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217 lines
4.9 KiB
Makefile
217 lines
4.9 KiB
Makefile
# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
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# $FreeBSD$
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PORTNAME= qudos
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PORTVERSION= 0.40.1
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PORTREVISION= 15
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CATEGORIES= games
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MASTER_SITES= http://qudos.quakedev.com/linux/quake2/engines/QuDos/
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DISTNAME= QuDos-${PORTVERSION}-src
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX} \
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QuDos-${PORTVERSION}.pk3
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EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
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MAINTAINER= danfe@FreeBSD.org
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COMMENT= Enhanced OpenGL-only Quake II engine
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USE_BZIP2= yes
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USE_GMAKE= yes
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MAKE_ENV= WITH_DATADIR=YES WITH_LIBDIR=YES WITH_XMMS=NO \
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DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}"
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PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" VER="${PORTVERSION}"
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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MOD_LIST= 3ZB2 CTF JABOT ROGUE XATRIX ZAERO
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OPTIONS_DEFINE= 3ZB2 BOTS CLIENT CTF DEDICATED GAME GAME_MOD \
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GLX IPV6 JABOT JOYSTICK OSS QMAX REDBLUE RETEXTURE \
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ROGUE SDL SDLGL XATRIX ZAERO DOCS
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OPTIONS_DEFINE_i386= ASM
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OPTIONS_DEFINE_amd64= ASM
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OPTIONS_DEFAULT_i386= ASM
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OPTIONS_DEFAULT_amd64= ASM
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OPTIONS_DEFAULT= 3ZB2 BOTS CLIENT DEDICATED GAME_MOD GLX JOYSTICK OSS \
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QMAX SDL SDLGL
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3ZB2_DESC= Build 3zb2 mod (bots)
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BOTS_DESC= Ace Bot support in mods
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CLIENT_DESC= Build client
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CTF_DESC= Build CTF (Capture The Flag) mod
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DEDICATED_DESC= Build dedicated server
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GAME_DESC= Build main game (default mod)
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GAME_MOD_DESC= Add custom add-ons to the main game
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JABOT_DESC= Build JABot mod (bots)
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JOYSTICK_DESC= Joystick support
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QMAX_DESC= Enable fancier OpenGL graphics
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REDBLUE_DESC= Enable red-blue 3D glasses renderer
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RETEXTURE_DESC= Retextured graphics support
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ROGUE_DESC= Build Ground Zero (Rogue) mission pack
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SDLGL_DESC= Build SDL OpenGL renderer
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XATRIX_DESC= Build The Reckoning (Xatrix) mission pack
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ZAERO_DESC= Build Zaero mission pack
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MAKE_ENV+= BUILD_ARTS_SND=NO
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NO_STAGE= yes
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.include <bsd.port.options.mk>
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.for mod in ${MOD_LIST}
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. if ${PORT_OPTIONS:M${mod}}
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MAKE_ENV+= BUILD_${mod}=YES
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PLIST_SUB+= ${mod}=""
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. else
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MAKE_ENV+= BUILD_${mod}=NO
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PLIST_SUB+= ${mod}="@comment "
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. endif
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.endfor
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.if ${PORT_OPTIONS:MGLX} || ${PORT_OPTIONS:MSDLGL}
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USE_GL= glu
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LIB_DEPENDS+= jpeg:${PORTSDIR}/graphics/jpeg \
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png15:${PORTSDIR}/graphics/png
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.endif
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.if ${PORT_OPTIONS:MSDL} || ${PORT_OPTIONS:MSDLGL}
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USE_SDL= sdl
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.endif
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.if ${PORT_OPTIONS:MCLIENT}
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LIB_DEPENDS+= vorbis:${PORTSDIR}/audio/libvorbis
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MAKE_ENV+= BUILD_QUAKE2=YES
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PLIST_SUB+= CLIENT=""
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Q2BIN+= ${PORTNAME}
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.else
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MAKE_ENV+= BUILD_QUAKE2=NO
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PLIST_SUB+= CLIENT="@comment "
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.endif
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.if ${PORT_OPTIONS:MDEDICATED}
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MAKE_ENV+= BUILD_DEDICATED=YES
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PLIST_SUB+= DEDICATED=""
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Q2BIN+= ${PORTNAME}-ded
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.else
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MAKE_ENV+= BUILD_DEDICATED=NO
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PLIST_SUB+= DEDICATED="@comment "
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.endif
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.if ${PORT_OPTIONS:MGAME}
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MAKE_ENV+= BUILD_GAME=YES
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PLIST_SUB+= GAME=""
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.else
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MAKE_ENV+= BUILD_GAME=NO
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PLIST_SUB+= GAME="@comment "
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.endif
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.if ${PORT_OPTIONS:MGAME_MOD}
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MAKE_ENV+= WITH_GAME_MOD=YES
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.else
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MAKE_ENV+= WITH_GAME_MOD=NO
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.endif
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.for opt in GLX SDLGL
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. if ${PORT_OPTIONS:M${opt}}
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MAKE_ENV+= BUILD_${opt}=YES
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PLIST_SUB+= ${opt}=""
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Q2REF+= ${opt:L}
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. else
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MAKE_ENV+= BUILD_${opt}=NO
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PLIST_SUB+= ${opt}="@comment "
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. endif
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.endfor
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.if ${PORT_OPTIONS:MIPV6}
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MAKE_ENV+= WITH_IPV6=YES
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.else
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MAKE_ENV+= WITH_IPV6=NO
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.endif
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.if ${PORT_OPTIONS:MJOYSTICK}
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MAKE_ENV+= WITH_JOYSTICK=YES
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.else
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MAKE_ENV+= WITH_JOYSTICK=NO
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.endif
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.if ${PORT_OPTIONS:MOSS}
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MAKE_ENV+= BUILD_OSS_SND=YES
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PLIST_SUB+= OSS=""
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Q2SND+= oss
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.else
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MAKE_ENV+= BUILD_OSS_SND=NO
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PLIST_SUB+= OSS="@comment "
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.endif
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.if ${PORT_OPTIONS:MQMAX}
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MAKE_ENV+= WITH_QMAX=YES
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.else
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MAKE_ENV+= WITH_QMAX=NO
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.endif
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.if ${PORT_OPTIONS:MREDBLUE}
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MAKE_ENV+= WITH_REDBLUE=YES
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.else
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MAKE_ENV+= WITH_REDBLUE=NO
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.endif
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.if ${PORT_OPTIONS:MRETEXTURE}
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MAKE_ENV+= WITH_RETEXTURE=YES
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.else
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MAKE_ENV+= WITH_RETEXTURE=NO
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.endif
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.if ${PORT_OPTIONS:MSDL}
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MAKE_ENV+= BUILD_SDL_SND=YES
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PLIST_SUB+= SDL=""
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Q2SND+= sdl
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.else
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MAKE_ENV+= BUILD_SDL_SND=NO
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PLIST_SUB+= SDL="@comment "
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.endif
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.if ${PORT_OPTIONS:MASM}
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MAKE_ENV+= WITH_X86_ASM=YES
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.else
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MAKE_ENV+= WITH_X86_ASM=NO
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.endif
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post-patch:
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# Resolve name collision with jpeg-8
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${REINPLACE_CMD} -e 's|jpeg_mem_src|local_jpeg_mem_src|' \
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${WRKSRC}/src/ref_gl/gl_image.c
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post-build:
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.for bin in ${Q2BIN}
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@cd ${WRKSRC}/quake2 && ${MV} ${bin:S/qudos/QuDos/} ${bin}
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.endfor
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do-install:
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.for bin in ${Q2BIN}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${PREFIX}/bin
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.endfor
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@${MKDIR} ${LIBDIR}/baseq2
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.for ref in ${Q2REF}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/ref_q2${ref}.so ${LIBDIR}
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.endfor
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.for snd in ${Q2SND}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${LIBDIR}
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.endfor
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.if ${PORT_OPTIONS:MGAME}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2
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.endif
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.for mod in ${MOD_LIST:L}
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.if ${PORT_OPTIONS:M${mod:U}}
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@${MKDIR} ${LIBDIR}/${mod}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/${mod}/game.so ${LIBDIR}/${mod}
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.endif
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.endfor
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${INSTALL_DATA} ${_DISTDIR}/QuDos-${PORTVERSION}.pk3 ${LIBDIR}/baseq2
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.if ${PORT_OPTIONS:MDOCS}
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@${MKDIR} ${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/docs/QuDos.txt \
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${WRKSRC}/docs/Ogg_readme.txt ${DOCSDIR}
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.endif
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.include "${.CURDIR}/../quake2-data/Makefile.include"
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.include <bsd.port.mk>
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