROGFILE}
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COMMENT:= ${COMMENT:S,Quake,& and &World,}
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PLIST_SUB+= QUAKEWORLD=""
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.else
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PLIST_SUB+= QUAKEWORLD="@comment "
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.endif
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.if ${PORT_OPTIONS:MQW_SKINS}
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MASTER_SITES+= ${MASTER_SITE_IDSOFTWARE:S|$|quakeworld/skins/:skins|}
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DISTFILES+= ${SKINFILES:S/$/:skins/}
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PLIST_SUB+= QUAKEWORLD_SKINS=""
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COMMENT+= and skins
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.else
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PLIST_SUB+= QUAKEWORLD_SKINS="@comment "
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.endif
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pre-fetch:
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.if ${PORT_OPTIONS:MFULLGAME} && !exists(${_DISTDIR}/pak1.pak)
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@${ECHO_CMD}
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@${ECHO_CMD} You need to copy the file pak1.pak from the \
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original Quake CDROM to ${_DISTDIR} in order to \
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install this port with full game support. | ${FMT}
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@${ECHO_CMD}
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@${FALSE}
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.endif
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post-extract:
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.if ${PORT_OPTIONS:MQW_SKINS}
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. for f in ${SKINFILES}
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${EXTRACT_CMD} ${EXTRACT_BEFORE_ARGS} ${_DISTDIR}/${f} \
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${EXTRACT_AFTER_ARGS} -C ${WRKSRC}/qw/skins
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. endfor
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(cd ${WRKSRC}/qw/skins && LANG=C ${SH} fixskins.sh)
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.endif
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# Since these files are not generated, only unpacked, install(1) them with
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# `-p' switch to preserve their modification times; ditto for cp(1).
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do-install:
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@${MKDIR} ${STAGEDIR}${DATADIR}/id1
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${INSTALL_DATA} -p ${WRKSRC}/id1/pak0.pak ${STAGEDIR}${DATADIR}/id1
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.if ${PORT_OPTIONS:MFULLGAME}
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${INSTALL_DATA} -p ${_DISTDIR}/pak1.pak ${STAGEDIR}${DATADIR}/id1
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.endif
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.if ${PORT_OPTIONS:MQW_DATA} || ${PORT_OPTIONS:MQW_SKINS}
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@${MKDIR} ${STAGEDIR}${DATADIR}/qw
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${INSTALL_DATA} -p ${WRKSRC}/qw/qwprogs.dat ${STAGEDIR}${DATADIR}/qw
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${CP} -a ${WRKSRC}/qw/skins ${STAGEDIR}${DATADIR}/qw
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.endif
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.include <bsd.port.mk>
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