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freebsd-ports/games/quake3/Makefile
Kevin Bowling da3162c7c9 graphics/mesa-libs: Bump reverse deps for libglvnd
Per discussion with bapt on helping pkg handle the changing of these
deps and avoiding impossible upgrade senarios.

PR:		246767
Reviewed by:	manu, bapt
Approved by:	x11
Differential Revision:	https://reviews.freebsd.org/D30824
2021-06-22 11:53:08 -07:00

121 lines
2.8 KiB
Makefile

# Created by: pypt
PORTNAME= quake3
PORTVERSION= 1.32c
PORTREVISION= 6
CATEGORIES= games
MASTER_SITES= ftp://mancubus.net/pub/idgames/idstuff/source/ \
http://ftp.mancubus.net/pub/idgames/idstuff/source/ \
http://www.gamers.org/pub/idgames/idstuff/source/ \
IDSOFTWARE/source/
DISTNAME= ${PORTNAME}-${REALVERSION}-source
MAINTAINER= shirshegsm@gmail.com
COMMENT= Quake III Arena -- first person shooter (native build)
BROKEN_FreeBSD_13= ld: error: duplicate symbol: re
BROKEN_FreeBSD_14= ld: error: duplicate symbol: re
USES= dos2unix gmake zip
ONLY_FOR_ARCHS= i386
ONLY_FOR_ARCHS_REASON= does not run properly; try games/ioquake3
WRKSRC= ${WRKDIR}/${PORTNAME}-${REALVERSION}
BUILD_WRKSRC= ${WRKSRC}/code/unix
MAKE_JOBS_UNSAFE= yes
OPTIONS_DEFINE= GAMELIBS OPTIMIZED_CFLAGS
OPTIONS_MULTI= FLAVOR
OPTIONS_MULTI_FLAVOR= CLIENT DEDICATED THREADS
FLAVOR_DESC= Executable Selection
CLIENT_DESC= Build client
DEDICATED_DESC= Build dedicated server
GAMELIBS_DESC= Build game libraries (when not mandatory)
OPTIONS_DEFAULT= CLIENT DEDICATED OPTIMIZED_CFLAGS THREADS
MAKE_ENV= LIBDIR="${LIBDIR}"
PLIST_SUB= LIBDIR="${LIBDIR:S/${PREFIX}\///}"
LIBDIR= ${PREFIX}/lib/${PORTNAME}
REALVERSION= 1.32b
VM_ARCHS= i386 powerpc
.include <bsd.port.options.mk>
.if ${ARCH} == "i386"
BUILD_DEPENDS+= nasm:devel/nasm
.endif
.for i in ${ARCH}
. if ${VM_ARCHS:M${i}} != ""
HAVE_VM_COMPILED= yes
. endif
.endfor
.if !defined(HAVE_VM_COMPILED)
MAKE_ENV+= DLL_ONLY=true
.endif
.if ${PORT_OPTIONS:MCLIENT} || ${PORT_OPTIONS:MTHREADS}
USES+= gl xorg
USE_GL= glu
USE_XORG= xxf86dga xxf86vm
.endif
.if ${PORT_OPTIONS:MCLIENT}
MAKE_ENV+= CLIENT=YES
PLIST_SUB+= CLIENT=""
Q3BIN+= quake3
.else
PLIST_SUB+= CLIENT="@comment "
.endif
.if ${PORT_OPTIONS:MDEDICATED}
MAKE_ENV+= DEDICATED=YES
PLIST_SUB+= DEDICATED=""
Q3BIN+= q3ded
.else
PLIST_SUB+= DEDICATED="@comment "
.endif
.if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED)
MAKE_ENV+= GAMELIBS=YES
PLIST_SUB+= GAMELIBS=""
.else
PLIST_SUB+= GAMELIBS="@comment "
.endif
.if ${PORT_OPTIONS:MOPTIMIZED_CFLAGS}
MAKE_ENV+= OPTIMIZED_CFLAGS=YES
.endif
.if ${PORT_OPTIONS:MTHREADS}
MAKE_ENV+= SMP=YES
PLIST_SUB+= SMP=""
Q3BIN+= quake3-smp
.else
PLIST_SUB+= SMP="@comment "
.endif
post-patch:
@${REINPLACE_CMD} -e 's|botlib\.log|/dev/null|' \
${WRKSRC}/code/botlib/be_interface.c
@${REINPLACE_CMD} -e \
's|//[[:blank:]]*\(Swap_Init[[:blank:]]*();\)|\1|' \
${WRKSRC}/code/botlib/be_interface.c \
${WRKSRC}/code/renderer/tr_init.c
do-install:
.for bin in ${Q3BIN}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${bin} ${STAGEDIR}${PREFIX}/bin
.endfor
.if ${PORT_OPTIONS:MGAMELIBS} || !defined(HAVE_VM_COMPILED)
.for dir in baseq3 missionpack
${MKDIR} ${STAGEDIR}${LIBDIR}/${dir}
${INSTALL_PROGRAM} ${BUILD_WRKSRC}/release/${dir}/*.so ${STAGEDIR}${LIBDIR}/${dir}
.endfor
.endif
.include "${.CURDIR}/../quake3-data/Makefile.include"
.include <bsd.port.mk>