Since buildenv exports SYSROOT all of these uses will now look in
WORLDTMP by default.
sys/boot/efi/loader/Makefile
A LIBSTAND hack is no longer required for buildenv.
MFC after: 2 weeks
Sponsored by: Dell EMC Isilon
If turned on no NIS support and related programs will be built.
Lost parts rediscovered by: Danny Braniss <danny at cs.huji.ac.il>
PR: bin/68303
No objections: des, gshapiro, nectar
Reviewed by: ru
Approved by: rwatson (mentor)
MFC after: 2 weeks
associated changes that had to happen to make this possible as well as
bugs fixed along the way.
Bring in required TLI library routines to support this.
Since we don't support TLI we've essentially copied what NetBSD
has done, adding a thin layer to emulate direct the TLI calls
into BSD socket calls.
This is mostly from Sun's tirpc release that was made in 1994,
however some fixes were backported from the 1999 release (supposedly
only made available after this porting effort was underway).
The submitter has agreed to continue on and bring us up to the
1999 release.
Several key features are introduced with this update:
Client calls are thread safe. (1999 code has server side thread
safe)
Updated, a more modern interface.
Many userland updates were done to bring the code up to par with
the recent RPC API.
There is an update to the pthreads library, a function
pthread_main_np() was added to emulate a function of Sun's threads
library.
While we're at it, bring in NetBSD's lockd, it's been far too
long of a wait.
New rpcbind(8) replaces portmap(8) (supporting communication over
an authenticated Unix-domain socket, and by default only allowing
set and unset requests over that channel). It's much more secure
than the old portmapper.
Umount(8), mountd(8), mount_nfs(8), nfsd(8) have also been upgraded
to support TI-RPC and to support IPV6.
Umount(8) is also fixed to unmount pathnames longer than 80 chars,
which are currently truncated by the Kernel statfs structure.
Submitted by: Martin Blapp <mb@imp.ch>
Manpage review: ru
Secure RPC implemented by: wpaul
This will make a number of things easier in the future, as well as (finally!)
avoiding the Id-smashing problem which has plagued developers for so long.
Boy, I'm glad we're not using sup anymore. This update would have been
insane otherwise.