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ee44393910
they will crash down on you. But be warned they keep coming and they come faster each time. Click on groups of three or more to remove tiles. Additional "helper" tiles are given occasionally to assist and some times hinder in the removal of tiles. WWW: http://www.shiftygames.com/torrent/torrent.html PR: ports/88769 Submitted by: Dmitry Marakasov <amdmi3@mail.ru>
49 lines
1.2 KiB
C
49 lines
1.2 KiB
C
--- src/torrent.c.orig Thu Nov 17 16:18:29 2005
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+++ src/torrent.c Thu Nov 17 16:19:26 2005
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@@ -328,6 +328,8 @@
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int x, y;
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if(++level > LEVELSIZE) {
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+ int y;
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+
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level--; //to keep from showing -1 on board
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playSound(levelOverSound);
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stateChanged = 1;
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@@ -340,10 +342,11 @@
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// Count number of empty layers and remaining blocks
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- for(int y = 0; y < yBSize; y++) {
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+ for(y = 0; y < yBSize; y++) {
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+ int x;
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int start = remaining;
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- for(int x = 0; x < xBSize; x++) {
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+ for(x = 0; x < xBSize; x++) {
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if(board[y][x])
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remaining++;
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}
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@@ -693,10 +696,10 @@
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{
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static char odd = 0;
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if((scoreAdd || scoreTexts) && !drawing) {
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+ struct scoreText * t = scoreTexts;
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odd = !odd;
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drawing = 1;
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/* draw the text scores */
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- struct scoreText * t = scoreTexts;
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while(t && odd) {
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SE_Redraw();
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drawing = 0;
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@@ -857,9 +860,9 @@
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****************************************************/
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int clickBomb(enum Color color, enum Color bombColor)
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{
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+ int c = 0, x, y;
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playSound(bombClickSound);
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isBomb = 1;
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- int c = 0, x, y;
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for(y = 0; y < yBSize; y++) {
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for(x = 0; x < xBSize; x++) {
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if(board[y][x] && (board[y][x]->color == color ||
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