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232ac32ead
- Fix build with clang - Fix header PR: 175567 Submitted by: Ports Fury
123 lines
3.5 KiB
Groff
123 lines
3.5 KiB
Groff
--- xast.man.orig
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+++ xast.man
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@@ -1,9 +1,9 @@
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-.TH xasteroids n
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+.TH xasteroids 6
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.SH NAME
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xasteroids - X windows based asteroids style arcade game
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.SH SYNOPSIS
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-.ta 8n
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-\fBxasteroids\fP
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+.ta 6
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+\fBxasteroids\fP [-s]
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.br
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.SH DESCRIPTION
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Make big rocks into little ones.
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@@ -11,60 +11,70 @@
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.SH COMMANDS
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.I xasteroids
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- e Rotate counterclockwise ("left")
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- r Rotate clockwise ("right")
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- w Rotate 45 degrees counterclockwise
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- t Rotate 45 degrees clockwise
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- d Increase counterclockwise rotational velocity
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- f Increase clockwise rotational velocity
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- o Thrust
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- p Fire
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- ` Shields
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- space Hyperspace
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- s Start new ship in center of playing field
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- (Also used to start a new game)
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- esc Pause
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- Q Quit
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+.ft CW
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+ e Left Arrow Rotate counterclockwise ("left")
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+ r Right Arrow Rotate clockwise ("right")
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+ w Rotate 45 degrees counterclockwise
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+ t Rotate 45 degrees clockwise
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+ d Increase CCWise rotational velocity
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+ f Increase clockwise rotational velocity
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+ o Up Arrow Thrust
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+ p Control Fire
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+ ` Down Arrow Shields
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+ space Hyperspace
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+ s Start new ship in center of playing field
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+ (Also used to start a new game)
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+ esc Pause
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+ Q Quit
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+.ft R
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Speed commands: Key associated with faster speed is to the right of its
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- corresponding key associated with slower speed.
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+corresponding key associated with slower speed.
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- . Decrease delay: Speed game up
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- , Increase delay: Slow the game down
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- m Decrease size ("Minimize")
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- n Increase size
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- b Increase # of moves/frame
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- v Decrease # of moves/frame
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- 2 Increase scale of movement
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- 1 Decrease scale of movement
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+.ft CW
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+ . Decrease delay: Speed game up
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+ , Increase delay: Slow the game down
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+ m Decrease size ("Minimize")
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+ n Increase size
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+ b Increase # of moves/frame
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+ v Decrease # of moves/frame
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+ 2 Increase scale of movement
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+ 1 Decrease scale of movement
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Object Score
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- Big asteroid 25, or 2000*level if it is the last asteroid remaining
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- Medium asteroid 50, or 500*level if it is the last asteroid remaining
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+ Big asteroid 25, or
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+ 2000*level if last asteroid remaining
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+ Medium asteroid 50, or
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+ 500*level if last asteroid remaining
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Little asteroid 100
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Enemy spaceship 500
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Enemy bullet 500
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+.ft R
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Commands can only be entered when the mouse pointer is in the
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asteroids window.
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Resize the window with your window manager
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at any time for a different playing field.
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-
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-.SH OPTIONS
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-.I xasteroids [-s]
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--s Display high scores without running game.
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.PP
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.SH AUTHOR
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Phil Goetz
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.br
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goetz@cs.Buffalo.EDU
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.SH CONTRIBUTORS
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-Peter Phillips pphillip@cs.ubc.ca
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-Pat Ryan pat@jaameri.gsfc.nasa.gov
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-Craig Smith csmith@cscs.UUCP
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-Doug Merritt doug@netcom.com
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-James Berg berg@plains (makefile)
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-Chris Moore moore@src.bae.co.uk (hi score script)
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-David Partain dlp@ida.liu.se (original man page)
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+Peter Phillips <pphillip@cs.ubc.ca>
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+.br
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+Pat Ryan <pat@jaameri.gsfc.nasa.gov>
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+.br
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+Craig Smith <csmith@cscs.UUCP>
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+.br
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+Doug Merritt <doug@netcom.com>
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+.br
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+Stephen McCamant <alias@mcs.com>
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+.br
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+James Berg <berg@plains> (makefile)
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+.br
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+Chris Moore <moore@src.bae.co.uk> (hi score script)
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+.br
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+David Partain <dlp@ida.liu.se> (original man page)
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