1
0
mirror of https://git.FreeBSD.org/ports.git synced 2024-12-21 04:06:46 +00:00
freebsd-ports/games/xasteroids/files/patch-xast.man
Martin Wilke 232ac32ead - Update MASTER_SITES
- Fix build with clang
- Fix header

PR:		175567
Submitted by:	Ports Fury
2013-02-04 09:38:05 +00:00

123 lines
3.5 KiB
Groff

--- xast.man.orig
+++ xast.man
@@ -1,9 +1,9 @@
-.TH xasteroids n
+.TH xasteroids 6
.SH NAME
xasteroids - X windows based asteroids style arcade game
.SH SYNOPSIS
-.ta 8n
-\fBxasteroids\fP
+.ta 6
+\fBxasteroids\fP [-s]
.br
.SH DESCRIPTION
Make big rocks into little ones.
@@ -11,60 +11,70 @@
.SH COMMANDS
.I xasteroids
- e Rotate counterclockwise ("left")
- r Rotate clockwise ("right")
- w Rotate 45 degrees counterclockwise
- t Rotate 45 degrees clockwise
- d Increase counterclockwise rotational velocity
- f Increase clockwise rotational velocity
- o Thrust
- p Fire
- ` Shields
- space Hyperspace
- s Start new ship in center of playing field
- (Also used to start a new game)
- esc Pause
- Q Quit
+.ft CW
+ e Left Arrow Rotate counterclockwise ("left")
+ r Right Arrow Rotate clockwise ("right")
+ w Rotate 45 degrees counterclockwise
+ t Rotate 45 degrees clockwise
+ d Increase CCWise rotational velocity
+ f Increase clockwise rotational velocity
+ o Up Arrow Thrust
+ p Control Fire
+ ` Down Arrow Shields
+ space Hyperspace
+ s Start new ship in center of playing field
+ (Also used to start a new game)
+ esc Pause
+ Q Quit
+.ft R
Speed commands: Key associated with faster speed is to the right of its
- corresponding key associated with slower speed.
+corresponding key associated with slower speed.
- . Decrease delay: Speed game up
- , Increase delay: Slow the game down
- m Decrease size ("Minimize")
- n Increase size
- b Increase # of moves/frame
- v Decrease # of moves/frame
- 2 Increase scale of movement
- 1 Decrease scale of movement
+.ft CW
+ . Decrease delay: Speed game up
+ , Increase delay: Slow the game down
+ m Decrease size ("Minimize")
+ n Increase size
+ b Increase # of moves/frame
+ v Decrease # of moves/frame
+ 2 Increase scale of movement
+ 1 Decrease scale of movement
Object Score
- Big asteroid 25, or 2000*level if it is the last asteroid remaining
- Medium asteroid 50, or 500*level if it is the last asteroid remaining
+ Big asteroid 25, or
+ 2000*level if last asteroid remaining
+ Medium asteroid 50, or
+ 500*level if last asteroid remaining
Little asteroid 100
Enemy spaceship 500
Enemy bullet 500
+.ft R
Commands can only be entered when the mouse pointer is in the
asteroids window.
Resize the window with your window manager
at any time for a different playing field.
-
-.SH OPTIONS
-.I xasteroids [-s]
--s Display high scores without running game.
.PP
.SH AUTHOR
Phil Goetz
.br
goetz@cs.Buffalo.EDU
.SH CONTRIBUTORS
-Peter Phillips pphillip@cs.ubc.ca
-Pat Ryan pat@jaameri.gsfc.nasa.gov
-Craig Smith csmith@cscs.UUCP
-Doug Merritt doug@netcom.com
-James Berg berg@plains (makefile)
-Chris Moore moore@src.bae.co.uk (hi score script)
-David Partain dlp@ida.liu.se (original man page)
+Peter Phillips <pphillip@cs.ubc.ca>
+.br
+Pat Ryan <pat@jaameri.gsfc.nasa.gov>
+.br
+Craig Smith <csmith@cscs.UUCP>
+.br
+Doug Merritt <doug@netcom.com>
+.br
+Stephen McCamant <alias@mcs.com>
+.br
+James Berg <berg@plains> (makefile)
+.br
+Chris Moore <moore@src.bae.co.uk> (hi score script)
+.br
+David Partain <dlp@ida.liu.se> (original man page)