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Add custom renderer for poor man's cursor support for framebuffer console

This commit is contained in:
Oleksandr Tymoshenko 2012-12-28 00:55:43 +00:00
parent e37e7917f3
commit 142043670b
Notes: svn2git 2020-12-20 02:59:44 +00:00
svn path=/head/; revision=244755

View File

@ -194,6 +194,12 @@ static struct argb versatilefb_palette[16] = {
{0x00, 0xff, 0xff, 0xff}
};
/* mouse pointer from dev/syscons/scgfbrndr.c */
static u_char mouse_pointer[16] = {
0x00, 0x40, 0x60, 0x70, 0x78, 0x7c, 0x7e, 0x68,
0x0c, 0x0c, 0x06, 0x06, 0x00, 0x00, 0x00, 0x00
};
#define FB_WIDTH 640
#define FB_HEIGHT 480
#define FB_DEPTH 16
@ -450,10 +456,131 @@ static video_switch_t versatilefbvidsw = {
VIDEO_DRIVER(versatilefb, versatilefbvidsw, versatilefb_configure);
extern sc_rndr_sw_t txtrndrsw;
RENDERER(versatilefb, 0, txtrndrsw, gfb_set);
static vr_init_t clcdr_init;
static vr_clear_t clcdr_clear;
static vr_draw_border_t clcdr_draw_border;
static vr_draw_t clcdr_draw;
static vr_set_cursor_t clcdr_set_cursor;
static vr_draw_cursor_t clcdr_draw_cursor;
static vr_blink_cursor_t clcdr_blink_cursor;
static vr_set_mouse_t clcdr_set_mouse;
static vr_draw_mouse_t clcdr_draw_mouse;
/*
* We use our own renderer; this is because we must emulate a hardware
* cursor.
*/
static sc_rndr_sw_t clcdrend = {
clcdr_init,
clcdr_clear,
clcdr_draw_border,
clcdr_draw,
clcdr_set_cursor,
clcdr_draw_cursor,
clcdr_blink_cursor,
clcdr_set_mouse,
clcdr_draw_mouse
};
RENDERER(versatilefb, 0, clcdrend, gfb_set);
RENDERER_MODULE(versatilefb, gfb_set);
static void
clcdr_init(scr_stat* scp)
{
}
static void
clcdr_clear(scr_stat* scp, int c, int attr)
{
}
static void
clcdr_draw_border(scr_stat* scp, int color)
{
}
static void
clcdr_draw(scr_stat* scp, int from, int count, int flip)
{
video_adapter_t* adp = scp->sc->adp;
int i, c, a;
if (!flip) {
/* Normal printing */
vidd_puts(adp, from, (uint16_t*)sc_vtb_pointer(&scp->vtb, from), count);
} else {
/* This is for selections and such: invert the color attribute */
for (i = count; i-- > 0; ++from) {
c = sc_vtb_getc(&scp->vtb, from);
a = sc_vtb_geta(&scp->vtb, from) >> 8;
vidd_putc(adp, from, c, (a >> 4) | ((a & 0xf) << 4));
}
}
}
static void
clcdr_set_cursor(scr_stat* scp, int base, int height, int blink)
{
}
static void
clcdr_draw_cursor(scr_stat* scp, int off, int blink, int on, int flip)
{
video_adapter_t* adp = scp->sc->adp;
struct video_adapter_softc *sc;
int row, col;
uint8_t *addr;
int i,j;
sc = (struct video_adapter_softc *)adp;
if (scp->curs_attr.height <= 0)
return;
if (sc->fb_addr == 0)
return;
if (off >= adp->va_info.vi_width * adp->va_info.vi_height)
return;
/* calculate the coordinates in the video buffer */
row = (off / adp->va_info.vi_width) * adp->va_info.vi_cheight;
col = (off % adp->va_info.vi_width) * adp->va_info.vi_cwidth;
addr = (uint8_t *)sc->fb_addr
+ (row + sc->ymargin)*(sc->stride)
+ (sc->depth/8) * (col + sc->xmargin);
/* our cursor consists of simply inverting the char under it */
for (i = 0; i < adp->va_info.vi_cheight; i++) {
for (j = 0; j < adp->va_info.vi_cwidth; j++) {
addr[2*j] ^= 0xff;
addr[2*j + 1] ^= 0xff;
}
addr += sc->stride;
}
}
static void
clcdr_blink_cursor(scr_stat* scp, int at, int flip)
{
}
static void
clcdr_set_mouse(scr_stat* scp)
{
}
static void
clcdr_draw_mouse(scr_stat* scp, int x, int y, int on)
{
vidd_putm(scp->sc->adp, x, y, mouse_pointer, 0xffffffff, 16, 8);
}
static uint16_t versatilefb_static_window[ROW*COL];
extern u_char dflt_font_16[];
@ -629,6 +756,7 @@ versatilefb_read_hw_cursor(video_adapter_t *adp, int *col, int *row)
static int
versatilefb_set_hw_cursor(video_adapter_t *adp, int col, int row)
{
return (0);
}
@ -753,6 +881,9 @@ versatilefb_putc(video_adapter_t *adp, vm_offset_t off, uint8_t c, uint8_t a)
if (sc->fb_addr == 0)
return (0);
if (off >= adp->va_info.vi_width * adp->va_info.vi_height)
return (0);
row = (off / adp->va_info.vi_width) * adp->va_info.vi_cheight;
col = (off % adp->va_info.vi_width) * adp->va_info.vi_cwidth;
p = sc->font + c*VERSATILE_FONT_HEIGHT;