mirror of
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dd3d3d10e9
(what good was the QuakeC compiler without a server to run the games on?)
10 lines
190 B
Plaintext
10 lines
190 B
Plaintext
quakeserver/id1/pak0.pak
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quakeserver/xquake
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quakeserver/README.FreeBSD
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quakeserver/qsrv
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quakeserver/qsrv.expect
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quakeserver/qstat
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quakeserver/qslog
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@dirrm quakeserver/id1
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@dirrm quakeserver
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