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freebsd/lib/libvgl/vgl.h

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/*-
* Copyright (c) 1991-1997 S<EFBFBD>ren Schmidt
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer
* in this position and unchanged.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. The name of the author may not be used to endorse or promote products
* derived from this software withough specific prior written permission
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* $Id: vgl.h,v 1.1 1997/08/17 21:09:35 sos Exp $
*/
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <machine/cpufunc.h>
typedef unsigned char byte;
typedef struct {
byte Type;
int Xsize, Ysize;
byte *Bitmap;
} VGLBitmap;
/*
* Defined Type's
*/
#define MEMBUF 0
#define VIDBUF4 1
#define VIDBUF8 2
#define VIDBUF8X 3
#define NOBUF 255
typedef struct VGLText {
byte Width, Height;
byte *BitmapArray;
} VGLText;
typedef struct VGLObject {
int Id;
int Type;
int Status;
int Xpos, Ypos;
int Xhot, Yhot;
VGLBitmap *Image;
VGLBitmap *Mask;
int (*CallBackFunction)();
} VGLObject;
#define MOUSE_IMG_SIZE 16
#define VGL_MOUSEHIDE 0
#define VGL_MOUSESHOW 1
#define VGL_MOUSEFREEZE 0
#define VGL_MOUSEUNFREEZE 1
#define VGL_DIR_RIGHT 0
#define VGL_DIR_UP 1
#define VGL_DIR_LEFT 2
#define VGL_DIR_DOWN 3
#define VGL_RAWKEYS 1
#define VGL_CODEKEYS 2
#define VGL_XLATEKEYS 3
extern VGLBitmap *VGLDisplay;
/*
* Prototypes
*/
/* bitmap.c */
int __VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
int VGLBitmapCopy(VGLBitmap *src, int srcx, int srcy, VGLBitmap *dst, int dstx, int dsty, int width, int hight);
/* keyboard.c */
int VGLKeyboardInit(int mode);
void VGLKeyboardEnd(void);
int VGLKeyboardGetCh(void);
/* main.c */
void VGLEnd(void);
int VGLInit(int mode);
void VGLCheckSwitch(void);
/* mouse.c */
void VGLMousePointerShow(void);
void VGLMousePointerHide(void);
void VGLMouseMode(int mode);
void VGLMouseAction(int dummy);
void VGLMouseSetImage(VGLBitmap *AndMask, VGLBitmap *OrMask);
void VGLMouseSetStdImage(void);
int VGLMouseInit(int mode);
int VGLMouseStatus(int *x, int *y, char *buttons);
int VGLMouseFreeze(int x, int y, int width, int hight, byte color);
void VGLMouseUnFreeze(void);
/* simple.c */
void VGLSetXY(VGLBitmap *object, int x, int y, byte color);
byte VGLGetXY(VGLBitmap *object, int x, int y);
void VGLLine(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
void VGLBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
void VGLFilledBox(VGLBitmap *object, int x1, int y1, int x2, int y2, byte color);
void VGLEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color);
void VGLFilledEllipse(VGLBitmap *object, int xc, int yc, int a, int b, byte color);
void VGLClear(VGLBitmap *object, byte color);
void VGLRestorePalette(void);
void VGLSavePalette(void);
void VGLSetPalette(byte *red, byte *green, byte *blue);
void VGLSetPaletteIndex(byte color, byte red, byte green, byte blue);
void VGLSetBorder(byte color);
void VGLBlankDisplay(int blank);
/* text.c */
int VGLTextSetFontFile(char *filename);
void VGLBitmapPutChar(VGLBitmap *Object, int x, int y, byte ch, byte fgcol, byte bgcol, int fill, int dir);
void VGLBitmapString(VGLBitmap *Object, int x, int y, char *str, byte fgcol, byte bgcol, int fill, int dir);