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freebsd-ports/games/q2p/Makefile
Alexey Dokuchaev c860a1dda6 - Trim old-school Makefile header per recent agreements
- Convert to modern OPTIONS framework (courtesy of jgh@)
- Use more explicit "gl" or "glu" to simple "yes" in USE_GL
- Drop shlib ABI versions from LIB_DEPENDS
- Mute MKDIR's, generally cleanup Makefiles
- Synchronize GAME_DESC description text between ports
2013-03-17 16:54:51 +00:00

141 lines
3.2 KiB
Makefile

# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
# $FreeBSD$
PORTNAME= q2p
PORTVERSION= 0.2.20061231
PORTREVISION= 12
CATEGORIES= games
MASTER_SITES= http://bfeared.com/library/quake/archive/quakedev/qudos/quake2/engines/Q2P/
DISTNAME= Q2P-0.2-2006-12-31
MAINTAINER= danfe@FreeBSD.org
COMMENT= Enhanced OpenGL-only Quake II engine
USE_BZIP2= yes
USE_XORG= xxf86dga xext xxf86vm x11
USE_GMAKE= yes
ALL_TARGET= release
MAKE_ENV= DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
LIBDIR= ${PREFIX}/lib/${PORTNAME}
PORTDOCS= Q2P_readme.txt Ogg_readme.txt
OPTIONS_DEFINE= CLIENT CTF DEDICATED GAME GLX OPTIMIZED_CFLAGS OSS \
SDL SDLGL DOCS
OPTIONS_DEFAULT= CLIENT DEDICATED GLX OPTIMIZED_CFLAGS OSS SDL SDLGL
CLIENT_DESC= Build client
CTF_DESC= Build CTF (Capture The Flag) mod
DEDICATED_DESC= Build dedicated server
GAME_DESC= Build main game (default mod)
GLX_DESC= Build OpenGL renderer
SDL_DESC= Sound support via SDL
SDLGL_DESC= Build SDL OpenGL renderer
.include <bsd.port.options.mk>
.if ${PORT_OPTIONS:MGLX} || ${PORT_OPTIONS:MSDLGL}
USE_GL= glu
LIB_DEPENDS+= jpeg:${PORTSDIR}/graphics/jpeg \
png15:${PORTSDIR}/graphics/png
.endif
.if ${PORT_OPTIONS:MSDL} || ${PORT_OPTIONS:MSDLGL}
USE_SDL= sdl
.endif
.if ${PORT_OPTIONS:MCLIENT}
LIB_DEPENDS+= vorbis:${PORTSDIR}/audio/libvorbis
MAKE_ENV+= BUILD_Q2P=YES
PLIST_SUB+= CLIENT=""
Q2BIN+= ${PORTNAME}
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if ${PORT_OPTIONS:MCTF}
MAKE_ENV+= BUILD_CTF=YES
PLIST_SUB+= CTF=""
.else
PLIST_SUB+= CTF="@comment "
.endif
.if ${PORT_OPTIONS:MDEDICATED}
MAKE_ENV+= BUILD_DEDICATED=YES
PLIST_SUB+= DEDICATED=""
Q2BIN+= ${PORTNAME}-ded
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if ${PORT_OPTIONS:MGAME}
MAKE_ENV+= BUILD_GAME=YES
PLIST_SUB+= GAME=""
.else
PLIST_SUB+= GAME="@comment "
.endif
.for opt in GLX SDLGL
. if ${PORT_OPTIONS:M${opt}}
MAKE_ENV+= BUILD_${opt}=YES
PLIST_SUB+= ${opt}=""
Q2REF+= ${opt:L:S/glx/gl/:S/sdlgl/sdl/}
. else
PLIST_SUB+= ${opt}="@comment "
. endif
.endfor
.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
MAKE_ENV+= OPTIMIZE=YES
.endif
.if ${PORT_OPTIONS:MOSS}
MAKE_ENV+= BUILD_OSS_SND=YES
PLIST_SUB+= OSS=""
Q2SND+= oss
.else
PLIST_SUB+= OSS="@comment "
.endif
.if ${PORT_OPTIONS:MSDL}
MAKE_ENV+= BUILD_SDL_SND=YES
PLIST_SUB+= SDL=""
Q2SND+= sdl
.else
PLIST_SUB+= SDL="@comment "
.endif
post-patch:
# Resolve name collision with jpeg-8
${REINPLACE_CMD} -e 's|jpeg_mem_src|local_jpeg_mem_src|' \
${WRKSRC}/ref_gl/gl_image.c
do-install:
.for bin in ${Q2BIN}
${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${PREFIX}/bin
.endfor
@${MKDIR} ${LIBDIR}/baseq2
.for ref in ${Q2REF}
${INSTALL_PROGRAM} ${WRKSRC}/quake2/vid_${ref}.so ${LIBDIR}
.endfor
.for snd in ${Q2SND}
${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${LIBDIR}
.endfor
.if ${PORT_OPTIONS:MCTF}
@${MKDIR} ${LIBDIR}/ctf
${INSTALL_PROGRAM} ${WRKSRC}/quake2/ctf/game.so ${LIBDIR}/ctf
.endif
.if ${PORT_OPTIONS:MGAME}
${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2
.endif
${INSTALL_DATA} ${WRKSRC}/data/baseq2/* ${LIBDIR}/baseq2
.if ${PORT_OPTIONS:MDOCS}
@${MKDIR} ${DOCSDIR}
cd ${WRKSRC} && ${INSTALL_DATA} ${PORTDOCS} ${DOCSDIR}
.endif
.include "${.CURDIR}/../quake2-data/Makefile.include"
.include <bsd.port.mk>