1
0
mirror of https://git.FreeBSD.org/src.git synced 2025-01-01 12:19:28 +00:00

-Wall cleanup / variable correctness.

Reviewed by:	green
This commit is contained in:
Bill Fumerola 1999-12-07 03:00:55 +00:00
parent 9735dded21
commit b0fea688b7
Notes: svn2git 2020-12-20 02:59:44 +00:00
svn path=/head/; revision=54241

View File

@ -27,7 +27,6 @@
#define strchr index
#endif /* !A_UNDERLINE */
static bool checkplace();
/*
* Constants for tuning the random-fire algorithm. It prefers moves that
@ -94,14 +93,7 @@ static char name[40];
static char dftname[] = "stranger";
/* direction constants */
#define E 0
#define SE 1
#define S 2
#define SW 3
#define W 4
#define NW 5
#define N 6
#define NE 7
enum directions { E, SE, S, SW, W, NW, N, NE };
static int xincr[8] = {1, 1, 0, -1, -1, -1, 0, 1};
static int yincr[8] = {0, 1, 1, 1, 0, -1, -1, -1};
@ -112,11 +104,11 @@ static int cury = (BDEPTH / 2);
typedef struct
{
char *name; /* name of the ship type */
unsigned hits; /* how many times has this ship been hit? */
unsigned int hits; /* how many times has this ship been hit? */
char symbol; /* symbol for game purposes */
char length; /* length of ship */
char x, y; /* coordinates of ship start point */
char dir; /* direction of `bow' */
enum directions dir;/* direction of `bow' */
bool placed; /* has it been placed on the board? */
}
ship_t;
@ -149,6 +141,10 @@ static int salvo, blitz, closepack;
#define PR (void)addstr
static bool checkplace __P((int, ship_t *, int));
static int getcoord __P((int));
int playagain __P((void));
static void uninitgame(sig)
/* end the game, either normally or due to signal */
int sig;
@ -187,18 +183,18 @@ static void announceopts()
static void intro()
{
extern char *getlogin();
char *tmpname;
srandomdev();
tmpname = getlogin();
(void) signal(SIGINT,uninitgame);
(void) signal(SIGINT,uninitgame);
(void) signal(SIGIOT,uninitgame); /* for assert(3) */
if(signal(SIGQUIT,SIG_IGN) != SIG_IGN)
(void)signal(SIGQUIT,uninitgame);
if(tmpname = getlogin())
if(tmpname != '\0')
{
(void)strcpy(name,tmpname);
name[0] = toupper(name[0]);
@ -407,8 +403,6 @@ static void initgame()
ss = (ship_t *)NULL;
do {
extern char *strchr();
static char getcoord();
char c, docked[SHIPTYPES + 2], *cp = docked;
/* figure which ships still wait to be placed */
@ -612,7 +606,7 @@ int y, x;
int collide;
/* anything on the square */
if (collide = IS_SHIP(board[b][x][y]))
if ((collide = IS_SHIP(board[b][x][y])) != 0)
return(collide);
/* anything on the neighbors */
@ -780,6 +774,7 @@ static int plyturn()
bool hit;
char *m;
m = NULL;
prompt(1, "Where do you want to shoot? ");
for (;;)
{
@ -796,11 +791,12 @@ static int plyturn()
hits[PLAYER][curx][cury] = hit ? MARK_HIT : MARK_MISS;
cgoto(cury, curx);
#ifdef A_COLOR
if (has_colors())
if (has_colors()) {
if (hit)
attron(COLOR_PAIR(COLOR_RED));
else
attron(COLOR_PAIR(COLOR_GREEN));
}
#endif /* A_COLOR */
(void) addch((chtype)hits[PLAYER][curx][cury]);
#ifdef A_COLOR
@ -928,20 +924,24 @@ int x, y;
bool hit, sunk;
ship_t *ss;
ss = NULL;
hits[COMPUTER][x][y] = (hit = (board[PLAYER][x][y])) ? MARK_HIT : MARK_MISS;
(void) mvprintw(PROMPTLINE, 0,
"I shoot at %c%d. I %s!", y + 'A', x, hit ? "hit" : "miss");
if (sunk = (hit && (ss = hitship(x, y))))
ss = hitship(x, y);
sunk = hit && ss;
if (sunk)
(void) printw(" I've sunk your %s", ss->name);
(void)clrtoeol();
pgoto(y, x);
#ifdef A_COLOR
if (has_colors())
if (has_colors()) {
if (hit)
attron(COLOR_PAIR(COLOR_RED));
else
attron(COLOR_PAIR(COLOR_GREEN));
}
#endif /* A_COLOR */
(void)addch((chtype)(hit ? SHOWHIT : SHOWSPLASH));
#ifdef A_COLOR
@ -1080,6 +1080,7 @@ static bool cputurn()
return(hit);
}
int
playagain()
{
int j;
@ -1185,6 +1186,7 @@ int who;
return(shots);
}
int
main(argc, argv)
int argc;
char *argv[];
@ -1237,6 +1239,8 @@ char *argv[];
(playagain());
uninitgame();
/*NOTREACHED*/
exit(0);
/*NOTREACHED*/
}
/* bs.c ends here */