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freebsd/usr.sbin/ppp/fsm.c

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/*
* PPP Finite State Machine for LCP/IPCP
*
* Written by Toshiharu OHNO (tony-o@iij.ad.jp)
*
* Copyright (C) 1993, Internet Initiative Japan, Inc. All rights reserverd.
*
* Redistribution and use in source and binary forms are permitted
* provided that the above copyright notice and this paragraph are
* duplicated in all such forms and that any documentation,
* advertising materials, and other materials related to such
* distribution and use acknowledge that the software was developed
* by the Internet Initiative Japan, Inc. The name of the
* IIJ may not be used to endorse or promote products derived
* from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
* $Id: fsm.c,v 1.27.2.30 1998/04/19 23:08:15 brian Exp $
*
* TODO:
*/
#include <sys/types.h>
#include <netinet/in.h>
#include <netinet/in_systm.h>
#include <netinet/ip.h>
#include <string.h>
#include <termios.h>
#include "mbuf.h"
#include "log.h"
#include "defs.h"
#include "timer.h"
#include "fsm.h"
#include "iplist.h"
#include "lqr.h"
#include "hdlc.h"
#include "throughput.h"
#include "slcompress.h"
#include "ipcp.h"
#include "filter.h"
#include "descriptor.h"
#include "lcp.h"
#include "ccp.h"
#include "link.h"
#include "mp.h"
#include "bundle.h"
#include "async.h"
#include "physical.h"
#include "lcpproto.h"
static void FsmSendConfigReq(struct fsm *);
static void FsmSendTerminateReq(struct fsm *);
static void FsmInitRestartCounter(struct fsm *);
typedef void (recvfn)(struct fsm *, struct fsmheader *, struct mbuf *);
static recvfn FsmRecvConfigReq, FsmRecvConfigAck, FsmRecvConfigNak,
FsmRecvConfigRej, FsmRecvTermReq, FsmRecvTermAck,
FsmRecvCodeRej, FsmRecvProtoRej, FsmRecvEchoReq,
FsmRecvEchoRep, FsmRecvDiscReq, FsmRecvIdent,
FsmRecvTimeRemain, FsmRecvResetReq, FsmRecvResetAck;
static const struct fsmcodedesc {
recvfn *recv;
unsigned check_reqid : 1;
unsigned inc_reqid : 1;
const char *name;
} FsmCodes[] = {
{ FsmRecvConfigReq, 0, 0, "ConfigReq" },
{ FsmRecvConfigAck, 1, 1, "ConfigAck" },
{ FsmRecvConfigNak, 1, 1, "ConfigNak" },
{ FsmRecvConfigRej, 1, 1, "ConfigRej" },
{ FsmRecvTermReq, 0, 0, "TerminateReq" },
{ FsmRecvTermAck, 1, 1, "TerminateAck" },
{ FsmRecvCodeRej, 0, 0, "CodeRej" },
{ FsmRecvProtoRej, 0, 0, "ProtocolRej" },
{ FsmRecvEchoReq, 0, 0, "EchoRequest" },
{ FsmRecvEchoRep, 0, 0, "EchoReply" },
{ FsmRecvDiscReq, 0, 0, "DiscardReq" },
{ FsmRecvIdent, 0, 0, "Ident" },
{ FsmRecvTimeRemain,0, 0, "TimeRemain" },
{ FsmRecvResetReq, 0, 0, "ResetReqt" },
{ FsmRecvResetAck, 0, 1, "ResetAck" }
};
static const char *
Code2Nam(u_int code)
{
if (code == 0 || code > sizeof FsmCodes / sizeof FsmCodes[0])
return "Unknown";
return FsmCodes[code-1].name;
}
const char *
State2Nam(u_int state)
{
static const char *StateNames[] = {
"Initial", "Starting", "Closed", "Stopped", "Closing", "Stopping",
"Req-Sent", "Ack-Rcvd", "Ack-Sent", "Opened",
};
if (state >= sizeof StateNames / sizeof StateNames[0])
return "unknown";
return StateNames[state];
}
static void
StoppedTimeout(void *v)
{
struct fsm *fp = (struct fsm *)v;
LogPrintf(fp->LogLevel, "Stopped timer expired\n");
if (fp->OpenTimer.state == TIMER_RUNNING) {
LogPrintf(LogWARN, "%s: aborting open delay due to stopped timer\n",
fp->name);
StopTimer(&fp->OpenTimer);
}
o Move struct lcp and struct ccp into struct link. o Remove bundle2lcp(), bundle2ccp() and bundle2link(). They're too resource-hungry and we have `owner pointers' to do their job. o Make our FSM understand LCPs that are always ST_OPENED (with a minimum code that != 1). o Send FSM code rejects for invalid codes. o Make our bundle fsm_parent deal with multiple links. o Make timer diagnostics pretty and allow access via ~t in `term' mode (not just when logging debug) and `show timers'. Only show timers every second in debug mode, otherwise we get too many diagnostics to be useful (we probably still do). Also, don't restrict ~m in term mode to depend on debug logging. o Rationalise our bundles' phases. o Create struct mp (multilink protocol). This is both an NCP and a type of struct link. It feeds off other NCPs for output, passing fragmented packets into the queues of available datalinks. It also gets PROTO_MP input, reassembles the fragments into ppp frames, and passes them back to the HDLC layer that the fragments were passed from. ** It's not yet possible to enter multilink mode :-( ** o Add `set weight' (requires context) for deciding on a links weighting in multilink mode. Weighting is simplistic (and probably badly implemented) for now. o Remove the function pointers in struct link. They ended up only applying to physical links. o Configure our tun device with an MTU equal to the MRU from struct mp's LCP and a speed equal to the sum of our link speeds. o `show {lcp,ccp,proto}' and `set deflate' now have optional context and use ChooseLink() to decide on which `struct link' to use. This allows behaviour as before when in non-multilink mode, and allows access to the MP logical link in multilink mode. o Ignore reconnect and redial values when in -direct mode and when cleaning up. Always redial when in -ddial or -dedicated mode (unless cleaning up). o Tell our links to `staydown' when we close them due to a signal. o Remove remaining `#ifdef SIGALRM's (ppp doesn't function without alarms). o Don't bother strdup()ing our physical link name. o Various other cosmetic changes.
1998-04-03 19:21:56 +00:00
if (fp->state == ST_STOPPED) {
/* Force ourselves back to initial */
FsmDown(fp);
FsmClose(fp);
}
}
void
o Move struct lcp and struct ccp into struct link. o Remove bundle2lcp(), bundle2ccp() and bundle2link(). They're too resource-hungry and we have `owner pointers' to do their job. o Make our FSM understand LCPs that are always ST_OPENED (with a minimum code that != 1). o Send FSM code rejects for invalid codes. o Make our bundle fsm_parent deal with multiple links. o Make timer diagnostics pretty and allow access via ~t in `term' mode (not just when logging debug) and `show timers'. Only show timers every second in debug mode, otherwise we get too many diagnostics to be useful (we probably still do). Also, don't restrict ~m in term mode to depend on debug logging. o Rationalise our bundles' phases. o Create struct mp (multilink protocol). This is both an NCP and a type of struct link. It feeds off other NCPs for output, passing fragmented packets into the queues of available datalinks. It also gets PROTO_MP input, reassembles the fragments into ppp frames, and passes them back to the HDLC layer that the fragments were passed from. ** It's not yet possible to enter multilink mode :-( ** o Add `set weight' (requires context) for deciding on a links weighting in multilink mode. Weighting is simplistic (and probably badly implemented) for now. o Remove the function pointers in struct link. They ended up only applying to physical links. o Configure our tun device with an MTU equal to the MRU from struct mp's LCP and a speed equal to the sum of our link speeds. o `show {lcp,ccp,proto}' and `set deflate' now have optional context and use ChooseLink() to decide on which `struct link' to use. This allows behaviour as before when in non-multilink mode, and allows access to the MP logical link in multilink mode. o Ignore reconnect and redial values when in -direct mode and when cleaning up. Always redial when in -ddial or -dedicated mode (unless cleaning up). o Tell our links to `staydown' when we close them due to a signal. o Remove remaining `#ifdef SIGALRM's (ppp doesn't function without alarms). o Don't bother strdup()ing our physical link name. o Various other cosmetic changes.
1998-04-03 19:21:56 +00:00
fsm_Init(struct fsm *fp, const char *name, u_short proto, int mincode,
int maxcode, int maxcfg, int LogLevel, struct bundle *bundle,
struct link *l, const struct fsm_parent *parent,
struct fsm_callbacks *fn, const char *timer_names[3])
{
fp->name = name;
fp->proto = proto;
o Move struct lcp and struct ccp into struct link. o Remove bundle2lcp(), bundle2ccp() and bundle2link(). They're too resource-hungry and we have `owner pointers' to do their job. o Make our FSM understand LCPs that are always ST_OPENED (with a minimum code that != 1). o Send FSM code rejects for invalid codes. o Make our bundle fsm_parent deal with multiple links. o Make timer diagnostics pretty and allow access via ~t in `term' mode (not just when logging debug) and `show timers'. Only show timers every second in debug mode, otherwise we get too many diagnostics to be useful (we probably still do). Also, don't restrict ~m in term mode to depend on debug logging. o Rationalise our bundles' phases. o Create struct mp (multilink protocol). This is both an NCP and a type of struct link. It feeds off other NCPs for output, passing fragmented packets into the queues of available datalinks. It also gets PROTO_MP input, reassembles the fragments into ppp frames, and passes them back to the HDLC layer that the fragments were passed from. ** It's not yet possible to enter multilink mode :-( ** o Add `set weight' (requires context) for deciding on a links weighting in multilink mode. Weighting is simplistic (and probably badly implemented) for now. o Remove the function pointers in struct link. They ended up only applying to physical links. o Configure our tun device with an MTU equal to the MRU from struct mp's LCP and a speed equal to the sum of our link speeds. o `show {lcp,ccp,proto}' and `set deflate' now have optional context and use ChooseLink() to decide on which `struct link' to use. This allows behaviour as before when in non-multilink mode, and allows access to the MP logical link in multilink mode. o Ignore reconnect and redial values when in -direct mode and when cleaning up. Always redial when in -ddial or -dedicated mode (unless cleaning up). o Tell our links to `staydown' when we close them due to a signal. o Remove remaining `#ifdef SIGALRM's (ppp doesn't function without alarms). o Don't bother strdup()ing our physical link name. o Various other cosmetic changes.
1998-04-03 19:21:56 +00:00
fp->min_code = mincode;
fp->max_code = maxcode;
o Move struct lcp and struct ccp into struct link. o Remove bundle2lcp(), bundle2ccp() and bundle2link(). They're too resource-hungry and we have `owner pointers' to do their job. o Make our FSM understand LCPs that are always ST_OPENED (with a minimum code that != 1). o Send FSM code rejects for invalid codes. o Make our bundle fsm_parent deal with multiple links. o Make timer diagnostics pretty and allow access via ~t in `term' mode (not just when logging debug) and `show timers'. Only show timers every second in debug mode, otherwise we get too many diagnostics to be useful (we probably still do). Also, don't restrict ~m in term mode to depend on debug logging. o Rationalise our bundles' phases. o Create struct mp (multilink protocol). This is both an NCP and a type of struct link. It feeds off other NCPs for output, passing fragmented packets into the queues of available datalinks. It also gets PROTO_MP input, reassembles the fragments into ppp frames, and passes them back to the HDLC layer that the fragments were passed from. ** It's not yet possible to enter multilink mode :-( ** o Add `set weight' (requires context) for deciding on a links weighting in multilink mode. Weighting is simplistic (and probably badly implemented) for now. o Remove the function pointers in struct link. They ended up only applying to physical links. o Configure our tun device with an MTU equal to the MRU from struct mp's LCP and a speed equal to the sum of our link speeds. o `show {lcp,ccp,proto}' and `set deflate' now have optional context and use ChooseLink() to decide on which `struct link' to use. This allows behaviour as before when in non-multilink mode, and allows access to the MP logical link in multilink mode. o Ignore reconnect and redial values when in -direct mode and when cleaning up. Always redial when in -ddial or -dedicated mode (unless cleaning up). o Tell our links to `staydown' when we close them due to a signal. o Remove remaining `#ifdef SIGALRM's (ppp doesn't function without alarms). o Don't bother strdup()ing our physical link name. o Various other cosmetic changes.
1998-04-03 19:21:56 +00:00
fp->state = fp->min_code > CODE_TERMACK ? ST_OPENED : ST_INITIAL;
fp->reqid = 1;
fp->restart = 1;
fp->maxconfig = maxcfg;
memset(&fp->FsmTimer, '\0', sizeof fp->FsmTimer);
memset(&fp->OpenTimer, '\0', sizeof fp->OpenTimer);
memset(&fp->StoppedTimer, '\0', sizeof fp->StoppedTimer);
fp->LogLevel = LogLevel;
fp->link = l;
fp->bundle = bundle;
fp->parent = parent;
fp->fn = fn;
o Move struct lcp and struct ccp into struct link. o Remove bundle2lcp(), bundle2ccp() and bundle2link(). They're too resource-hungry and we have `owner pointers' to do their job. o Make our FSM understand LCPs that are always ST_OPENED (with a minimum code that != 1). o Send FSM code rejects for invalid codes. o Make our bundle fsm_parent deal with multiple links. o Make timer diagnostics pretty and allow access via ~t in `term' mode (not just when logging debug) and `show timers'. Only show timers every second in debug mode, otherwise we get too many diagnostics to be useful (we probably still do). Also, don't restrict ~m in term mode to depend on debug logging. o Rationalise our bundles' phases. o Create struct mp (multilink protocol). This is both an NCP and a type of struct link. It feeds off other NCPs for output, passing fragmented packets into the queues of available datalinks. It also gets PROTO_MP input, reassembles the fragments into ppp frames, and passes them back to the HDLC layer that the fragments were passed from. ** It's not yet possible to enter multilink mode :-( ** o Add `set weight' (requires context) for deciding on a links weighting in multilink mode. Weighting is simplistic (and probably badly implemented) for now. o Remove the function pointers in struct link. They ended up only applying to physical links. o Configure our tun device with an MTU equal to the MRU from struct mp's LCP and a speed equal to the sum of our link speeds. o `show {lcp,ccp,proto}' and `set deflate' now have optional context and use ChooseLink() to decide on which `struct link' to use. This allows behaviour as before when in non-multilink mode, and allows access to the MP logical link in multilink mode. o Ignore reconnect and redial values when in -direct mode and when cleaning up. Always redial when in -ddial or -dedicated mode (unless cleaning up). o Tell our links to `staydown' when we close them due to a signal. o Remove remaining `#ifdef SIGALRM's (ppp doesn't function without alarms). o Don't bother strdup()ing our physical link name. o Various other cosmetic changes.
1998-04-03 19:21:56 +00:00
fp->FsmTimer.name = timer_names[0];
fp->OpenTimer.name = timer_names[1];
fp->StoppedTimer.name = timer_names[2];
}
static void
NewState(struct fsm * fp, int new)
{
LogPrintf(fp->LogLevel, "State change %s --> %s\n",
State2Nam(fp->state), State2Nam(new));
if (fp->state == ST_STOPPED && fp->StoppedTimer.state == TIMER_RUNNING)
StopTimer(&fp->StoppedTimer);
fp->state = new;
if ((new >= ST_INITIAL && new <= ST_STOPPED) || (new == ST_OPENED)) {
StopTimer(&fp->FsmTimer);
if (new == ST_STOPPED && fp->StoppedTimer.load) {
1998-04-19 15:24:50 +00:00
StopTimer(&fp->StoppedTimer);
fp->StoppedTimer.func = StoppedTimeout;
fp->StoppedTimer.arg = (void *) fp;
StartTimer(&fp->StoppedTimer);
}
}
}
void
FsmOutput(struct fsm *fp, u_int code, u_int id, u_char *ptr, int count)
{
int plen;
struct fsmheader lh;
struct mbuf *bp;
if (LogIsKept(fp->LogLevel)) {
LogPrintf(fp->LogLevel, "Send%s(%d) state = %s\n", Code2Nam(code),
id, State2Nam(fp->state));
switch (code) {
case CODE_CONFIGREQ:
case CODE_CONFIGACK:
case CODE_CONFIGREJ:
case CODE_CONFIGNAK:
(*fp->fn->DecodeConfig)(fp, ptr, count, MODE_NOP, NULL);
if (count < sizeof(struct fsmconfig))
LogPrintf(fp->LogLevel, " [EMPTY]\n");
break;
}
}
plen = sizeof(struct fsmheader) + count;
lh.code = code;
lh.id = id;
lh.length = htons(plen);
bp = mballoc(plen, MB_FSM);
memcpy(MBUF_CTOP(bp), &lh, sizeof(struct fsmheader));
if (count)
memcpy(MBUF_CTOP(bp) + sizeof(struct fsmheader), ptr, count);
LogDumpBp(LogDEBUG, "FsmOutput", bp);
HdlcOutput(fp->link, PRI_LINK, fp->proto, bp);
}
static void
FsmOpenNow(void *v)
{
struct fsm *fp = (struct fsm *)v;
StopTimer(&fp->OpenTimer);
if (fp->state <= ST_STOPPED) {
FsmInitRestartCounter(fp);
FsmSendConfigReq(fp);
NewState(fp, ST_REQSENT);
}
}
void
FsmOpen(struct fsm * fp)
{
switch (fp->state) {
case ST_INITIAL:
NewState(fp, ST_STARTING);
(*fp->fn->LayerStart)(fp);
(*fp->parent->LayerStart)(fp->parent->object, fp);
break;
case ST_CLOSED:
if (fp->open_mode == OPEN_PASSIVE) {
NewState(fp, ST_STOPPED);
} else if (fp->open_mode > 0) {
if (fp->open_mode > 1)
LogPrintf(LogPHASE, "Entering STOPPED state for %d seconds\n",
fp->open_mode);
NewState(fp, ST_STOPPED);
1998-04-19 15:24:50 +00:00
StopTimer(&fp->OpenTimer);
fp->OpenTimer.load = fp->open_mode * SECTICKS;
fp->OpenTimer.func = FsmOpenNow;
fp->OpenTimer.arg = (void *)fp;
StartTimer(&fp->OpenTimer);
} else
FsmOpenNow(fp);
break;
case ST_STOPPED: /* XXX: restart option */
case ST_REQSENT:
case ST_ACKRCVD:
case ST_ACKSENT:
case ST_OPENED: /* XXX: restart option */
break;
case ST_CLOSING: /* XXX: restart option */
case ST_STOPPING: /* XXX: restart option */
NewState(fp, ST_STOPPING);
break;
}
}
void
FsmUp(struct fsm * fp)
{
switch (fp->state) {
case ST_INITIAL:
NewState(fp, ST_CLOSED);
break;
case ST_STARTING:
FsmInitRestartCounter(fp);
FsmSendConfigReq(fp);
NewState(fp, ST_REQSENT);
break;
default:
LogPrintf(fp->LogLevel, "Oops, Up at %s\n", State2Nam(fp->state));
break;
}
}
void
FsmDown(struct fsm *fp)
{
switch (fp->state) {
case ST_CLOSED:
NewState(fp, ST_INITIAL);
break;
case ST_CLOSING:
(*fp->fn->LayerFinish)(fp);
NewState(fp, ST_INITIAL);
(*fp->parent->LayerFinish)(fp->parent->object, fp);
break;
case ST_STOPPED:
NewState(fp, ST_STARTING);
(*fp->fn->LayerStart)(fp);
(*fp->parent->LayerStart)(fp->parent->object, fp);
break;
case ST_STOPPING:
case ST_REQSENT:
case ST_ACKRCVD:
case ST_ACKSENT:
NewState(fp, ST_STARTING);
break;
case ST_OPENED:
(*fp->fn->LayerDown)(fp);
NewState(fp, ST_STARTING);
(*fp->parent->LayerDown)(fp->parent->object, fp);
break;
}
}
void
FsmClose(struct fsm *fp)
{
switch (fp->state) {
case ST_STARTING:
(*fp->fn->LayerFinish)(fp);
NewState(fp, ST_INITIAL);
(*fp->parent->LayerFinish)(fp->parent->object, fp);
break;
case ST_STOPPED:
NewState(fp, ST_CLOSED);
break;
case ST_STOPPING:
NewState(fp, ST_CLOSING);
break;
case ST_OPENED:
(*fp->fn->LayerDown)(fp);
FsmInitRestartCounter(fp);
FsmSendTerminateReq(fp);
NewState(fp, ST_CLOSING);
(*fp->parent->LayerDown)(fp->parent->object, fp);
break;
case ST_REQSENT:
case ST_ACKRCVD:
case ST_ACKSENT:
FsmInitRestartCounter(fp);
FsmSendTerminateReq(fp);
NewState(fp, ST_CLOSING);
break;
}
}
/*
* Send functions
*/
static void
FsmSendConfigReq(struct fsm * fp)
{
if (--fp->maxconfig > 0) {
(*fp->fn->SendConfigReq)(fp);
StartTimer(&fp->FsmTimer); /* Start restart timer */
fp->restart--; /* Decrement restart counter */
} else {
FsmClose(fp);
}
}
static void
FsmSendTerminateReq(struct fsm *fp)
{
FsmOutput(fp, CODE_TERMREQ, fp->reqid, NULL, 0);
(*fp->fn->SentTerminateReq)(fp);
StartTimer(&fp->FsmTimer); /* Start restart timer */
fp->restart--; /* Decrement restart counter */
}
/*
* Timeout actions
*/
static void
FsmTimeout(void *v)
{
struct fsm *fp = (struct fsm *)v;
if (fp->restart) {
switch (fp->state) {
case ST_CLOSING:
case ST_STOPPING:
FsmSendTerminateReq(fp);
break;
case ST_REQSENT:
case ST_ACKSENT:
FsmSendConfigReq(fp);
break;
case ST_ACKRCVD:
FsmSendConfigReq(fp);
NewState(fp, ST_REQSENT);
break;
}
StartTimer(&fp->FsmTimer);
} else {
switch (fp->state) {
case ST_CLOSING:
(*fp->fn->LayerFinish)(fp);
NewState(fp, ST_CLOSED);
(*fp->parent->LayerFinish)(fp->parent->object, fp);
break;
case ST_STOPPING:
(*fp->fn->LayerFinish)(fp);
NewState(fp, ST_STOPPED);
(*fp->parent->LayerFinish)(fp->parent->object, fp);
break;
case ST_REQSENT: /* XXX: 3p */
case ST_ACKSENT:
case ST_ACKRCVD:
(*fp->fn->LayerFinish)(fp);
NewState(fp, ST_STOPPED);
(*fp->parent->LayerFinish)(fp->parent->object, fp);
break;
}
}
}
static void
FsmInitRestartCounter(struct fsm * fp)
{
StopTimer(&fp->FsmTimer);
fp->FsmTimer.func = FsmTimeout;
fp->FsmTimer.arg = (void *) fp;
(*fp->fn->InitRestartCounter)(fp);
}
/*
* Actions when receive packets
*/
static void
FsmRecvConfigReq(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp)
/* RCR */
{
1998-03-13 21:08:05 +00:00
struct fsm_decode dec;
int plen, flen;
int ackaction = 0;
plen = plength(bp);
flen = ntohs(lhp->length) - sizeof *lhp;
if (plen < flen) {
LogPrintf(LogERROR, "FsmRecvConfigReq: plen (%d) < flen (%d)\n",
plen, flen);
pfree(bp);
return;
}
/*
* Check and process easy case
*/
switch (fp->state) {
case ST_INITIAL:
case ST_STARTING:
LogPrintf(fp->LogLevel, "Oops, RCR in %s.\n", State2Nam(fp->state));
pfree(bp);
return;
case ST_CLOSED:
(*fp->fn->SendTerminateAck)(fp, lhp->id);
pfree(bp);
return;
case ST_CLOSING:
LogPrintf(fp->LogLevel, "Error: Got ConfigReq while state = %d\n",
fp->state);
case ST_STOPPING:
pfree(bp);
return;
}
1998-03-13 21:08:05 +00:00
dec.ackend = dec.ack;
dec.nakend = dec.nak;
dec.rejend = dec.rej;
(*fp->fn->DecodeConfig)(fp, MBUF_CTOP(bp), flen, MODE_REQ, &dec);
if (flen < sizeof(struct fsmconfig))
LogPrintf(fp->LogLevel, " [EMPTY]\n");
1998-03-13 21:08:05 +00:00
if (dec.nakend == dec.nak && dec.rejend == dec.rej)
ackaction = 1;
switch (fp->state) {
case ST_OPENED:
(*fp->fn->LayerDown)(fp);
FsmSendConfigReq(fp);
(*fp->parent->LayerDown)(fp->parent->object, fp);
break;
case ST_STOPPED:
FsmInitRestartCounter(fp);
FsmSendConfigReq(fp);
break;
}
1998-03-13 21:08:05 +00:00
if (dec.rejend != dec.rej)
FsmOutput(fp, CODE_CONFIGREJ, lhp->id, dec.rej, dec.rejend - dec.rej);
1998-03-13 21:08:05 +00:00
if (dec.nakend != dec.nak)
FsmOutput(fp, CODE_CONFIGNAK, lhp->id, dec.nak, dec.nakend - dec.nak);
if (ackaction)
FsmOutput(fp, CODE_CONFIGACK, lhp->id, dec.ack, dec.ackend - dec.ack);
switch (fp->state) {
case ST_OPENED:
case ST_STOPPED:
if (ackaction)
NewState(fp, ST_ACKSENT);
else
NewState(fp, ST_REQSENT);
break;
case ST_REQSENT:
if (ackaction)
NewState(fp, ST_ACKSENT);
break;
case ST_ACKRCVD:
if (ackaction) {
NewState(fp, ST_OPENED);
(*fp->fn->LayerUp)(fp);
(*fp->parent->LayerUp)(fp->parent->object, fp);
}
break;
case ST_ACKSENT:
if (!ackaction)
NewState(fp, ST_REQSENT);
break;
}
pfree(bp);
}
static void
FsmRecvConfigAck(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp)
/* RCA */
{
switch (fp->state) {
case ST_CLOSED:
case ST_STOPPED:
(*fp->fn->SendTerminateAck)(fp, lhp->id);
break;
case ST_CLOSING:
case ST_STOPPING:
break;
case ST_REQSENT:
FsmInitRestartCounter(fp);
NewState(fp, ST_ACKRCVD);
break;
case ST_ACKRCVD:
FsmSendConfigReq(fp);
NewState(fp, ST_REQSENT);
break;
case ST_ACKSENT:
FsmInitRestartCounter(fp);
NewState(fp, ST_OPENED);
(*fp->fn->LayerUp)(fp);
(*fp->parent->LayerUp)(fp->parent->object, fp);
break;
case ST_OPENED:
(*fp->fn->LayerDown)(fp);
FsmSendConfigReq(fp);
NewState(fp, ST_REQSENT);
(*fp->parent->LayerDown)(fp->parent->object, fp);
break;
}
pfree(bp);
}
static void
FsmRecvConfigNak(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp)
/* RCN */
{
1998-03-13 21:08:05 +00:00
struct fsm_decode dec;
int plen, flen;
plen = plength(bp);
flen = ntohs(lhp->length) - sizeof *lhp;
if (plen < flen) {
pfree(bp);
return;
}
/*
* Check and process easy case
*/
switch (fp->state) {
case ST_INITIAL:
case ST_STARTING:
LogPrintf(fp->LogLevel, "Oops, RCN in %s.\n", State2Nam(fp->state));
pfree(bp);
return;
case ST_CLOSED:
case ST_STOPPED:
(*fp->fn->SendTerminateAck)(fp, lhp->id);
pfree(bp);
return;
case ST_CLOSING:
case ST_STOPPING:
pfree(bp);
return;
}
1998-03-13 21:08:05 +00:00
dec.ackend = dec.ack;
dec.nakend = dec.nak;
dec.rejend = dec.rej;
(*fp->fn->DecodeConfig)(fp, MBUF_CTOP(bp), flen, MODE_NAK, &dec);
if (flen < sizeof(struct fsmconfig))
LogPrintf(fp->LogLevel, " [EMPTY]\n");
switch (fp->state) {
case ST_REQSENT:
case ST_ACKSENT:
FsmInitRestartCounter(fp);
FsmSendConfigReq(fp);
break;
case ST_OPENED:
(*fp->fn->LayerDown)(fp);
FsmSendConfigReq(fp);
NewState(fp, ST_REQSENT);
(*fp->parent->LayerDown)(fp->parent->object, fp);
break;
case ST_ACKRCVD:
FsmSendConfigReq(fp);
NewState(fp, ST_REQSENT);
break;
}
pfree(bp);
}
static void
FsmRecvTermReq(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp)
/* RTR */
{
switch (fp->state) {
case ST_INITIAL:
case ST_STARTING:
LogPrintf(fp->LogLevel, "Oops, RTR in %s\n", State2Nam(fp->state));
break;
case ST_CLOSED:
case ST_STOPPED:
case ST_CLOSING:
case ST_STOPPING:
case ST_REQSENT:
(*fp->fn->SendTerminateAck)(fp, lhp->id);
break;
case ST_ACKRCVD:
case ST_ACKSENT:
(*fp->fn->SendTerminateAck)(fp, lhp->id);
NewState(fp, ST_REQSENT);
break;
case ST_OPENED:
(*fp->fn->LayerDown)(fp);
(*fp->fn->SendTerminateAck)(fp, lhp->id);
StartTimer(&fp->FsmTimer); /* Start restart timer */
fp->restart = 0;
NewState(fp, ST_STOPPING);
(*fp->parent->LayerDown)(fp->parent->object, fp);
break;
}
pfree(bp);
}
static void
FsmRecvTermAck(struct fsm * fp, struct fsmheader * lhp, struct mbuf * bp)
/* RTA */
{
switch (fp->state) {
case ST_CLOSING:
(*fp->fn->LayerFinish)(fp);
NewState(fp, ST_CLOSED);
(*fp->parent->LayerFinish)(fp->parent->object, fp);
break;
case ST_STOPPING:
(*fp->fn->LayerFinish)(fp);
NewState(fp, ST_STOPPED);
(*fp->parent->LayerFinish)(fp->parent->object, fp);
break;
case ST_ACKRCVD:
NewState(fp, ST_REQSENT);
break;
case ST_OPENED:
(*fp->fn->LayerDown)(fp);
FsmSendConfigReq(fp);
NewState(fp, ST_REQSENT);
(*fp->parent->LayerDown)(fp->parent->object, fp);
break;
}
pfree(bp);
}
static void
FsmRecvConfigRej(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp)
/* RCJ */
{
1998-03-13 21:08:05 +00:00
struct fsm_decode dec;
int plen, flen;
plen = plength(bp);
flen = ntohs(lhp->length) - sizeof *lhp;
if (plen < flen) {
pfree(bp);
return;
}
/*
* Check and process easy case
*/
switch (fp->state) {
case ST_INITIAL:
case ST_STARTING:
LogPrintf(fp->LogLevel, "Oops, RCJ in %s.\n", State2Nam(fp->state));
pfree(bp);
return;
case ST_CLOSED:
case ST_STOPPED:
(*fp->fn->SendTerminateAck)(fp, lhp->id);
pfree(bp);
return;
case ST_CLOSING:
case ST_STOPPING:
pfree(bp);
return;
}
1998-03-13 21:08:05 +00:00
dec.ackend = dec.ack;
dec.nakend = dec.nak;
dec.rejend = dec.rej;
(*fp->fn->DecodeConfig)(fp, MBUF_CTOP(bp), flen, MODE_REJ, &dec);
if (flen < sizeof(struct fsmconfig))
LogPrintf(fp->LogLevel, " [EMPTY]\n");
switch (fp->state) {
case ST_REQSENT:
case ST_ACKSENT:
FsmInitRestartCounter(fp);
FsmSendConfigReq(fp);
break;
case ST_OPENED:
(*fp->fn->LayerDown)(fp);
FsmSendConfigReq(fp);
NewState(fp, ST_REQSENT);
(*fp->parent->LayerDown)(fp->parent->object, fp);
break;
case ST_ACKRCVD:
FsmSendConfigReq(fp);
NewState(fp, ST_REQSENT);
break;
}
pfree(bp);
}
static void
FsmRecvCodeRej(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp)
{
pfree(bp);
}
static void
FsmRecvProtoRej(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp)
{
struct physical *p = link2physical(fp->link);
u_short *sp, proto;
sp = (u_short *) MBUF_CTOP(bp);
proto = ntohs(*sp);
LogPrintf(fp->LogLevel, "-- Protocol 0x%04x (%s) was rejected.\n",
proto, hdlc_Protocol2Nam(proto));
switch (proto) {
case PROTO_LQR:
if (p)
StopLqr(p, LQM_LQR);
else
LogPrintf(LogERROR, "FsmRecvProtoRej: Not a physical link !\n");
break;
case PROTO_CCP:
if (fp->proto == PROTO_LCP) {
o Move struct lcp and struct ccp into struct link. o Remove bundle2lcp(), bundle2ccp() and bundle2link(). They're too resource-hungry and we have `owner pointers' to do their job. o Make our FSM understand LCPs that are always ST_OPENED (with a minimum code that != 1). o Send FSM code rejects for invalid codes. o Make our bundle fsm_parent deal with multiple links. o Make timer diagnostics pretty and allow access via ~t in `term' mode (not just when logging debug) and `show timers'. Only show timers every second in debug mode, otherwise we get too many diagnostics to be useful (we probably still do). Also, don't restrict ~m in term mode to depend on debug logging. o Rationalise our bundles' phases. o Create struct mp (multilink protocol). This is both an NCP and a type of struct link. It feeds off other NCPs for output, passing fragmented packets into the queues of available datalinks. It also gets PROTO_MP input, reassembles the fragments into ppp frames, and passes them back to the HDLC layer that the fragments were passed from. ** It's not yet possible to enter multilink mode :-( ** o Add `set weight' (requires context) for deciding on a links weighting in multilink mode. Weighting is simplistic (and probably badly implemented) for now. o Remove the function pointers in struct link. They ended up only applying to physical links. o Configure our tun device with an MTU equal to the MRU from struct mp's LCP and a speed equal to the sum of our link speeds. o `show {lcp,ccp,proto}' and `set deflate' now have optional context and use ChooseLink() to decide on which `struct link' to use. This allows behaviour as before when in non-multilink mode, and allows access to the MP logical link in multilink mode. o Ignore reconnect and redial values when in -direct mode and when cleaning up. Always redial when in -ddial or -dedicated mode (unless cleaning up). o Tell our links to `staydown' when we close them due to a signal. o Remove remaining `#ifdef SIGALRM's (ppp doesn't function without alarms). o Don't bother strdup()ing our physical link name. o Various other cosmetic changes.
1998-04-03 19:21:56 +00:00
fp = &fp->link->ccp.fsm;
(*fp->fn->LayerFinish)(fp);
switch (fp->state) {
case ST_CLOSED:
case ST_CLOSING:
NewState(fp, ST_CLOSED);
default:
NewState(fp, ST_STOPPED);
break;
}
(*fp->parent->LayerFinish)(fp->parent->object, fp);
}
break;
case PROTO_MP:
if (fp->proto == PROTO_LCP) {
struct lcp *lcp = fsm2lcp(fp);
if (lcp->want_mrru && lcp->his_mrru) {
LogPrintf(LogPHASE, "MP protocol reject is fatal !\n");
FsmClose(fp);
}
}
break;
}
pfree(bp);
}
static void
FsmRecvEchoReq(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp)
{
struct lcp *lcp = fsm2lcp(fp);
u_char *cp;
u_int32_t magic;
if (lcp) {
cp = MBUF_CTOP(bp);
magic = ntohl(*(u_int32_t *)cp);
if (magic != lcp->his_magic) {
LogPrintf(LogERROR, "RecvEchoReq: his magic is bad!!\n");
/* XXX: We should send terminate request */
}
if (fp->state == ST_OPENED) {
*(u_int32_t *)cp = htonl(lcp->want_magic); /* local magic */
FsmOutput(fp, CODE_ECHOREP, lhp->id, cp, plength(bp));
}
}
pfree(bp);
}
static void
FsmRecvEchoRep(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp)
{
struct lcp *lcp = fsm2lcp(fp);
u_int32_t magic;
if (lcp) {
magic = ntohl(*(u_int32_t *)MBUF_CTOP(bp));
/* Tolerate echo replies with either magic number */
if (magic != 0 && magic != lcp->his_magic && magic != lcp->want_magic) {
LogPrintf(LogWARN,
"RecvEchoRep: Bad magic: expected 0x%08x, got: 0x%08x\n",
lcp->his_magic, magic);
/*
* XXX: We should send terminate request. But poor implementations may
* die as a result.
*/
}
RecvEchoLqr(fp, bp);
}
pfree(bp);
}
static void
FsmRecvDiscReq(struct fsm * fp, struct fsmheader * lhp, struct mbuf * bp)
{
pfree(bp);
}
static void
FsmRecvIdent(struct fsm * fp, struct fsmheader * lhp, struct mbuf * bp)
{
pfree(bp);
}
static void
FsmRecvTimeRemain(struct fsm * fp, struct fsmheader * lhp, struct mbuf * bp)
{
pfree(bp);
}
static void
FsmRecvResetReq(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp)
{
(*fp->fn->RecvResetReq)(fp);
/*
* All sendable compressed packets are queued in the PRI_NORMAL modem
* output queue.... dump 'em to the priority queue so that they arrive
* at the peer before our ResetAck.
*/
link_SequenceQueue(fp->link);
FsmOutput(fp, CODE_RESETACK, lhp->id, NULL, 0);
pfree(bp);
}
static void
FsmRecvResetAck(struct fsm *fp, struct fsmheader *lhp, struct mbuf *bp)
{
(*fp->fn->RecvResetAck)(fp, lhp->id);
pfree(bp);
}
void
FsmInput(struct fsm *fp, struct mbuf *bp)
{
int len;
struct fsmheader *lhp;
const struct fsmcodedesc *codep;
len = plength(bp);
if (len < sizeof(struct fsmheader)) {
pfree(bp);
return;
}
lhp = (struct fsmheader *) MBUF_CTOP(bp);
o Move struct lcp and struct ccp into struct link. o Remove bundle2lcp(), bundle2ccp() and bundle2link(). They're too resource-hungry and we have `owner pointers' to do their job. o Make our FSM understand LCPs that are always ST_OPENED (with a minimum code that != 1). o Send FSM code rejects for invalid codes. o Make our bundle fsm_parent deal with multiple links. o Make timer diagnostics pretty and allow access via ~t in `term' mode (not just when logging debug) and `show timers'. Only show timers every second in debug mode, otherwise we get too many diagnostics to be useful (we probably still do). Also, don't restrict ~m in term mode to depend on debug logging. o Rationalise our bundles' phases. o Create struct mp (multilink protocol). This is both an NCP and a type of struct link. It feeds off other NCPs for output, passing fragmented packets into the queues of available datalinks. It also gets PROTO_MP input, reassembles the fragments into ppp frames, and passes them back to the HDLC layer that the fragments were passed from. ** It's not yet possible to enter multilink mode :-( ** o Add `set weight' (requires context) for deciding on a links weighting in multilink mode. Weighting is simplistic (and probably badly implemented) for now. o Remove the function pointers in struct link. They ended up only applying to physical links. o Configure our tun device with an MTU equal to the MRU from struct mp's LCP and a speed equal to the sum of our link speeds. o `show {lcp,ccp,proto}' and `set deflate' now have optional context and use ChooseLink() to decide on which `struct link' to use. This allows behaviour as before when in non-multilink mode, and allows access to the MP logical link in multilink mode. o Ignore reconnect and redial values when in -direct mode and when cleaning up. Always redial when in -ddial or -dedicated mode (unless cleaning up). o Tell our links to `staydown' when we close them due to a signal. o Remove remaining `#ifdef SIGALRM's (ppp doesn't function without alarms). o Don't bother strdup()ing our physical link name. o Various other cosmetic changes.
1998-04-03 19:21:56 +00:00
if (lhp->code < fp->min_code || lhp->code > fp->max_code ||
lhp->code > sizeof FsmCodes / sizeof *FsmCodes) {
o Move struct lcp and struct ccp into struct link. o Remove bundle2lcp(), bundle2ccp() and bundle2link(). They're too resource-hungry and we have `owner pointers' to do their job. o Make our FSM understand LCPs that are always ST_OPENED (with a minimum code that != 1). o Send FSM code rejects for invalid codes. o Make our bundle fsm_parent deal with multiple links. o Make timer diagnostics pretty and allow access via ~t in `term' mode (not just when logging debug) and `show timers'. Only show timers every second in debug mode, otherwise we get too many diagnostics to be useful (we probably still do). Also, don't restrict ~m in term mode to depend on debug logging. o Rationalise our bundles' phases. o Create struct mp (multilink protocol). This is both an NCP and a type of struct link. It feeds off other NCPs for output, passing fragmented packets into the queues of available datalinks. It also gets PROTO_MP input, reassembles the fragments into ppp frames, and passes them back to the HDLC layer that the fragments were passed from. ** It's not yet possible to enter multilink mode :-( ** o Add `set weight' (requires context) for deciding on a links weighting in multilink mode. Weighting is simplistic (and probably badly implemented) for now. o Remove the function pointers in struct link. They ended up only applying to physical links. o Configure our tun device with an MTU equal to the MRU from struct mp's LCP and a speed equal to the sum of our link speeds. o `show {lcp,ccp,proto}' and `set deflate' now have optional context and use ChooseLink() to decide on which `struct link' to use. This allows behaviour as before when in non-multilink mode, and allows access to the MP logical link in multilink mode. o Ignore reconnect and redial values when in -direct mode and when cleaning up. Always redial when in -ddial or -dedicated mode (unless cleaning up). o Tell our links to `staydown' when we close them due to a signal. o Remove remaining `#ifdef SIGALRM's (ppp doesn't function without alarms). o Don't bother strdup()ing our physical link name. o Various other cosmetic changes.
1998-04-03 19:21:56 +00:00
/*
* Use a private id. This is really a response-type packet, but we
* MUST send a unique id for each REQ....
*/
static u_char id;
FsmOutput(fp, CODE_CODEREJ, id++, MBUF_CTOP(bp), bp->cnt);
pfree(bp);
return;
}
bp->offset += sizeof(struct fsmheader);
bp->cnt -= sizeof(struct fsmheader);
codep = FsmCodes + lhp->code - 1;
if (lhp->id != fp->reqid && codep->check_reqid &&
Enabled(fp->bundle, OPT_IDCHECK)) {
LogPrintf(fp->LogLevel, "Recv%s(%d), dropped (expected %d)\n",
codep->name, lhp->id, fp->reqid);
return;
}
LogPrintf(fp->LogLevel, "Recv%s(%d) state = %s\n",
codep->name, lhp->id, State2Nam(fp->state));
if (LogIsKept(LogDEBUG))
LogMemory();
if (codep->inc_reqid && (lhp->id == fp->reqid ||
(!Enabled(fp->bundle, OPT_IDCHECK) && codep->check_reqid)))
fp->reqid++; /* That's the end of that ``exchange''.... */
(*codep->recv)(fp, lhp, bp);
if (LogIsKept(LogDEBUG))
LogMemory();
}
void
NullRecvResetReq(struct fsm *fp)
{
LogPrintf(fp->LogLevel, "Oops - received unexpected reset req\n");
}
void
NullRecvResetAck(struct fsm *fp, u_char id)
{
LogPrintf(fp->LogLevel, "Oops - received unexpected reset ack\n");
}