mirror of
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c860a1dda6
- Convert to modern OPTIONS framework (courtesy of jgh@) - Use more explicit "gl" or "glu" to simple "yes" in USE_GL - Drop shlib ABI versions from LIB_DEPENDS - Mute MKDIR's, generally cleanup Makefiles - Synchronize GAME_DESC description text between ports
108 lines
2.5 KiB
Makefile
108 lines
2.5 KiB
Makefile
# Created by: Alejandro Pulver <alepulver@FreeBSD.org>
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# $FreeBSD$
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PORTNAME= r1q2
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PORTVERSION= 7904
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PORTREVISION= 5
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CATEGORIES= games
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MASTER_SITES= http://www.r1ch.net/stuff/r1q2/src/
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DISTNAME= ${PORTNAME}-b${PORTVERSION}-src
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MAINTAINER= danfe@FreeBSD.org
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COMMENT= Enhanced Quake II client/server focusing on stability
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LIB_DEPENDS= execinfo:${PORTSDIR}/devel/libexecinfo
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ONLY_FOR_ARCHS= i386 amd64
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ONLY_FOR_ARCHS_REASON= sets the FPU rounding mode and precision (not available in fenv.h)
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USE_ZIP= yes
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USE_DOS2UNIX= yes
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USE_GMAKE= yes
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NO_WRKSUBDIR= yes
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BUILD_WRKSRC= ${WRKSRC}/binaries
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ALL_TARGET= #
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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MAKE_ENV= LIBDIR="${LIBDIR}" PTHREAD_LIBS="${PTHREAD_LIBS}"
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PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
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OPTIONS_DEFINE= GAME REF_GL DOCS
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OPTIONS_MULTI= FLAVOR
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OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED
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OPTIONS_DEFAULT= CLIENT DEDICATED REF_GL
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CLIENT_DESC= Build client
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DEDICATED_DESC= Build dedicated server
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GAME_DESC= Build main game (default mod)
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REF_GL_DESC= Build renderer (required for client)
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.include <bsd.port.options.mk>
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.if ${PORT_OPTIONS:MCLIENT}
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ALL_TARGET+= client
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PLIST_SUB+= CLIENT=""
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.else
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PLIST_SUB+= CLIENT="@comment "
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.endif
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.if ${PORT_OPTIONS:MDEDICATED}
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ALL_TARGET+= r1q2ded
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PLIST_SUB+= DEDICATED=""
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.else
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PLIST_SUB+= DEDICATED="@comment "
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.endif
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.if ${PORT_OPTIONS:MGAME}
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ALL_TARGET+= game
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PLIST_SUB+= GAME=""
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.else
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PLIST_SUB+= GAME="@comment "
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.endif
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.if ${PORT_OPTIONS:MREF_GL}
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USE_GL= gl
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USE_SDL= sdl
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LIB_DEPENDS+= jpeg:${PORTSDIR}/graphics/jpeg \
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png15:${PORTSDIR}/graphics/png
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ALL_TARGET+= ref_gl
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CFLAGS+= -I${LOCALBASE}/include/libpng15
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PLIST_SUB+= REF_GL=""
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.else
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PLIST_SUB+= REF_GL="@comment "
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.endif
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.if ${ARCH} == "sparc64"
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BROKEN= Does not compile on sparc64
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.endif
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post-patch:
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@${REINPLACE_CMD} -e 's|game$$(ARCH)|game|g' \
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${BUILD_WRKSRC}/game/Makefile
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pre-build:
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@${FIND} ${BUILD_WRKSRC} -type d -depth 1 -exec ${MKDIR} {}/.depends \;
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do-install:
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.if ${PORT_OPTIONS:MCLIENT}
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${INSTALL_PROGRAM} ${BUILD_WRKSRC}/client/quake2 \
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${PREFIX}/bin/${PORTNAME}
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.endif
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.if ${PORT_OPTIONS:MDEDICATED}
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${INSTALL_PROGRAM} ${BUILD_WRKSRC}/r1q2ded/r1q2ded ${PREFIX}/bin
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.endif
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@${MKDIR} ${LIBDIR}/baseq2
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.if ${PORT_OPTIONS:MGAME}
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${INSTALL_PROGRAM} ${BUILD_WRKSRC}/game/game.so ${LIBDIR}/baseq2
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.endif
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.if ${PORT_OPTIONS:MREF_GL}
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${INSTALL_PROGRAM} ${BUILD_WRKSRC}/ref_gl/ref_gl.so ${LIBDIR}
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.endif
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.if ${PORT_OPTIONS:MDOCS}
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@${MKDIR} ${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/r1q2.txt ${WRKSRC}/readme.txt ${DOCSDIR}
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.endif
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.include "${.CURDIR}/../quake2-data/Makefile.include"
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.include <bsd.port.mk>
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