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Change LIBDIR to $(PREFIX)/lib/X11 Switch to real uid before XOpenDisplay call and back afterwards so won't get can't opend display since u+s games.
113 lines
4.3 KiB
Plaintext
113 lines
4.3 KiB
Plaintext
*** Imakefile.orig Mon Apr 6 12:59:31 1992
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--- Imakefile Mon Jan 2 11:51:53 1995
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***************
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*** 1,54 ****
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! SRCS = bitmap.c bonus.c collision.c demo.c draw.c erase.c events.c\
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gameover.c initx.c main.c maze.c message.c normal.c quitx.c scores.c\
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setinmaze.c setup.c special.c time.c update.c windowx.c
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! OBJS = bitmap.o bonus.o collision.o demo.o draw.o erase.o events.o\
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gameover.o initx.o main.o maze.o message.o normal.o quitx.o scores.o\
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setinmaze.o setup.o special.o time.o update.o windowx.o
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! PROGRAMS = jetpack
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! DESTDIR = /usrd/s/m/meb2
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# These defines override the template defaults. Trash em if you want to
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# use the template locations
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! USRLIBDIR = $(DESTDIR)/lib/jetpack
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! BINDIR = $(DESTDIR)/bin
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! MANPATH = $(DESTDIR)/man
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! MANDIR = $(MANSOURCEPATH)1
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! TOP_INCLUDES =
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! DEPXLIB =
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! EXTRA_LIBRARIES = $(XLIB)
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# I like my programs optimized, stripped, and setuid. Do what you like.
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! INSTPGMFLAGS = $(INSTUIDFLAGS) -s
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! CDEBUGFLAGS = -O4
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# Since my programs are setuid, I make the data files readable only by me.
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! INSTDATFLAGS = -m 0600
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# These defines are needed by jetpack. Delete the -DBLIT if you don't want
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# the game to do all the drawing to an offscreen pixmap. (This is good for
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# machines that don't have hardware blitting -- if you have an xterm or a
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# graphics workhorse, leave it in, there will be no flicker)
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! DEFINES = -DBLIT -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\"
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# The score file can be any name you like, just make sure the directory
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# it's supposed to reside in exists, or jetpack will start creating score
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# files in the directories it is run from. Same for the level files, only
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# the filename you give here is only a prefix -- the complete filename has
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# the level number appended to it.
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! SCOREFILE = $(USRLIBDIR)/jetpack.scores
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! LEVELFILE = $(USRLIBDIR)/jetpack.lev
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ComplexProgramTarget(jetpack)
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DependTarget()
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DependDependency()
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! InstallNonExec(levels/000,$(LEVELFILE)000)
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! # oops, I can't figure how to override the template default to install the
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! # man page as jetpack.1, so I install both and remove the bad one.
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! install.man:: jetpack.man
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! $(INSTALL) -c $(INSTMANFLAGS) jetpack.man $(MANDIR)/jetpack.1
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! @rm -f $(MANDIR)/jetpack.n
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--- 1,53 ----
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! SRCS = bitmap.c bonus.c collision.c demo.c draw.c erase.c events.c\
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gameover.c initx.c main.c maze.c message.c normal.c quitx.c scores.c\
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setinmaze.c setup.c special.c time.c update.c windowx.c
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! OBJS = bitmap.o bonus.o collision.o demo.o draw.o erase.o events.o\
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gameover.o initx.o main.o maze.o message.o normal.o quitx.o scores.o\
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setinmaze.o setup.o special.o time.o update.o windowx.o
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! PROGRAMS = jetpack
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! BINDIR = $(PREFIX)/bin
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! LIBDIR = $(PREFIX)/lib/X11/jetpack
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! MANDIR = $(PREFIX)/man/man6
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! MANSUFFIX = 6
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# These defines override the template defaults. Trash em if you want to
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# use the template locations
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! # LIBDIR = $(DESTDIR)/lib/jetpack
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! # BINDIR = $(DESTDIR)/bin
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! # MANPATH = $(DESTDIR)/man
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! # MANDIR = $(MANSOURCEPATH)1
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! EXTRA_LIBRARIES = $(XLIB)
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# I like my programs optimized, stripped, and setuid. Do what you like.
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! INSTPGMFLAGS = $(INSTUIDFLAGS) -s
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! CDEBUGFLAGS = -O4
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# Since my programs are setuid, I make the data files readable only by me.
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! INSTDATFLAGS = -m 0600
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# These defines are needed by jetpack. Delete the -DBLIT if you don't want
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# the game to do all the drawing to an offscreen pixmap. (This is good for
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# machines that don't have hardware blitting -- if you have an xterm or a
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# graphics workhorse, leave it in, there will be no flicker)
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! # DEFINES = -DBLIT -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\"
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! DEFINES = -DSCOREPATH=\"$(SCOREFILE)\" -DLEVELPATH=\"$(LEVELFILE)\"
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# The score file can be any name you like, just make sure the directory
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# it's supposed to reside in exists, or jetpack will start creating score
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# files in the directories it is run from. Same for the level files, only
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# the filename you give here is only a prefix -- the complete filename has
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# the level number appended to it.
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! SCOREFILE = $(LIBDIR)/jetpack.scores
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! LEVELFILE = $(LIBDIR)/jetpack.lev
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ComplexProgramTarget(jetpack)
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DependTarget()
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DependDependency()
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! install::
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! MakeDir($(LIBDIR))
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! InstallNonExec(levels/000,$(LEVELFILE)000)
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