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freebsd-ports/emulators/xen-kernel/files/xsa243-4.7.patch
Roger Pau Monné aac1e9a2f0 xen-kernel: apply XSA-{237..244}
Approved by:	bapt (implicit)
MFH:		2017Q4
Sponsored by:	Citrix Systems R&D
2017-10-12 15:02:30 +00:00

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From: Andrew Cooper <andrew.cooper3@citrix.com>
Subject: x86/shadow: Don't create self-linear shadow mappings for 4-level translated guests
When initially creating a monitor table for 4-level translated guests, don't
install a shadow-linear mapping. This mapping is actually self-linear, and
trips up the writeable heuristic logic into following Xen's mappings, not the
guests' shadows it was expecting to follow.
A consequence of this is that sh_guess_wrmap() needs to cope with there being
no shadow-linear mapping present, which in practice occurs once each time a
vcpu switches to 4-level paging from a different paging mode.
An appropriate shadow-linear slot will be inserted into the monitor table
either while constructing lower level monitor tables, or by sh_update_cr3().
While fixing this, clarify the safety of the other mappings. Despite
appearing unsafe, it is correct to create a guest-linear mapping for
translated domains; this is self-linear and doesn't point into the translated
domain. Drop a dead clause for translate != external guests.
This is XSA-243.
Signed-off-by: Andrew Cooper <andrew.cooper3@citrix.com>
Acked-by: Tim Deegan <tim@xen.org>
diff --git a/xen/arch/x86/mm/shadow/multi.c b/xen/arch/x86/mm/shadow/multi.c
index 428be37..c83932f 100644
--- a/xen/arch/x86/mm/shadow/multi.c
+++ b/xen/arch/x86/mm/shadow/multi.c
@@ -1472,26 +1472,38 @@ void sh_install_xen_entries_in_l4(struct domain *d, mfn_t gl4mfn, mfn_t sl4mfn)
sl4e[shadow_l4_table_offset(RO_MPT_VIRT_START)] = shadow_l4e_empty();
}
- /* Shadow linear mapping for 4-level shadows. N.B. for 3-level
- * shadows on 64-bit xen, this linear mapping is later replaced by the
- * monitor pagetable structure, which is built in make_monitor_table
- * and maintained by sh_update_linear_entries. */
- sl4e[shadow_l4_table_offset(SH_LINEAR_PT_VIRT_START)] =
- shadow_l4e_from_mfn(sl4mfn, __PAGE_HYPERVISOR);
-
- /* Self linear mapping. */
- if ( shadow_mode_translate(d) && !shadow_mode_external(d) )
+ /*
+ * Linear mapping slots:
+ *
+ * Calling this function with gl4mfn == sl4mfn is used to construct a
+ * monitor table for translated domains. In this case, gl4mfn forms the
+ * self-linear mapping (i.e. not pointing into the translated domain), and
+ * the shadow-linear slot is skipped. The shadow-linear slot is either
+ * filled when constructing lower level monitor tables, or via
+ * sh_update_cr3() for 4-level guests.
+ *
+ * Calling this function with gl4mfn != sl4mfn is used for non-translated
+ * guests, where the shadow-linear slot is actually self-linear, and the
+ * guest-linear slot points into the guests view of its pagetables.
+ */
+ if ( shadow_mode_translate(d) )
{
- // linear tables may not be used with translated PV guests
- sl4e[shadow_l4_table_offset(LINEAR_PT_VIRT_START)] =
+ ASSERT(mfn_x(gl4mfn) == mfn_x(sl4mfn));
+
+ sl4e[shadow_l4_table_offset(SH_LINEAR_PT_VIRT_START)] =
shadow_l4e_empty();
}
else
{
- sl4e[shadow_l4_table_offset(LINEAR_PT_VIRT_START)] =
- shadow_l4e_from_mfn(gl4mfn, __PAGE_HYPERVISOR);
+ ASSERT(mfn_x(gl4mfn) != mfn_x(sl4mfn));
+
+ sl4e[shadow_l4_table_offset(SH_LINEAR_PT_VIRT_START)] =
+ shadow_l4e_from_mfn(sl4mfn, __PAGE_HYPERVISOR);
}
+ sl4e[shadow_l4_table_offset(LINEAR_PT_VIRT_START)] =
+ shadow_l4e_from_mfn(gl4mfn, __PAGE_HYPERVISOR);
+
unmap_domain_page(sl4e);
}
#endif
@@ -4293,6 +4305,11 @@ static int sh_guess_wrmap(struct vcpu *v, unsigned long vaddr, mfn_t gmfn)
/* Carefully look in the shadow linear map for the l1e we expect */
#if SHADOW_PAGING_LEVELS >= 4
+ /* Is a shadow linear map is installed in the first place? */
+ sl4p = v->arch.paging.shadow.guest_vtable;
+ sl4p += shadow_l4_table_offset(SH_LINEAR_PT_VIRT_START);
+ if ( !(shadow_l4e_get_flags(*sl4p) & _PAGE_PRESENT) )
+ return 0;
sl4p = sh_linear_l4_table(v) + shadow_l4_linear_offset(vaddr);
if ( !(shadow_l4e_get_flags(*sl4p) & _PAGE_PRESENT) )
return 0;