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freebsd-ports/games/sdb/Makefile
Tijl Coosemans 60945f0277 Replace USES=libtool:oldver with USES=libtool or USES=libtool:keepla in
the 32 ports that still use it.  Bump PORTREVISION on their dependent
ports except the ones that depend on these:

audio/libogg
audio/libvorbis
devel/pcre
ftp/curl
graphics/jpeg
graphics/libart_lgpl
graphics/tiff
textproc/expat2
textproc/libxslt

In these cases the same trick as in the recent gettext update is used.
The ports install a symlink with the old library version.  When enough
of their dependent ports have had regular updates the remaining ones can
get a PORTREVISION bump and the links can be removed.

Also remove the devel/pcre dependency from USE_GNOME=glib20.  It causes
over 2200 packages to depend on devel/pcre while less than 200 actually
link with it.  The glib20 package still depends on devel/pcre so this
should not make a difference for ports with USE_GNOME=glib20.  Also,
libdata/pkgconfig/glib-2.0.pc lists pcre as a private library so
USE_GNOME=glib20 should not propagate it.

PR:		195724
Exp-run by:	antoine
Approved by:	portmgr (antoine)
2014-12-08 16:48:38 +00:00

70 lines
1.7 KiB
Makefile

# Created by: Dmitry Marakasov <amdmi3@amdmi3.ru>
# $FreeBSD$
PORTNAME= sdb
PORTVERSION= 1.0.2
PORTREVISION= 14
CATEGORIES= games
MASTER_SITES= http://stage.gamecreation.org/shotgund/ \
http://mirror.amdmi3.ru/distfiles/
DISTFILES= ${DISTNAME}${EXTRACT_SUFX}
EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
MAINTAINER= amdmi3@FreeBSD.org
COMMENT= Futuristic overhead shooter
LICENSE= GPLv2
USES= gmake
USE_SDL= mixer image sdl
USE_GL= gl glu
BUILD_WRKSRC= ${WRKSRC}/src
CXXFLAGS+= `${SDL_CONFIG} --cflags`
LIBS+= `${SDL_CONFIG} --libs` -lSDL_image -lSDL_mixer -lGL -lGLU
MAKE_ARGS= CPP="${CXX}" CXXFLAGS="${CXXFLAGS}" LIBS="${LIBS}"
PLIST_FILES= bin/sdb
PORTDOCS= *
PORTDATA= *
DESKTOP_ENTRIES="Shotgun Debugger" \
"${COMMENT}" \
"" \
"${PORTNAME}" \
"Game;ActionGame;" \
""
OPTIONS_DEFINE= DOCS
.include <bsd.port.options.mk>
.if ${ARCH} != "powerpc" && ${ARCH} != "sparc64"
PLIST_SUB+= MODEL_SUFFIX="md2"
.else
# big-endian requires different set of models
DISTFILES+= shotgun-debugger-1.0.mac-ppc.zip
EXTRACT_DEPENDS+= ${UNZIP_CMD}:${PORTSDIR}/archivers/unzip
PLIST_SUB+= MODEL_SUFFIX="md2b"
post-extract:
${RM} ${WRKSRC}/models/*
@cd ${WRKSRC}/models && \
${RM} -f * && \
${UNZIP_CMD} -qj ${DISTDIR}/shotgun-debugger-1.0.mac-ppc.zip \
'sdb-1.0-macosx/models/*.md2b'
.endif
post-patch:
@${REINPLACE_CMD} -Ee 's,(levels|models|snd|sprites)/,${DATADIR}/&,g' \
${WRKSRC}/src/sdb.h ${WRKSRC}/src/game.cpp
do-install:
${INSTALL_PROGRAM} ${WRKSRC}/src/sdb ${STAGEDIR}${PREFIX}/bin
cd ${WRKSRC} && ${COPYTREE_SHARE} "levels models snd sprites" ${STAGEDIR}${DATADIR}
${MKDIR} ${STAGEDIR}${DOCSDIR}
${INSTALL_DATA} ${WRKSRC}/README ${STAGEDIR}${DOCSDIR}
.include <bsd.port.mk>