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5f2d00c073
Reported by: jbeich
208 lines
5.4 KiB
Makefile
208 lines
5.4 KiB
Makefile
# Created by: alepulver
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# $FreeBSD$
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PORTNAME?= ioquake3
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PORTVERSION?= ${IOQUAKE3VER}
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PORTREVISION?= 16
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CATEGORIES= games
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MASTER_SITES?= http://ioquake3.org/files/${DISTVERSION}/
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# Using zip this way enables slaves to override it.
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EXTRACT_SUFX?= .zip
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MAINTAINER?= ports@FreeBSD.org
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COMMENT?= Cleaned-up and enhanced version of Quake 3
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LICENSE?= GPLv2
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LICENSE_FILE?= ${WRKSRC}/COPYING.txt
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USES= pkgconfig gmake
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# Port configuration flags:
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# CLIENT SERVER TOOLS DLRENDERER GAMELIBS OPUS OPENGL2
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IOQ3?= CLIENT TOOLS GAMELIBS
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IOQ3ARCH?= ${ARCH}
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IOQ3SDL?= sdl
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.if ! ${IOQ3:MCLIENT} && ! ${IOQ3:MSERVER}
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BROKEN= Slave ports must at least specify IOQ3=CLIENT or IOQ3=SERVER
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.endif
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# Client options
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.if ${IOQ3:MCLIENT}
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OPTIONS_DEFINE= SERVER CURL OPENAL MUMBLE VORBIS DEBUG
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OPTIONS_DEFAULT= SERVER CURL OPENAL MUMBLE VORBIS
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SERVER_DESC= Install dedicated server
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MUMBLE_DESC= Enable Mumble support (no dependencies)
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USE_GL+= gl
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.endif
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IOQ3_OPTIONS= ${IOQ3:MTOOLS} ${IOQ3:MDLRENDERER} ${IOQ3:MGAMELIBS} \
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${IOQ3:MOPUS}
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OPTIONS_DEFINE+= ${IOQ3_OPTIONS} DOCS
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OPTIONS_DEFAULT+= ${IOQ3_OPTIONS}
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TOOLS_DESC= Enable modding tools
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DLRENDERER_DESC=Build dynamically loaded renderer
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GAMELIBS_DESC= Build game libraries
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MAKE_ARGS+= DEFAULT_BASEDIR="${Q3DIR}" \
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DEFAULT_LIBDIR="${PREFIX}/${LIBDIR}" \
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HOMEPATH="${HOMEPATH}" \
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VERSION="${Q3ENGINEVER}" \
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ARCH="${IOQ3ARCH}" \
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TOOLS_CC="${CC}" \
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USE_LOCAL_HEADERS=0
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ALL_TARGET= release
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LLD_UNSAFE= yes
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LIBDIR= lib/${PORTNAME}${PKGNAMESUFFIX}
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DOCSDIR= share/doc/${PORTNAME}${PKGNAMESUFFIX}
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BUILDDIR= ${WRKSRC}/build/${ALL_TARGET}-freebsd-${IOQ3ARCH}
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BINSUFFIX?=
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HOMEPATH?= /.${PORTNAME}
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Q3CLIENT?= ioquake3
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Q3SERVER?= ioq3ded
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Q3TOOLS?= q3asm \
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q3cpp \
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q3lcc \
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q3rcc
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Q3DOCS?= README \
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id-readme.txt \
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md4-readme.txt \
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voip-readme.txt
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Q3BASE?= baseq3 \
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missionpack
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Q3GAMELIBS?= cgame \
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qagame \
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ui
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Q3ICON?= ${PREFIX}/share/pixmaps/quake3.xpm
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.if ${IOQ3:MOPENGL2}
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Q3RENDERER?= opengl1 opengl2
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.else
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Q3RENDERER?= opengl1
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.endif
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Q3RENDPREFIX?= renderer_
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Q3RENDSUFFIX?= _${IOQ3ARCH}
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Q3INSTALL?=
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Q3ENGINEVER?= ${DISTVERSION}
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IOQUAKE3VER= 1.36
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ONLY_FOR_ARCHS= amd64 i386
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DEBUG_VARS= ALL_TARGET=debug
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SERVER_RUN_DEPENDS= ${Q3SERVER}${BINSUFFIX}:games/${PORTNAME}-server
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CURL_LIB_DEPENDS= libcurl.so:ftp/curl
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CURL_MAKE_ARGS= USE_CURL=1 USE_CURL_DLOPEN=0
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CURL_MAKE_ARGS_OFF= USE_CURL=0
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OPENAL_USES= openal:al
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OPENAL_MAKE_ARGS= USE_OPENAL=1 USE_OPENAL_DLOPEN=0
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OPENAL_MAKE_ARGS_OFF= USE_OPENAL=0
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VORBIS_VARS= NEED_OGG=yes
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VORBIS_LIB_DEPENDS= libvorbis.so:audio/libvorbis
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VORBIS_MAKE_ARGS= USE_CODEC_VORBIS=1
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VORBIS_MAKE_ARGS_OFF= USE_CODEC_VORBIS=0
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OPUS_VARS= NEED_OGG=yes
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OPUS_LIB_DEPENDS= libopusfile.so:audio/opusfile \
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libopus.so:audio/opus
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OPUS_MAKE_ARGS= USE_CODEC_OPUS=1 USE_INTERNAL_OPUS=0
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OPUS_MAKE_ARGS_OFF= USE_CODEC_OPUS=0
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MUMBLE_MAKE_ARGS= USE_MUMBLE=1
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MUMBLE_MAKE_ARGS_OFF= USE_MUMBLE=0
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GAMELIBS_MAKE_ARGS= BUILD_GAME_SO=1
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GAMELIBS_MAKE_ARGS_OFF= BUILD_GAME_SO=0
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# Note that SMP is only supported on OS-X, hence the option has been removed.
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SMP_VARS= Q3BIN+=${Q3CLIENT}-smp
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SMP_MAKE_ARGS= BUILD_CLIENT_SMP=1
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SMP_MAKE_ARGS_OFF= BUILD_CLIENT_SMP=0
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DLRENDERER_MAKE_ARGS= USE_RENDERER_DLOPEN=1
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DLRENDERER_MAKE_ARGS_OFF= USE_RENDERER_DLOPEN=0
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.include <bsd.port.options.mk>
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.if !defined(DESKTOP_ENTRIES)
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. if ${IOQ3:MCLIENT}
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DESKTOP_ENTRIES+= "${Q3CLIENT} ${Q3ENGINEVER}" "${COMMENT}" \
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"${Q3ICON}" "${Q3CLIENT}${BINSUFFIX}" "Game;" false
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. endif
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. if ${PORT_OPTIONS:MSMP}
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DESKTOP_ENTRIES+= "${Q3CLIENT} ${Q3ENGINEVER} SMP" "${COMMENT}" \
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"${Q3ICON}" "${Q3CLIENT}-smp${BINSUFFIX}" "Game;" false
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. endif
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.endif
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.if ${IOQ3:MCLIENT}
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MAKE_ARGS+= BUILD_CLIENT=1
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Q3BIN+= ${Q3CLIENT}
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USE_SDL= ${IOQ3SDL}
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.else
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MAKE_ARGS+= BUILD_CLIENT=0
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.endif
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.if ${IOQ3:MSERVER}
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MAKE_ARGS+= BUILD_SERVER=1
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Q3BIN+= ${Q3SERVER}
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.else
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MAKE_ARGS+= BUILD_SERVER=0
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.endif
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.if defined(NEED_OGG)
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LIB_DEPENDS+= libogg.so:audio/libogg
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MAKE_ARGS+= USE_INTERNAL_OGG=0
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.endif
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# Generate a set of install instruction tuples: <cmd>;<src>;<dst>
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.for bin in ${Q3BIN}
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IOQ3_INST+= PROGRAM;${bin}.${IOQ3ARCH};bin/${bin}${BINSUFFIX}
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.endfor
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.if ${PORT_OPTIONS:MTOOLS}
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. for bin in ${Q3TOOLS}
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IOQ3_INST+= PROGRAM;tools/${bin};bin/${bin}${BINSUFFIX}
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. endfor
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.endif
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.if ${PORT_OPTIONS:MDLRENDERER}
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. for renderer in ${Q3RENDERER}
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IOQ3_INST+= LIB;${Q3RENDPREFIX}${renderer}${Q3RENDSUFFIX}.so;${LIBDIR}/${Q3RENDPREFIX}${renderer}${Q3RENDSUFFIX}.so
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. endfor
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.else
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. for renderer in ${Q3RENDERER:Nopengl1}
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IOQ3_INST+= PROGRAM;${Q3CLIENT}_${renderer}.${IOQ3ARCH};bin/${Q3CLIENT}_${renderer}${BINSUFFIX}
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. endfor
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.endif
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.if ${PORT_OPTIONS:MGAMELIBS}
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. for dir in ${Q3BASE}
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PLIST_DIRS+= ${LIBDIR}/${dir}
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. for lib in ${Q3GAMELIBS}
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IOQ3_INST+= LIB;${dir}/${lib}${IOQ3ARCH}.so;${LIBDIR}/${dir}/${lib}${IOQ3ARCH}.so
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. endfor
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. endfor
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.endif
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.if ${PORT_OPTIONS:MDLRENDERER} || ${PORT_OPTIONS:MGAMELIBS}
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PLIST_DIRS+= ${LIBDIR}
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.endif
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.if ${PORT_OPTIONS:MDOCS}
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PLIST_DIRS+= ${DOCSDIR}
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. for doc in ${Q3DOCS:O:u}
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IOQ3_INST+= DATA;../../${doc};${DOCSDIR}/${doc}
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. endfor
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.endif
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# Generate PLIST_FILES
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.for inst in ${IOQ3_INST}
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PLIST_FILES+= ${inst:C/.*;//}
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.endfor
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# Generate install target
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do-install: ${Q3INSTALL}
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.for dir in ${PLIST_DIRS}
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${MKDIR} ${STAGEDIR}${PREFIX}/${dir}
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.endfor
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.for inst in ${IOQ3_INST}
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${INSTALL_${inst:C/;.*//}} ${BUILDDIR}/${inst:C/[^;]*;//:C/;.*//} \
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${STAGEDIR}${PREFIX}/${inst:C/.*;//}
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.endfor
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.if !defined(Q3TOTALCONV)
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.include "${.CURDIR}/../quake3-data/Makefile.include"
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.endif
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.include <bsd.port.mk>
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