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Add a retrospective entry about how having installed a broken sed(1)
can cause build failures. Triggered by: too many questions on the -current
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svn2git
2020-12-20 02:59:44 +00:00
svn path=/head/; revision=116308
18
UPDATING
18
UPDATING
@ -17,6 +17,24 @@ NOTE TO PEOPLE WHO THINK THAT 5.0-CURRENT IS SLOW:
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developers choose to disable these features on build machines
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to maximize performance.
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20030613: [retrospective]
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There was a small window in which sed(1) was broken. If you
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happen to have sed(1) installed during that window, which is
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evidenced by an inability to build world with the failure
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given below, you need to manually build and install sed(1)
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(and only sed(1)) before doing anything else. This is a one-
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time snafu. Typical failure mode:
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In file included from /usr/src/contrib/binutils/bfd/targets.c:1092:
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targmatch.h:7:1: null character(s) ignored
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targmatch.h:12:1: null character(s) ignored
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targmatch.h:16:1: null character(s) ignored
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:
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The window of "sed(1)-uction" is from Wed Jun 4 15:31:55 2003 UTC
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to Thu Jun 5 12:10:19 2003 UTC (from rev 1.30 to rev 1.31 of
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usr.bin/sed/process.c).
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20030610:
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Remove deprecated locale names and transition period code
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for them, finishing switching to the new scheme. Check your
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