mirror of
https://git.FreeBSD.org/ports.git
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c860a1dda6
- Convert to modern OPTIONS framework (courtesy of jgh@) - Use more explicit "gl" or "glu" to simple "yes" in USE_GL - Drop shlib ABI versions from LIB_DEPENDS - Mute MKDIR's, generally cleanup Makefiles - Synchronize GAME_DESC description text between ports
141 lines
3.2 KiB
Makefile
141 lines
3.2 KiB
Makefile
# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
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# $FreeBSD$
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PORTNAME= q2p
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PORTVERSION= 0.2.20061231
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PORTREVISION= 12
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CATEGORIES= games
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MASTER_SITES= http://bfeared.com/library/quake/archive/quakedev/qudos/quake2/engines/Q2P/
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DISTNAME= Q2P-0.2-2006-12-31
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MAINTAINER= danfe@FreeBSD.org
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COMMENT= Enhanced OpenGL-only Quake II engine
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USE_BZIP2= yes
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USE_XORG= xxf86dga xext xxf86vm x11
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USE_GMAKE= yes
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ALL_TARGET= release
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MAKE_ENV= DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}"
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PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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PORTDOCS= Q2P_readme.txt Ogg_readme.txt
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OPTIONS_DEFINE= CLIENT CTF DEDICATED GAME GLX OPTIMIZED_CFLAGS OSS \
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SDL SDLGL DOCS
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OPTIONS_DEFAULT= CLIENT DEDICATED GLX OPTIMIZED_CFLAGS OSS SDL SDLGL
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CLIENT_DESC= Build client
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CTF_DESC= Build CTF (Capture The Flag) mod
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DEDICATED_DESC= Build dedicated server
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GAME_DESC= Build main game (default mod)
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GLX_DESC= Build OpenGL renderer
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SDL_DESC= Sound support via SDL
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SDLGL_DESC= Build SDL OpenGL renderer
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.include <bsd.port.options.mk>
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.if ${PORT_OPTIONS:MGLX} || ${PORT_OPTIONS:MSDLGL}
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USE_GL= glu
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LIB_DEPENDS+= jpeg:${PORTSDIR}/graphics/jpeg \
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png15:${PORTSDIR}/graphics/png
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.endif
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.if ${PORT_OPTIONS:MSDL} || ${PORT_OPTIONS:MSDLGL}
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USE_SDL= sdl
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.endif
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.if ${PORT_OPTIONS:MCLIENT}
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LIB_DEPENDS+= vorbis:${PORTSDIR}/audio/libvorbis
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MAKE_ENV+= BUILD_Q2P=YES
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PLIST_SUB+= CLIENT=""
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Q2BIN+= ${PORTNAME}
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.else
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PLIST_SUB+= CLIENT="@comment "
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.endif
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.if ${PORT_OPTIONS:MCTF}
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MAKE_ENV+= BUILD_CTF=YES
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PLIST_SUB+= CTF=""
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.else
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PLIST_SUB+= CTF="@comment "
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.endif
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.if ${PORT_OPTIONS:MDEDICATED}
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MAKE_ENV+= BUILD_DEDICATED=YES
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PLIST_SUB+= DEDICATED=""
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Q2BIN+= ${PORTNAME}-ded
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.else
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PLIST_SUB+= DEDICATED="@comment "
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.endif
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.if ${PORT_OPTIONS:MGAME}
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MAKE_ENV+= BUILD_GAME=YES
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PLIST_SUB+= GAME=""
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.else
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PLIST_SUB+= GAME="@comment "
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.endif
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.for opt in GLX SDLGL
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. if ${PORT_OPTIONS:M${opt}}
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MAKE_ENV+= BUILD_${opt}=YES
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PLIST_SUB+= ${opt}=""
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Q2REF+= ${opt:L:S/glx/gl/:S/sdlgl/sdl/}
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. else
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PLIST_SUB+= ${opt}="@comment "
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. endif
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.endfor
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.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
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MAKE_ENV+= OPTIMIZE=YES
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.endif
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.if ${PORT_OPTIONS:MOSS}
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MAKE_ENV+= BUILD_OSS_SND=YES
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PLIST_SUB+= OSS=""
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Q2SND+= oss
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.else
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PLIST_SUB+= OSS="@comment "
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.endif
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.if ${PORT_OPTIONS:MSDL}
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MAKE_ENV+= BUILD_SDL_SND=YES
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PLIST_SUB+= SDL=""
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Q2SND+= sdl
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.else
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PLIST_SUB+= SDL="@comment "
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.endif
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post-patch:
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# Resolve name collision with jpeg-8
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${REINPLACE_CMD} -e 's|jpeg_mem_src|local_jpeg_mem_src|' \
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${WRKSRC}/ref_gl/gl_image.c
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do-install:
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.for bin in ${Q2BIN}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${PREFIX}/bin
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.endfor
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@${MKDIR} ${LIBDIR}/baseq2
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.for ref in ${Q2REF}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/vid_${ref}.so ${LIBDIR}
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.endfor
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.for snd in ${Q2SND}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${LIBDIR}
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.endfor
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.if ${PORT_OPTIONS:MCTF}
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@${MKDIR} ${LIBDIR}/ctf
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/ctf/game.so ${LIBDIR}/ctf
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.endif
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.if ${PORT_OPTIONS:MGAME}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2
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.endif
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${INSTALL_DATA} ${WRKSRC}/data/baseq2/* ${LIBDIR}/baseq2
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.if ${PORT_OPTIONS:MDOCS}
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@${MKDIR} ${DOCSDIR}
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cd ${WRKSRC} && ${INSTALL_DATA} ${PORTDOCS} ${DOCSDIR}
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.endif
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.include "${.CURDIR}/../quake2-data/Makefile.include"
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.include <bsd.port.mk>
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