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![Maxim Sobolev](/assets/img/avatar_default.png)
- when outputing character to the screen check that we actually have a character for the charcode supplied. This fixes potential segfault when user types in some character that isn't in the table; - don't hog all CPU time when playing level completion sound. This also makes level completion sound much more less jerky; - by default use sdl12 library instead of sdl10, because sdl10 is at the end of its lifecycle and would be retired RSN. Bump PPORTREVISION to indicate that major changes were made.