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When present use ogain instead of master for surround sound channels.
The latter has lead to reports of broken audio. Do not swap ogain and master when headphones detected.
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Notes:
svn2git
2020-12-20 02:59:44 +00:00
svn path=/head/; revision=119375
@ -443,16 +443,16 @@ ac97_setmixer(struct ac97_info *codec, unsigned channel, unsigned left, unsigned
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static void
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ac97_fix_auxout(struct ac97_info *codec)
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{
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int keep_ogain;
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/*
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* Determine if AUX_OUT is a valid control.
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* By default, The ac97 aux_out register (0x04) corresponds to OSS's
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* OGAIN setting.
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*
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* Control will read zero if not valid after a reset, other gain
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* controls read muted (0x8000).
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* We first check whether aux_out is a valid register. If not
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* we may not want to keep ogain.
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*/
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if (ac97_rdcd(codec, AC97_MIX_AUXOUT) == 0) {
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bzero(&codec->mix[SOUND_MIXER_OGAIN],
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sizeof(codec->mix[SOUND_MIXER_OGAIN]));
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}
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keep_ogain = ac97_rdcd(codec, AC97_MIX_AUXOUT) & 0x8000;
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/*
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* Determine what AUX_OUT really means, it can be:
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@ -465,13 +465,13 @@ ac97_fix_auxout(struct ac97_info *codec)
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*/
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if (codec->extcaps & AC97_EXTCAP_SDAC &&
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ac97_rdcd(codec, AC97_MIXEXT_SURROUND) == 0x8080) {
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codec->mix[SOUND_MIXER_VOLUME].reg = AC97_MIXEXT_SURROUND;
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} else if (codec->caps & AC97_CAP_HEADPHONE) {
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/* Headphone out present/selected AUX_OUT is effectively
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* master volume control. */
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struct ac97mixtable_entry tmp = codec->mix[SOUND_MIXER_VOLUME];
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codec->mix[SOUND_MIXER_VOLUME] = codec->mix[SOUND_MIXER_OGAIN];
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codec->mix[SOUND_MIXER_OGAIN] = tmp;
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codec->mix[SOUND_MIXER_OGAIN].reg = AC97_MIXEXT_SURROUND;
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keep_ogain = 1;
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}
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if (keep_ogain == 0) {
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bzero(&codec->mix[SOUND_MIXER_OGAIN],
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sizeof(codec->mix[SOUND_MIXER_OGAIN]));
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}
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}
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