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mirror of https://git.FreeBSD.org/src.git synced 2025-01-20 15:43:16 +00:00

Nuke some stray files that stopped getting imported ages ago.

This commit is contained in:
Peter Wemm 2001-08-10 10:38:11 +00:00
parent 17fca17112
commit 7676d5c902
Notes: svn2git 2020-12-20 02:59:44 +00:00
svn path=/vendor/cvs/dist/; revision=81426
3 changed files with 0 additions and 392 deletions

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@ -1,97 +0,0 @@
#!/usr/bin/perl
# The version of the remote shell program on some Linuxes, at least,
# misuses GNU getopt in such a way that it plucks arguments to rsh
# that look like command-line switches from anywhere in rsh's
# arguments. This is the Wrong Thing to do, and causes older versions
# of CCVS to break.
# In addition, if we live behind a firewall and have to construct a
# "pipeline" of rshes through different machines in order to get to
# the outside world, each rshd along the way undoes the hard work CCVS
# does to put the command to be executed at the far end into a single
# argument. Sigh.
# This script is a very minimal wrapper to rsh which makes sure that
# the commands to be executed remotely are packed into a single
# argument before we call exec(). It works on the idea of a "proxy
# chain", which is a set of machines you go through to get to the CCVS
# server machine.
# Each host you go through before you reach the CCVS server machine
# should have a copy of this script somewhere (preferably accessible
# directly from your PATH envariable). In addition, each host you go
# through before you reach the firewall should have the CVS_PROXY_HOST
# envariable set to the next machine in the chain, and CVS_PROXY_USER
# set if necessary.
# This really isn't as complex as it sounds. Honest.
# Bryan O'Sullivan <bos@serpentine.com> April 1995
$usage = "usage: ccvs-rsh hostname [-l username] command [...]\n";
if ($#ARGV < 1) {
print STDERR $usage;
exit 1;
}
# Try to pick a sane version of the remote shell command to run. This
# only understands BSD and Linux machines; if your remote shell is
# called "remsh" under some System V (e.g. HP-SUX), you should edit
# the line manually to suit yourself.
$rsh = (-x "/usr/ucb/rsh") ? "/usr/ucb/rsh" : "/usr/bin/rsh";
# If you are not rshing directly to the CCVS server machine, make the
# following variable point at ccvs-rsh on the next machine in the
# proxy chain. If it's accessible through the PATH envariable, you
# can just set this to "ccvs-rsh".
$ccvs_rsh = "ccvs-rsh";
# There shouldn't be any user-serviceable parts beyond this point.
$host = $ARGV[0];
if ($ARGV[1] eq "-l") {
if ($#ARGV < 3) {
print STDERR $usage;
exit 1;
}
$user = $ARGV[2];
$cbase = 3;
} else {
$cbase = 1;
}
# You might think you shoul be able to do something like
# $command = join(' ', $ARGV[$cbase..$#ARGV]);
# to achieve the effect of the following block of code, but it doesn't
# work under Perl 4 on Linux, at least. Sigh.
$command = $ARGV[$cbase];
for ($cbase++; $cbase <= $#ARGV; $cbase++) {
$command .= " " . $ARGV[$cbase];
}
if (defined $ENV{"CVS_PROXY_HOST"}) {
$command = (defined $user)
? "$ccvs_rsh $host -l $user $command"
: "$ccvs_rsh $host $command";
if (defined $ENV{"CVS_PROXY_USER"}) {
exec ($rsh, $ENV{"CVS_PROXY_HOST"}, "-l", $ENV{"CVS_PROXY_USER"},
$command);
} else {
exec ($rsh, $ENV{"CVS_PROXY_HOST"}, $command);
}
} elsif (defined $user) {
exec ($rsh, $host, "-l", $user, $command);
} else {
if (defined $ENV{"CVS_PROXY_USER"}) {
exec ($rsh, $host, "-l", $ENV{"CVS_PROXY_USER"}, $command);
} else {
exec ($rsh, $host, $command);
}
}

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@ -1,107 +0,0 @@
/* This will develop into the inted-like program which
we may want to use for a server on Win95/NT. Right now
it is just a test program ("telnet foo 2401" and you'll
get a message). */
#include <winsock.h>
#include <stdio.h>
#include <io.h>
#include <process.h>
int
main ()
{
struct sockaddr_in sa;
SOCKET t;
SOCKET s;
WSADATA data;
if (WSAStartup (MAKEWORD (1, 1), &data))
{
fprintf (stderr, "cvs: unable to initialize winsock\n");
exit (1);
}
t = socket (PF_INET, SOCK_STREAM, 0);
if (t == INVALID_SOCKET)
{
printf ("Error in socket(): %d\n", WSAGetLastError ());
exit (1);
}
sa.sin_family = AF_INET;
sa.sin_addr.s_addr = INADDR_ANY;
sa.sin_port = htons (2401);
if (bind (t, (struct sockaddr *) &sa, sizeof (sa)) != 0)
{
printf ("Cannot bind(): %d\n", WSAGetLastError ());
exit (1);
}
if (listen (t, 1) != 0)
{
printf ("Cannot listen(): %d\n", WSAGetLastError ());
exit (1);
}
while (1)
{
int sasize = sizeof (sa);
#if 0
int save_stdin, save_stdout;
#endif
s = accept (t, (struct sockaddr *) &sa, &sasize);
if (s == INVALID_SOCKET)
{
printf ("Cannot accept(): %d\n", WSAGetLastError ());
exit (1);
}
#if 0
/* This, of course, does not work because sockets are
not file descriptors and file descriptors are not
sockets. Duh! */
save_stdin = _dup (0);
if (save_stdin < 0)
{
printf ("Cannot save stdin: %s\n", strerror (errno));
exit (1);
}
save_stdout = _dup (1);
if (save_stdout < 0)
{
printf ("Cannot save stdout: %s\n", strerror (errno));
exit (1);
}
if (_dup2 (s, 0) < 0)
{
printf ("Cannot dup stdin: %s\n", strerror (errno));
exit (1);
}
if (_dup2 (s, 1) < 0)
{
printf ("Cannot dup stdout: %s\n", strerror (errno));
exit (1);
}
/* Of course this will be "cvs" eventually, but "netstat"
is for testing. */
if (_spawnl (_P_DETACH, "netstat", "netstat", NULL) < 0)
{
printf ("Cannot spawn subprocess: %s\n", strerror (errno));
exit (1);
}
#else
if (send (s, "hello, world\n", 13, 0) == SOCKET_ERROR)
{
/* Note that we do not detect the case in which we sent
less than the requested number of bytes. */
printf ("Cannot send(): %d\n", WSAGetLastError ());
exit (1);
}
#endif
if (closesocket (s) != 0)
{
printf ("Cannot closesocket(): %d\n", WSAGetLastError ());
exit (1);
}
}
return 0;
}

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@ -1,188 +0,0 @@
# Microsoft Developer Studio Generated NMAKE File, Format Version 40001
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
!IF "$(CFG)" == ""
CFG=listen2 - Win32 Debug
!MESSAGE No configuration specified. Defaulting to listen2 - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "listen2 - Win32 Release" && "$(CFG)" !=\
"listen2 - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "listen2.mak" CFG="listen2 - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "listen2 - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "listen2 - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
RSC=rc.exe
CPP=cl.exe
!IF "$(CFG)" == "listen2 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release
ALL : "$(OUTDIR)\listen2.exe"
CLEAN :
-@erase ".\Release\listen2.exe"
-@erase ".\Release\listen2.obj"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE"\
/Fp"$(INTDIR)/listen2.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\Release/
CPP_SBRS=
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/listen2.bsc"
BSC32_SBRS=
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib wsock32.lib /nologo /subsystem:console /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib wsock32.lib /nologo\
/subsystem:console /incremental:no /pdb:"$(OUTDIR)/listen2.pdb" /machine:I386\
/out:"$(OUTDIR)/listen2.exe"
LINK32_OBJS= \
"$(INTDIR)/listen2.obj"
"$(OUTDIR)\listen2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "listen2 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
OUTDIR=.\Debug
INTDIR=.\Debug
ALL : "$(OUTDIR)\listen2.exe"
CLEAN :
-@erase ".\Debug\listen2.exe"
-@erase ".\Debug\listen2.obj"
-@erase ".\Debug\listen2.ilk"
-@erase ".\Debug\listen2.pdb"
-@erase ".\Debug\vc40.pdb"
-@erase ".\Debug\vc40.idb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE"\
/Fp"$(INTDIR)/listen2.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\Debug/
CPP_SBRS=
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/listen2.bsc"
BSC32_SBRS=
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib wsock32.lib /nologo /subsystem:console /debug /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib wsock32.lib /nologo\
/subsystem:console /incremental:yes /pdb:"$(OUTDIR)/listen2.pdb" /debug\
/machine:I386 /out:"$(OUTDIR)/listen2.exe"
LINK32_OBJS= \
"$(INTDIR)/listen2.obj"
"$(OUTDIR)\listen2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "listen2 - Win32 Release"
# Name "listen2 - Win32 Debug"
!IF "$(CFG)" == "listen2 - Win32 Release"
!ELSEIF "$(CFG)" == "listen2 - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\listen2.c
"$(INTDIR)\listen2.obj" : $(SOURCE) "$(INTDIR)"
# End Source File
# End Target
# End Project
################################################################################