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https://git.FreeBSD.org/src.git
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Remove typos, tabs-after-spaces and EOL whitespace. Convert to UTF-8.
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parent
4d79e0296a
commit
fcdf51e372
Notes:
svn2git
2020-12-20 02:59:44 +00:00
svn path=/head/; revision=222175
@ -1,5 +1,5 @@
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/*-
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* Copyright (c) 1991-1997 Søren Schmidt
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* Copyright (c) 1991-1997 Søren Schmidt
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -42,15 +42,15 @@ main(int argc, char **argv)
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// set graphics mode, here 320x240 256 colors
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// supported modes are (from <sys/consio.h>):
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// SW_VGA_CG320: std VGA 320x200 256 colors
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// SW_VGA_MODEX: Modex VGA 320x240 256 colors
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// SW_VGA_VG640: std VGA 640x480 16 colors
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// SW_VGA_CG320: std VGA 320x200 256 colors
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// SW_VGA_MODEX: Modex VGA 320x240 256 colors
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// SW_VGA_VG640: std VGA 640x480 16 colors
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VGLInit(SW_VGA_MODEX);
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// initialize mouse and show pointer
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VGLMouseInit(VGL_MOUSESHOW);
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// VGLDisplay is a ptr to a struct Bitmap defined and initialized by
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// VGLDisplay is a ptr to a struct Bitmap defined and initialized by
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// libvgl. The Bitmap points directly to screen memory etc.
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xsize=VGLDisplay->Xsize;
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ysize=VGLDisplay->Ysize;
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@ -61,7 +61,7 @@ main(int argc, char **argv)
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VGLClear(tmp, 0);
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// fill the screen with colored lines
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for (y=0; y<ysize; y++)
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for (y=0; y<ysize; y++)
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VGLLine(VGLDisplay, 0, y, xsize-1, y, y/2 % 256);
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// draw some lines and circles just to show off
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@ -72,7 +72,7 @@ main(int argc, char **argv)
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VGLEllipse(VGLDisplay, 256, 0, 256, 256, 63);
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VGLEllipse(VGLDisplay, 0, 256, 256, 256, 0);
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// some text is also usefull
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// some text is also useful
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VGLBitmapString(VGLDisplay, 100,100,
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"This is text", 63, 0, 0, VGL_DIR_RIGHT);
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sleep(2);
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@ -86,7 +86,7 @@ main(int argc, char **argv)
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"This is text", 63, 0, 0, VGL_DIR_DOWN);
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sleep(2);
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// now show some simple bitblit
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// now show some simple bitblit
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for (i=0; i<256; i++)
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for (j=0; j<256; j++)
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tmp->Bitmap[i+256*j] = i%16;
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@ -106,12 +106,12 @@ main(int argc, char **argv)
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// loop around drawing and copying
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while (++i) {
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VGLBitmapCopy(VGLDisplay, rand()%xsize, rand()%ysize,
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VGLDisplay, rand()%xsize, rand()%ysize,
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rand()%xsize, rand()%ysize);
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VGLDisplay, rand()%xsize, rand()%ysize,
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rand()%xsize, rand()%ysize);
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VGLLine(VGLDisplay, rand()%xsize, rand()%ysize,
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rand()%xsize, rand()%ysize, rand()%256);
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VGLEllipse(VGLDisplay, rand()%xsize, rand()%ysize,
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rand()%xsize/2, rand()%ysize/2, rand()%256);
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rand()%xsize/2, rand()%ysize/2, rand()%256);
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rand();
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if (i > 1000) break;
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}
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@ -120,4 +120,3 @@ main(int argc, char **argv)
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VGLEnd();
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return 0;
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}
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