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863582a685
PR: 3692 Submitted by: Andrey Zakhvatov <andy@icc.surw.chel.su>
43 lines
1.6 KiB
Plaintext
43 lines
1.6 KiB
Plaintext
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Battleships solitaire game with a color point-and-shoot
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interface in the style of blue and galaxis games.
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BS 2.0
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Battleships is an intrinsically silly game, but I couldn't resist fixing this
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sucker. It now has a purely visual interface (you place ships and call for
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shots by moving the cursor around the board using the standard yuhjklbn keys).
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The default game now disallows placement of ships so that they touch. A new
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-c option is available to force the older behavior.
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I also removed the `seemiss' option (now always on) and `ask' (which is only
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useful for cheating). And I ifdefed out the ditsy opening screen; if you want
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it back, compile with -DPENGUIN. One strike against featureitis...
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The code now lints as clean as the broken SysV curses lint library will let it.
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Some #ifdefs in the code should result in the right things being done for
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BSD or USG systems. They key off A_UNDERLINE. If you're using the Linux
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ncurses library, tell the makefile.
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This was probably a waste of a day or so. But what the hack -- rewriting the
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strategy robot as an FSM was fun, and maybe the interface will set a good
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example for the next guy.
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<*** FLAME ON ***>
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People who write termcap games that require you to enter #@!!#$! coordinates
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rather than doing the natural pick-and-place with cursor motions should be
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stuffed in suits and condemned to write COBOL for the rest of their days...
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<*** FLAME OFF ***>
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O.K., I feel better now that I've got that off my chest...
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November 1993: I've added function key support, and ANSI/POSIXized the code.
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Eric S. Raymond
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esr@snark.thyrsus.com
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(WWW: http://www.ccil.org/~esr/home.html)
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