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-Wall cleanup / variable correctness.
Reviewed by: green
This commit is contained in:
parent
9735dded21
commit
b0fea688b7
Notes:
svn2git
2020-12-20 02:59:44 +00:00
svn path=/head/; revision=54241
@ -27,7 +27,6 @@
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#define strchr index
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#endif /* !A_UNDERLINE */
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static bool checkplace();
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/*
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* Constants for tuning the random-fire algorithm. It prefers moves that
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@ -94,14 +93,7 @@ static char name[40];
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static char dftname[] = "stranger";
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/* direction constants */
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#define E 0
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#define SE 1
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#define S 2
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#define SW 3
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#define W 4
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#define NW 5
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#define N 6
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#define NE 7
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enum directions { E, SE, S, SW, W, NW, N, NE };
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static int xincr[8] = {1, 1, 0, -1, -1, -1, 0, 1};
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static int yincr[8] = {0, 1, 1, 1, 0, -1, -1, -1};
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@ -112,11 +104,11 @@ static int cury = (BDEPTH / 2);
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typedef struct
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{
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char *name; /* name of the ship type */
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unsigned hits; /* how many times has this ship been hit? */
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unsigned int hits; /* how many times has this ship been hit? */
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char symbol; /* symbol for game purposes */
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char length; /* length of ship */
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char x, y; /* coordinates of ship start point */
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char dir; /* direction of `bow' */
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enum directions dir;/* direction of `bow' */
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bool placed; /* has it been placed on the board? */
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}
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ship_t;
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@ -149,6 +141,10 @@ static int salvo, blitz, closepack;
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#define PR (void)addstr
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static bool checkplace __P((int, ship_t *, int));
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static int getcoord __P((int));
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int playagain __P((void));
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static void uninitgame(sig)
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/* end the game, either normally or due to signal */
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int sig;
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@ -187,18 +183,18 @@ static void announceopts()
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static void intro()
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{
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extern char *getlogin();
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char *tmpname;
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srandomdev();
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tmpname = getlogin();
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(void) signal(SIGINT,uninitgame);
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(void) signal(SIGINT,uninitgame);
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(void) signal(SIGIOT,uninitgame); /* for assert(3) */
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if(signal(SIGQUIT,SIG_IGN) != SIG_IGN)
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(void)signal(SIGQUIT,uninitgame);
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if(tmpname = getlogin())
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if(tmpname != '\0')
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{
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(void)strcpy(name,tmpname);
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name[0] = toupper(name[0]);
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@ -407,8 +403,6 @@ static void initgame()
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ss = (ship_t *)NULL;
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do {
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extern char *strchr();
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static char getcoord();
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char c, docked[SHIPTYPES + 2], *cp = docked;
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/* figure which ships still wait to be placed */
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@ -612,7 +606,7 @@ int y, x;
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int collide;
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/* anything on the square */
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if (collide = IS_SHIP(board[b][x][y]))
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if ((collide = IS_SHIP(board[b][x][y])) != 0)
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return(collide);
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/* anything on the neighbors */
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@ -780,6 +774,7 @@ static int plyturn()
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bool hit;
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char *m;
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m = NULL;
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prompt(1, "Where do you want to shoot? ");
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for (;;)
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{
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@ -796,11 +791,12 @@ static int plyturn()
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hits[PLAYER][curx][cury] = hit ? MARK_HIT : MARK_MISS;
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cgoto(cury, curx);
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#ifdef A_COLOR
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if (has_colors())
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if (has_colors()) {
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if (hit)
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attron(COLOR_PAIR(COLOR_RED));
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else
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attron(COLOR_PAIR(COLOR_GREEN));
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}
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#endif /* A_COLOR */
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(void) addch((chtype)hits[PLAYER][curx][cury]);
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#ifdef A_COLOR
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@ -928,20 +924,24 @@ int x, y;
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bool hit, sunk;
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ship_t *ss;
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ss = NULL;
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hits[COMPUTER][x][y] = (hit = (board[PLAYER][x][y])) ? MARK_HIT : MARK_MISS;
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(void) mvprintw(PROMPTLINE, 0,
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"I shoot at %c%d. I %s!", y + 'A', x, hit ? "hit" : "miss");
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if (sunk = (hit && (ss = hitship(x, y))))
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ss = hitship(x, y);
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sunk = hit && ss;
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if (sunk)
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(void) printw(" I've sunk your %s", ss->name);
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(void)clrtoeol();
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pgoto(y, x);
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#ifdef A_COLOR
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if (has_colors())
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if (has_colors()) {
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if (hit)
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attron(COLOR_PAIR(COLOR_RED));
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else
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attron(COLOR_PAIR(COLOR_GREEN));
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}
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#endif /* A_COLOR */
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(void)addch((chtype)(hit ? SHOWHIT : SHOWSPLASH));
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#ifdef A_COLOR
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@ -1080,6 +1080,7 @@ static bool cputurn()
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return(hit);
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}
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int
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playagain()
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{
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int j;
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@ -1185,6 +1186,7 @@ int who;
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return(shots);
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}
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int
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main(argc, argv)
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int argc;
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char *argv[];
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@ -1237,6 +1239,8 @@ char *argv[];
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(playagain());
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uninitgame();
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/*NOTREACHED*/
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exit(0);
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/*NOTREACHED*/
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}
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/* bs.c ends here */
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