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Add ng_rmnode_flags() so the caller can pass NG_QUEUE and have the node
destroyed asynchronously due to locking or other constraints. Reviewed by: julian
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parent
a1215e37a4
commit
89ac5af9c1
Notes:
svn2git
2020-12-20 02:59:44 +00:00
svn path=/head/; revision=183277
@ -1130,6 +1130,7 @@ item_p ng_package_msg(struct ng_mesg *msg, int flags);
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item_p ng_package_msg_self(node_p here, hook_p hook, struct ng_mesg *msg);
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void ng_replace_retaddr(node_p here, item_p item, ng_ID_t retaddr);
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int ng_rmhook_self(hook_p hook); /* if a node wants to kill a hook */
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int ng_rmnode_flags(node_p here, int flags);
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int ng_rmnode_self(node_p here); /* if a node wants to suicide */
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int ng_rmtype(struct ng_type *tp);
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int ng_snd_item(item_p item, int queue);
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@ -1507,7 +1507,7 @@ ng_mkpeer(node_p node, const char *name, const char *name2, char *type)
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/* Shut this node down as soon as everyone is clear of it */
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/* Should add arg "immediately" to jump the queue */
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int
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ng_rmnode_self(node_p node)
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ng_rmnode_flags(node_p node, int flags)
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{
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int error;
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@ -1517,10 +1517,16 @@ ng_rmnode_self(node_p node)
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if (node->nd_flags & NGF_CLOSING)
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return (0);
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error = ng_send_fn(node, NULL, &ng_rmnode, NULL, 0);
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error = ng_send_fn1(node, NULL, &ng_rmnode, NULL, 0, flags);
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return (error);
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}
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int
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ng_rmnode_self(node_p node)
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{
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return (ng_rmnode_flags(node, NG_NOFLAGS));
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}
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static void
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ng_rmhook_part2(node_p node, hook_p hook, void *arg1, int arg2)
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{
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