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freebsd-ports/games/ioquake3/Makefile
Kirill Ponomarev 5f2d00c073 Fix slyle for LLD_UNSAFE.
Reported by:	jbeich
2018-01-08 10:47:29 +00:00

208 lines
5.4 KiB
Makefile

# Created by: alepulver
# $FreeBSD$
PORTNAME?= ioquake3
PORTVERSION?= ${IOQUAKE3VER}
PORTREVISION?= 16
CATEGORIES= games
MASTER_SITES?= http://ioquake3.org/files/${DISTVERSION}/
# Using zip this way enables slaves to override it.
EXTRACT_SUFX?= .zip
MAINTAINER?= ports@FreeBSD.org
COMMENT?= Cleaned-up and enhanced version of Quake 3
LICENSE?= GPLv2
LICENSE_FILE?= ${WRKSRC}/COPYING.txt
USES= pkgconfig gmake
# Port configuration flags:
# CLIENT SERVER TOOLS DLRENDERER GAMELIBS OPUS OPENGL2
IOQ3?= CLIENT TOOLS GAMELIBS
IOQ3ARCH?= ${ARCH}
IOQ3SDL?= sdl
.if ! ${IOQ3:MCLIENT} && ! ${IOQ3:MSERVER}
BROKEN= Slave ports must at least specify IOQ3=CLIENT or IOQ3=SERVER
.endif
# Client options
.if ${IOQ3:MCLIENT}
OPTIONS_DEFINE= SERVER CURL OPENAL MUMBLE VORBIS DEBUG
OPTIONS_DEFAULT= SERVER CURL OPENAL MUMBLE VORBIS
SERVER_DESC= Install dedicated server
MUMBLE_DESC= Enable Mumble support (no dependencies)
USE_GL+= gl
.endif
IOQ3_OPTIONS= ${IOQ3:MTOOLS} ${IOQ3:MDLRENDERER} ${IOQ3:MGAMELIBS} \
${IOQ3:MOPUS}
OPTIONS_DEFINE+= ${IOQ3_OPTIONS} DOCS
OPTIONS_DEFAULT+= ${IOQ3_OPTIONS}
TOOLS_DESC= Enable modding tools
DLRENDERER_DESC=Build dynamically loaded renderer
GAMELIBS_DESC= Build game libraries
MAKE_ARGS+= DEFAULT_BASEDIR="${Q3DIR}" \
DEFAULT_LIBDIR="${PREFIX}/${LIBDIR}" \
HOMEPATH="${HOMEPATH}" \
VERSION="${Q3ENGINEVER}" \
ARCH="${IOQ3ARCH}" \
TOOLS_CC="${CC}" \
USE_LOCAL_HEADERS=0
ALL_TARGET= release
LLD_UNSAFE= yes
LIBDIR= lib/${PORTNAME}${PKGNAMESUFFIX}
DOCSDIR= share/doc/${PORTNAME}${PKGNAMESUFFIX}
BUILDDIR= ${WRKSRC}/build/${ALL_TARGET}-freebsd-${IOQ3ARCH}
BINSUFFIX?=
HOMEPATH?= /.${PORTNAME}
Q3CLIENT?= ioquake3
Q3SERVER?= ioq3ded
Q3TOOLS?= q3asm \
q3cpp \
q3lcc \
q3rcc
Q3DOCS?= README \
id-readme.txt \
md4-readme.txt \
voip-readme.txt
Q3BASE?= baseq3 \
missionpack
Q3GAMELIBS?= cgame \
qagame \
ui
Q3ICON?= ${PREFIX}/share/pixmaps/quake3.xpm
.if ${IOQ3:MOPENGL2}
Q3RENDERER?= opengl1 opengl2
.else
Q3RENDERER?= opengl1
.endif
Q3RENDPREFIX?= renderer_
Q3RENDSUFFIX?= _${IOQ3ARCH}
Q3INSTALL?=
Q3ENGINEVER?= ${DISTVERSION}
IOQUAKE3VER= 1.36
ONLY_FOR_ARCHS= amd64 i386
DEBUG_VARS= ALL_TARGET=debug
SERVER_RUN_DEPENDS= ${Q3SERVER}${BINSUFFIX}:games/${PORTNAME}-server
CURL_LIB_DEPENDS= libcurl.so:ftp/curl
CURL_MAKE_ARGS= USE_CURL=1 USE_CURL_DLOPEN=0
CURL_MAKE_ARGS_OFF= USE_CURL=0
OPENAL_USES= openal:al
OPENAL_MAKE_ARGS= USE_OPENAL=1 USE_OPENAL_DLOPEN=0
OPENAL_MAKE_ARGS_OFF= USE_OPENAL=0
VORBIS_VARS= NEED_OGG=yes
VORBIS_LIB_DEPENDS= libvorbis.so:audio/libvorbis
VORBIS_MAKE_ARGS= USE_CODEC_VORBIS=1
VORBIS_MAKE_ARGS_OFF= USE_CODEC_VORBIS=0
OPUS_VARS= NEED_OGG=yes
OPUS_LIB_DEPENDS= libopusfile.so:audio/opusfile \
libopus.so:audio/opus
OPUS_MAKE_ARGS= USE_CODEC_OPUS=1 USE_INTERNAL_OPUS=0
OPUS_MAKE_ARGS_OFF= USE_CODEC_OPUS=0
MUMBLE_MAKE_ARGS= USE_MUMBLE=1
MUMBLE_MAKE_ARGS_OFF= USE_MUMBLE=0
GAMELIBS_MAKE_ARGS= BUILD_GAME_SO=1
GAMELIBS_MAKE_ARGS_OFF= BUILD_GAME_SO=0
# Note that SMP is only supported on OS-X, hence the option has been removed.
SMP_VARS= Q3BIN+=${Q3CLIENT}-smp
SMP_MAKE_ARGS= BUILD_CLIENT_SMP=1
SMP_MAKE_ARGS_OFF= BUILD_CLIENT_SMP=0
DLRENDERER_MAKE_ARGS= USE_RENDERER_DLOPEN=1
DLRENDERER_MAKE_ARGS_OFF= USE_RENDERER_DLOPEN=0
.include <bsd.port.options.mk>
.if !defined(DESKTOP_ENTRIES)
. if ${IOQ3:MCLIENT}
DESKTOP_ENTRIES+= "${Q3CLIENT} ${Q3ENGINEVER}" "${COMMENT}" \
"${Q3ICON}" "${Q3CLIENT}${BINSUFFIX}" "Game;" false
. endif
. if ${PORT_OPTIONS:MSMP}
DESKTOP_ENTRIES+= "${Q3CLIENT} ${Q3ENGINEVER} SMP" "${COMMENT}" \
"${Q3ICON}" "${Q3CLIENT}-smp${BINSUFFIX}" "Game;" false
. endif
.endif
.if ${IOQ3:MCLIENT}
MAKE_ARGS+= BUILD_CLIENT=1
Q3BIN+= ${Q3CLIENT}
USE_SDL= ${IOQ3SDL}
.else
MAKE_ARGS+= BUILD_CLIENT=0
.endif
.if ${IOQ3:MSERVER}
MAKE_ARGS+= BUILD_SERVER=1
Q3BIN+= ${Q3SERVER}
.else
MAKE_ARGS+= BUILD_SERVER=0
.endif
.if defined(NEED_OGG)
LIB_DEPENDS+= libogg.so:audio/libogg
MAKE_ARGS+= USE_INTERNAL_OGG=0
.endif
# Generate a set of install instruction tuples: <cmd>;<src>;<dst>
.for bin in ${Q3BIN}
IOQ3_INST+= PROGRAM;${bin}.${IOQ3ARCH};bin/${bin}${BINSUFFIX}
.endfor
.if ${PORT_OPTIONS:MTOOLS}
. for bin in ${Q3TOOLS}
IOQ3_INST+= PROGRAM;tools/${bin};bin/${bin}${BINSUFFIX}
. endfor
.endif
.if ${PORT_OPTIONS:MDLRENDERER}
. for renderer in ${Q3RENDERER}
IOQ3_INST+= LIB;${Q3RENDPREFIX}${renderer}${Q3RENDSUFFIX}.so;${LIBDIR}/${Q3RENDPREFIX}${renderer}${Q3RENDSUFFIX}.so
. endfor
.else
. for renderer in ${Q3RENDERER:Nopengl1}
IOQ3_INST+= PROGRAM;${Q3CLIENT}_${renderer}.${IOQ3ARCH};bin/${Q3CLIENT}_${renderer}${BINSUFFIX}
. endfor
.endif
.if ${PORT_OPTIONS:MGAMELIBS}
. for dir in ${Q3BASE}
PLIST_DIRS+= ${LIBDIR}/${dir}
. for lib in ${Q3GAMELIBS}
IOQ3_INST+= LIB;${dir}/${lib}${IOQ3ARCH}.so;${LIBDIR}/${dir}/${lib}${IOQ3ARCH}.so
. endfor
. endfor
.endif
.if ${PORT_OPTIONS:MDLRENDERER} || ${PORT_OPTIONS:MGAMELIBS}
PLIST_DIRS+= ${LIBDIR}
.endif
.if ${PORT_OPTIONS:MDOCS}
PLIST_DIRS+= ${DOCSDIR}
. for doc in ${Q3DOCS:O:u}
IOQ3_INST+= DATA;../../${doc};${DOCSDIR}/${doc}
. endfor
.endif
# Generate PLIST_FILES
.for inst in ${IOQ3_INST}
PLIST_FILES+= ${inst:C/.*;//}
.endfor
# Generate install target
do-install: ${Q3INSTALL}
.for dir in ${PLIST_DIRS}
${MKDIR} ${STAGEDIR}${PREFIX}/${dir}
.endfor
.for inst in ${IOQ3_INST}
${INSTALL_${inst:C/;.*//}} ${BUILDDIR}/${inst:C/[^;]*;//:C/;.*//} \
${STAGEDIR}${PREFIX}/${inst:C/.*;//}
.endfor
.if !defined(Q3TOTALCONV)
.include "${.CURDIR}/../quake3-data/Makefile.include"
.endif
.include <bsd.port.mk>