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de78af3ac5
Reviewed by: exp8 run on pointyhat Supported by: miwi
224 lines
5.2 KiB
Makefile
224 lines
5.2 KiB
Makefile
# New ports collection makefile for: qudos
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# Date created: 24 May 2006
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# Whom: alepulver
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#
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# $FreeBSD$
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#
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PORTNAME= qudos
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PORTVERSION= 0.40.1
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PORTREVISION= 11
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CATEGORIES= games
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MASTER_SITES= http://qudos.quakedev.com/linux/quake2/engines/QuDos/
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DISTNAME= QuDos-${PORTVERSION}-src
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DISTFILES= ${DISTNAME}${EXTRACT_SUFX} \
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QuDos-${PORTVERSION}.pk3
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EXTRACT_ONLY= ${DISTNAME}${EXTRACT_SUFX}
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MAINTAINER= alepulver@FreeBSD.org
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COMMENT= Enhaced OpenGL only Quake II engine
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USE_BZIP2= yes
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USE_GMAKE= yes
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OPTIONS= 3ZB2 "Build 3zb2 modification (bots)" on \
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ARTS "Enable support for aRts sound daemon" off \
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BOTS "Enable Ace Bot support in modifications" on \
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CLIENT "Build client" on \
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CTF "Build CTF (Capture The Flag) modification" off \
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DEDICATED "Build dedicated server" on \
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GAME "Build a main game .so modification" off \
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GAME_MOD "Enable custom addons in main modification" on \
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GLX "Build OpenGL renderer" on \
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IPV6 "Enable IPv6 support" off \
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JABOT "Build JABot modification (bots)" off \
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JOYSTICK "Enable joystick support" off \
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OSS "Enable Open Sound System sound support" on \
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QMAX "Enable fancier OpenGL graphics" on \
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REDBLUE "Enable red-blue 3d glasses renderer" off \
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RETEXTURE "Enable support for retextured graphics" off \
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ROGUE "Build Ground Zero (Rogue) mission pack" off \
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SDL "Enable SDL sound support" on \
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SDLGL "Build SDL OpenGL renderer" on \
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X86_ASM "Enable x86 assembly support" on \
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XATRIX "Build The Reckoning (Xatrix) mission pack" off \
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ZAERO "Build Zaero modification" off
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MAKE_ENV= WITH_DATADIR=YES WITH_LIBDIR=YES WITH_XMMS=NO \
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DATADIR="${Q2DIR}" LIBDIR="${LIBDIR}"
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PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}" VER="${PORTVERSION}"
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LIBDIR= ${PREFIX}/lib/${PORTNAME}
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MOD_LIST= 3ZB2 CTF JABOT ROGUE XATRIX ZAERO
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.include "${.CURDIR}/../quake2-data/Makefile.include"
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.include <bsd.port.pre.mk>
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.for mod in ${MOD_LIST}
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. if defined(WITH_${mod})
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MAKE_ENV+= BUILD_${mod}=YES
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PLIST_SUB+= ${mod}=""
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. else
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MAKE_ENV+= BUILD_${mod}=NO
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PLIST_SUB+= ${mod}="@comment "
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. endif
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.endfor
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.if !defined(WITHOUT_GLX) || !defined(WITHOUT_SDLGL)
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USE_GL= yes
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LIB_DEPENDS+= jpeg.11:${PORTSDIR}/graphics/jpeg \
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png.6:${PORTSDIR}/graphics/png
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.endif
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.if !defined(WITHOUT_SDL) || !defined(WITHOUT_SDLGL)
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USE_SDL= sdl
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.endif
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.if defined(WITH_ARTS)
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LIB_DEPENDS+= artsc.0:${PORTSDIR}/audio/arts
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MAKE_ENV+= BUILD_ARTS_SND=YES
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PLIST_SUB+= ARTS=""
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Q2SND+= arts
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.else
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MAKE_ENV+= BUILD_ARTS_SND=NO
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PLIST_SUB+= ARTS="@comment "
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.endif
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.if !defined(WITHOUT_CLIENT)
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LIB_DEPENDS+= vorbis.4:${PORTSDIR}/audio/libvorbis
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MAKE_ENV+= BUILD_QUAKE2=YES
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PLIST_SUB+= CLIENT=""
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Q2BIN+= ${PORTNAME}
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.else
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MAKE_ENV+= BUILD_QUAKE2=NO
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PLIST_SUB+= CLIENT="@comment "
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.endif
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.if !defined(WITHOUT_DEDICATED)
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MAKE_ENV+= BUILD_DEDICATED=YES
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PLIST_SUB+= DEDICATED=""
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Q2BIN+= ${PORTNAME}-ded
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.else
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MAKE_ENV+= BUILD_DEDICATED=NO
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PLIST_SUB+= DEDICATED="@comment "
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.endif
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.if defined(WITH_GAME)
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MAKE_ENV+= BUILD_GAME=YES
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PLIST_SUB+= GAME=""
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.else
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MAKE_ENV+= BUILD_GAME=NO
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PLIST_SUB+= GAME="@comment "
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.endif
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.if !defined(WITHOUT_GAME_MOD)
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MAKE_ENV+= WITH_GAME_MOD=YES
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.else
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MAKE_ENV+= WITH_GAME_MOD=NO
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.endif
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.for opt in GLX SDLGL
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. if !defined(WITHOUT_${opt})
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MAKE_ENV+= BUILD_${opt}=YES
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PLIST_SUB+= ${opt}=""
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Q2REF+= ${opt:L}
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. else
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MAKE_ENV+= BUILD_${opt}=NO
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PLIST_SUB+= ${opt}="@comment "
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. endif
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.endfor
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.if defined(WITH_IPV6)
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MAKE_ENV+= WITH_IPV6=YES
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.else
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MAKE_ENV+= WITH_IPV6=NO
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.endif
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.if defined(WITH_JOYSTICK)
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MAKE_ENV+= WITH_JOYSTICK=YES
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.else
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MAKE_ENV+= WITH_JOYSTICK=NO
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.endif
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.if !defined(WITHOUT_OSS)
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MAKE_ENV+= BUILD_OSS_SND=YES
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PLIST_SUB+= OSS=""
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Q2SND+= oss
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.else
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MAKE_ENV+= BUILD_OSS_SND=NO
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PLIST_SUB+= OSS="@comment "
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.endif
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.if !defined(WITHOUT_QMAX)
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MAKE_ENV+= WITH_QMAX=YES
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.else
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MAKE_ENV+= WITH_QMAX=NO
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.endif
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.if defined(WITH_REDBLUE)
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MAKE_ENV+= WITH_REDBLUE=YES
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.else
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MAKE_ENV+= WITH_REDBLUE=NO
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.endif
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.if defined(WITH_RETEXTURE)
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MAKE_ENV+= WITH_RETEXTURE=YES
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.else
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MAKE_ENV+= WITH_RETEXTURE=NO
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.endif
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.if !defined(WITHOUT_SDL)
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MAKE_ENV+= BUILD_SDL_SND=YES
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PLIST_SUB+= SDL=""
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Q2SND+= sdl
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.else
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MAKE_ENV+= BUILD_SDL_SND=NO
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PLIST_SUB+= SDL="@comment "
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.endif
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.if !defined(WITHOUT_X86_ASM)
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MAKE_ENV+= WITH_X86_ASM=YES
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.else
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MAKE_ENV+= WITH_X86_ASM=NO
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.endif
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post-patch:
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# Resolve name collision with jpeg-8
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${REINPLACE_CMD} -e 's|jpeg_mem_src|local_jpeg_mem_src|' \
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${WRKSRC}/src/ref_gl/gl_image.c
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post-build:
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.for bin in ${Q2BIN}
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@cd ${WRKSRC}/quake2 && ${MV} ${bin:S/qudos/QuDos/} ${bin}
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.endfor
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do-install:
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.for bin in ${Q2BIN}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/${bin} ${PREFIX}/bin
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.endfor
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${MKDIR} ${LIBDIR}/baseq2
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.for ref in ${Q2REF}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/ref_q2${ref}.so ${LIBDIR}
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.endfor
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.for snd in ${Q2SND}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/snd_${snd}.so ${LIBDIR}
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.endfor
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.if defined(WITH_GAME)
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/baseq2/game.so ${LIBDIR}/baseq2
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.endif
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.for mod in ${MOD_LIST:L}
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.if defined(WITH_${mod:U})
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${MKDIR} ${LIBDIR}/${mod}
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${INSTALL_PROGRAM} ${WRKSRC}/quake2/${mod}/game.so ${LIBDIR}/${mod}
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.endif
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.endfor
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${INSTALL_DATA} ${_DISTDIR}/QuDos-${PORTVERSION}.pk3 ${LIBDIR}/baseq2
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.if !defined(NOPORTDOCS)
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${MKDIR} ${DOCSDIR}
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${INSTALL_DATA} ${WRKSRC}/docs/QuDos.txt ${WRKSRC}/docs/Ogg_readme.txt \
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${DOCSDIR}
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.endif
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.include <bsd.port.post.mk>
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