mirror of
https://git.FreeBSD.org/src.git
synced 2024-12-30 12:04:07 +00:00
623 lines
14 KiB
C
623 lines
14 KiB
C
/*
|
|
* Copyright (c) 1988, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* This code is derived from software contributed to Berkeley by
|
|
* Timothy C. Stoehr.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. All advertising materials mentioning features or use of this software
|
|
* must display the following acknowledgement:
|
|
* This product includes software developed by the University of
|
|
* California, Berkeley and its contributors.
|
|
* 4. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef lint
|
|
#if 0
|
|
static char sccsid[] = "@(#)use.c 8.1 (Berkeley) 5/31/93";
|
|
#endif
|
|
static const char rcsid[] =
|
|
"$FreeBSD$";
|
|
#endif /* not lint */
|
|
|
|
/*
|
|
* use.c
|
|
*
|
|
* This source herein may be modified and/or distributed by anybody who
|
|
* so desires, with the following restrictions:
|
|
* 1.) No portion of this notice shall be removed.
|
|
* 2.) Credit shall not be taken for the creation of this source.
|
|
* 3.) This code is not to be traded, sold, or used for personal
|
|
* gain or profit.
|
|
*
|
|
*/
|
|
|
|
#include "rogue.h"
|
|
|
|
short halluc = 0;
|
|
short blind = 0;
|
|
short confused = 0;
|
|
short levitate = 0;
|
|
short haste_self = 0;
|
|
boolean see_invisible = 0;
|
|
short extra_hp = 0;
|
|
boolean detect_monster = 0;
|
|
boolean con_mon = 0;
|
|
const char *strange_feeling = "you have a strange feeling for a moment, then it passes";
|
|
|
|
extern short bear_trap;
|
|
extern char hunger_str[];
|
|
extern short cur_room;
|
|
extern long level_points[];
|
|
extern boolean being_held;
|
|
extern char *fruit, *you_can_move_again;
|
|
extern boolean sustain_strength;
|
|
|
|
quaff()
|
|
{
|
|
short ch;
|
|
char buf[80];
|
|
object *obj;
|
|
|
|
ch = pack_letter("quaff what?", POTION);
|
|
|
|
if (ch == CANCEL) {
|
|
return;
|
|
}
|
|
if (!(obj = get_letter_object(ch))) {
|
|
message("no such item.", 0);
|
|
return;
|
|
}
|
|
if (obj->what_is != POTION) {
|
|
message("you can't drink that", 0);
|
|
return;
|
|
}
|
|
switch(obj->which_kind) {
|
|
case INCREASE_STRENGTH:
|
|
message("you feel stronger now, what bulging muscles!",
|
|
0);
|
|
rogue.str_current++;
|
|
if (rogue.str_current > rogue.str_max) {
|
|
rogue.str_max = rogue.str_current;
|
|
}
|
|
break;
|
|
case RESTORE_STRENGTH:
|
|
rogue.str_current = rogue.str_max;
|
|
message("this tastes great, you feel warm all over", 0);
|
|
break;
|
|
case HEALING:
|
|
message("you begin to feel better", 0);
|
|
potion_heal(0);
|
|
break;
|
|
case EXTRA_HEALING:
|
|
message("you begin to feel much better", 0);
|
|
potion_heal(1);
|
|
break;
|
|
case POISON:
|
|
if (!sustain_strength) {
|
|
rogue.str_current -= get_rand(1, 3);
|
|
if (rogue.str_current < 1) {
|
|
rogue.str_current = 1;
|
|
}
|
|
}
|
|
message("you feel very sick now", 0);
|
|
if (halluc) {
|
|
unhallucinate();
|
|
}
|
|
break;
|
|
case RAISE_LEVEL:
|
|
rogue.exp_points = level_points[rogue.exp - 1];
|
|
message("you suddenly feel much more skillful", 0);
|
|
add_exp(1, 1);
|
|
break;
|
|
case BLINDNESS:
|
|
go_blind();
|
|
break;
|
|
case HALLUCINATION:
|
|
message("oh wow, everything seems so cosmic", 0);
|
|
halluc += get_rand(500, 800);
|
|
break;
|
|
case DETECT_MONSTER:
|
|
show_monsters();
|
|
if (!(level_monsters.next_monster)) {
|
|
message(strange_feeling, 0);
|
|
}
|
|
break;
|
|
case DETECT_OBJECTS:
|
|
if (level_objects.next_object) {
|
|
if (!blind) {
|
|
show_objects();
|
|
}
|
|
} else {
|
|
message(strange_feeling, 0);
|
|
}
|
|
break;
|
|
case CONFUSION:
|
|
message((halluc ? "what a trippy feeling" :
|
|
"you feel confused"), 0);
|
|
cnfs();
|
|
break;
|
|
case LEVITATION:
|
|
message("you start to float in the air", 0);
|
|
levitate += get_rand(15, 30);
|
|
being_held = bear_trap = 0;
|
|
break;
|
|
case HASTE_SELF:
|
|
message("you feel yourself moving much faster", 0);
|
|
haste_self += get_rand(11, 21);
|
|
if (!(haste_self % 2)) {
|
|
haste_self++;
|
|
}
|
|
break;
|
|
case SEE_INVISIBLE:
|
|
sprintf(buf, "hmm, this potion tastes like %sjuice", fruit);
|
|
message(buf, 0);
|
|
if (blind) {
|
|
unblind();
|
|
}
|
|
see_invisible = 1;
|
|
relight();
|
|
break;
|
|
}
|
|
print_stats((STAT_STRENGTH | STAT_HP));
|
|
if (id_potions[obj->which_kind].id_status != CALLED) {
|
|
id_potions[obj->which_kind].id_status = IDENTIFIED;
|
|
}
|
|
vanish(obj, 1, &rogue.pack);
|
|
}
|
|
|
|
read_scroll()
|
|
{
|
|
short ch;
|
|
object *obj;
|
|
char msg[DCOLS];
|
|
|
|
ch = pack_letter("read what?", SCROL);
|
|
|
|
if (ch == CANCEL) {
|
|
return;
|
|
}
|
|
if (!(obj = get_letter_object(ch))) {
|
|
message("no such item.", 0);
|
|
return;
|
|
}
|
|
if (obj->what_is != SCROL) {
|
|
message("you can't read that", 0);
|
|
return;
|
|
}
|
|
switch(obj->which_kind) {
|
|
case SCARE_MONSTER:
|
|
message("you hear a maniacal laughter in the distance",
|
|
0);
|
|
break;
|
|
case HOLD_MONSTER:
|
|
hold_monster();
|
|
break;
|
|
case ENCH_WEAPON:
|
|
if (rogue.weapon) {
|
|
if (rogue.weapon->what_is == WEAPON) {
|
|
sprintf(msg, "your %sglow%s %sfor a moment",
|
|
name_of(rogue.weapon),
|
|
((rogue.weapon->quantity <= 1) ? "s" : ""),
|
|
get_ench_color());
|
|
message(msg, 0);
|
|
if (coin_toss()) {
|
|
rogue.weapon->hit_enchant++;
|
|
} else {
|
|
rogue.weapon->d_enchant++;
|
|
}
|
|
}
|
|
rogue.weapon->is_cursed = 0;
|
|
} else {
|
|
message("your hands tingle", 0);
|
|
}
|
|
break;
|
|
case ENCH_ARMOR:
|
|
if (rogue.armor) {
|
|
sprintf(msg, "your armor glows %sfor a moment",
|
|
get_ench_color());
|
|
message(msg, 0);
|
|
rogue.armor->d_enchant++;
|
|
rogue.armor->is_cursed = 0;
|
|
print_stats(STAT_ARMOR);
|
|
} else {
|
|
message("your skin crawls", 0);
|
|
}
|
|
break;
|
|
case IDENTIFY:
|
|
message("this is a scroll of identify", 0);
|
|
obj->identified = 1;
|
|
id_scrolls[obj->which_kind].id_status = IDENTIFIED;
|
|
idntfy();
|
|
break;
|
|
case TELEPORT:
|
|
tele();
|
|
break;
|
|
case SLEEP:
|
|
message("you fall asleep", 0);
|
|
take_a_nap();
|
|
break;
|
|
case PROTECT_ARMOR:
|
|
if (rogue.armor) {
|
|
message( "your armor is covered by a shimmering gold shield",0);
|
|
rogue.armor->is_protected = 1;
|
|
rogue.armor->is_cursed = 0;
|
|
} else {
|
|
message("your acne seems to have disappeared", 0);
|
|
}
|
|
break;
|
|
case REMOVE_CURSE:
|
|
message((!halluc) ?
|
|
"you feel as though someone is watching over you" :
|
|
"you feel in touch with the universal oneness", 0);
|
|
uncurse_all();
|
|
break;
|
|
case CREATE_MONSTER:
|
|
create_monster();
|
|
break;
|
|
case AGGRAVATE_MONSTER:
|
|
aggravate();
|
|
break;
|
|
case MAGIC_MAPPING:
|
|
message("this scroll seems to have a map on it", 0);
|
|
draw_magic_map();
|
|
break;
|
|
case CON_MON:
|
|
con_mon = 1;
|
|
sprintf(msg, "your hands glow %sfor a moment", get_ench_color());
|
|
message(msg, 0);
|
|
break;
|
|
}
|
|
if (id_scrolls[obj->which_kind].id_status != CALLED) {
|
|
id_scrolls[obj->which_kind].id_status = IDENTIFIED;
|
|
}
|
|
vanish(obj, (obj->which_kind != SLEEP), &rogue.pack);
|
|
}
|
|
|
|
/* vanish() does NOT handle a quiver of weapons with more than one
|
|
* arrow (or whatever) in the quiver. It will only decrement the count.
|
|
*/
|
|
|
|
vanish(obj, rm, pack)
|
|
object *obj;
|
|
short rm;
|
|
object *pack;
|
|
{
|
|
if (obj->quantity > 1) {
|
|
obj->quantity--;
|
|
} else {
|
|
if (obj->in_use_flags & BEING_WIELDED) {
|
|
unwield(obj);
|
|
} else if (obj->in_use_flags & BEING_WORN) {
|
|
unwear(obj);
|
|
} else if (obj->in_use_flags & ON_EITHER_HAND) {
|
|
un_put_on(obj);
|
|
}
|
|
take_from_pack(obj, pack);
|
|
free_object(obj);
|
|
}
|
|
if (rm) {
|
|
(void) reg_move();
|
|
}
|
|
}
|
|
|
|
potion_heal(extra)
|
|
{
|
|
float ratio;
|
|
short add;
|
|
|
|
rogue.hp_current += rogue.exp;
|
|
|
|
ratio = ((float)rogue.hp_current) / rogue.hp_max;
|
|
|
|
if (ratio >= 1.00) {
|
|
rogue.hp_max += (extra ? 2 : 1);
|
|
extra_hp += (extra ? 2 : 1);
|
|
rogue.hp_current = rogue.hp_max;
|
|
} else if (ratio >= 0.90) {
|
|
rogue.hp_max += (extra ? 1 : 0);
|
|
extra_hp += (extra ? 1 : 0);
|
|
rogue.hp_current = rogue.hp_max;
|
|
} else {
|
|
if (ratio < 0.33) {
|
|
ratio = 0.33;
|
|
}
|
|
if (extra) {
|
|
ratio += ratio;
|
|
}
|
|
add = (short)(ratio * ((float)rogue.hp_max - rogue.hp_current));
|
|
rogue.hp_current += add;
|
|
if (rogue.hp_current > rogue.hp_max) {
|
|
rogue.hp_current = rogue.hp_max;
|
|
}
|
|
}
|
|
if (blind) {
|
|
unblind();
|
|
}
|
|
if (confused && extra) {
|
|
unconfuse();
|
|
} else if (confused) {
|
|
confused = (confused / 2) + 1;
|
|
}
|
|
if (halluc && extra) {
|
|
unhallucinate();
|
|
} else if (halluc) {
|
|
halluc = (halluc / 2) + 1;
|
|
}
|
|
}
|
|
|
|
idntfy()
|
|
{
|
|
short ch;
|
|
object *obj;
|
|
struct id *id_table;
|
|
char desc[DCOLS];
|
|
AGAIN:
|
|
ch = pack_letter("what would you like to identify?", ALL_OBJECTS);
|
|
|
|
if (ch == CANCEL) {
|
|
return;
|
|
}
|
|
if (!(obj = get_letter_object(ch))) {
|
|
message("no such item, try again", 0);
|
|
message("", 0);
|
|
check_message();
|
|
goto AGAIN;
|
|
}
|
|
obj->identified = 1;
|
|
if (obj->what_is & (SCROL | POTION | WEAPON | ARMOR | WAND | RING)) {
|
|
id_table = get_id_table(obj);
|
|
id_table[obj->which_kind].id_status = IDENTIFIED;
|
|
}
|
|
get_desc(obj, desc);
|
|
message(desc, 0);
|
|
}
|
|
|
|
eat()
|
|
{
|
|
short ch;
|
|
short moves;
|
|
object *obj;
|
|
char buf[70];
|
|
|
|
ch = pack_letter("eat what?", FOOD);
|
|
|
|
if (ch == CANCEL) {
|
|
return;
|
|
}
|
|
if (!(obj = get_letter_object(ch))) {
|
|
message("no such item.", 0);
|
|
return;
|
|
}
|
|
if (obj->what_is != FOOD) {
|
|
message("you can't eat that", 0);
|
|
return;
|
|
}
|
|
if ((obj->which_kind == FRUIT) || rand_percent(60)) {
|
|
moves = get_rand(950, 1150);
|
|
if (obj->which_kind == RATION) {
|
|
message("yum, that tasted good", 0);
|
|
} else {
|
|
sprintf(buf, "my, that was a yummy %s", fruit);
|
|
message(buf, 0);
|
|
}
|
|
} else {
|
|
moves = get_rand(750, 950);
|
|
message("yuk, that food tasted awful", 0);
|
|
add_exp(2, 1);
|
|
}
|
|
rogue.moves_left /= 3;
|
|
rogue.moves_left += moves;
|
|
hunger_str[0] = 0;
|
|
print_stats(STAT_HUNGER);
|
|
|
|
vanish(obj, 1, &rogue.pack);
|
|
}
|
|
|
|
hold_monster()
|
|
{
|
|
short i, j;
|
|
short mcount = 0;
|
|
object *monster;
|
|
short row, col;
|
|
|
|
for (i = -2; i <= 2; i++) {
|
|
for (j = -2; j <= 2; j++) {
|
|
row = rogue.row + i;
|
|
col = rogue.col + j;
|
|
if ((row < MIN_ROW) || (row > (DROWS-2)) || (col < 0) ||
|
|
(col > (DCOLS-1))) {
|
|
continue;
|
|
}
|
|
if (dungeon[row][col] & MONSTER) {
|
|
monster = object_at(&level_monsters, row, col);
|
|
monster->m_flags |= ASLEEP;
|
|
monster->m_flags &= (~WAKENS);
|
|
mcount++;
|
|
}
|
|
}
|
|
}
|
|
if (mcount == 0) {
|
|
message("you feel a strange sense of loss", 0);
|
|
} else if (mcount == 1) {
|
|
message("the monster freezes", 0);
|
|
} else {
|
|
message("the monsters around you freeze", 0);
|
|
}
|
|
}
|
|
|
|
tele()
|
|
{
|
|
mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
|
|
|
|
if (cur_room >= 0) {
|
|
darken_room(cur_room);
|
|
}
|
|
put_player(get_room_number(rogue.row, rogue.col));
|
|
being_held = 0;
|
|
bear_trap = 0;
|
|
}
|
|
|
|
hallucinate()
|
|
{
|
|
object *obj, *monster;
|
|
short ch;
|
|
|
|
if (blind) return;
|
|
|
|
obj = level_objects.next_object;
|
|
|
|
while (obj) {
|
|
ch = mvinch(obj->row, obj->col);
|
|
if (((ch < 'A') || (ch > 'Z')) &&
|
|
((obj->row != rogue.row) || (obj->col != rogue.col)))
|
|
if ((ch != ' ') && (ch != '.') && (ch != '#') && (ch != '+')) {
|
|
addch(gr_obj_char());
|
|
}
|
|
obj = obj->next_object;
|
|
}
|
|
monster = level_monsters.next_monster;
|
|
|
|
while (monster) {
|
|
ch = mvinch(monster->row, monster->col);
|
|
if ((ch >= 'A') && (ch <= 'Z')) {
|
|
addch(get_rand('A', 'Z'));
|
|
}
|
|
monster = monster->next_monster;
|
|
}
|
|
}
|
|
|
|
unhallucinate()
|
|
{
|
|
halluc = 0;
|
|
relight();
|
|
message("everything looks SO boring now", 1);
|
|
}
|
|
|
|
unblind()
|
|
{
|
|
blind = 0;
|
|
message("the veil of darkness lifts", 1);
|
|
relight();
|
|
if (halluc) {
|
|
hallucinate();
|
|
}
|
|
if (detect_monster) {
|
|
show_monsters();
|
|
}
|
|
}
|
|
|
|
relight()
|
|
{
|
|
if (cur_room == PASSAGE) {
|
|
light_passage(rogue.row, rogue.col);
|
|
} else {
|
|
light_up_room(cur_room);
|
|
}
|
|
mvaddch(rogue.row, rogue.col, rogue.fchar);
|
|
}
|
|
|
|
take_a_nap()
|
|
{
|
|
short i;
|
|
|
|
i = get_rand(2, 5);
|
|
md_sleep(1);
|
|
|
|
while (i--) {
|
|
mv_mons();
|
|
}
|
|
md_sleep(1);
|
|
message(you_can_move_again, 0);
|
|
}
|
|
|
|
go_blind()
|
|
{
|
|
short i, j;
|
|
|
|
if (!blind) {
|
|
message("a cloak of darkness falls around you", 0);
|
|
}
|
|
blind += get_rand(500, 800);
|
|
|
|
if (detect_monster) {
|
|
object *monster;
|
|
|
|
monster = level_monsters.next_monster;
|
|
|
|
while (monster) {
|
|
mvaddch(monster->row, monster->col, monster->trail_char);
|
|
monster = monster->next_monster;
|
|
}
|
|
}
|
|
if (cur_room >= 0) {
|
|
for (i = rooms[cur_room].top_row + 1;
|
|
i < rooms[cur_room].bottom_row; i++) {
|
|
for (j = rooms[cur_room].left_col + 1;
|
|
j < rooms[cur_room].right_col; j++) {
|
|
mvaddch(i, j, ' ');
|
|
}
|
|
}
|
|
}
|
|
mvaddch(rogue.row, rogue.col, rogue.fchar);
|
|
}
|
|
|
|
const char *
|
|
get_ench_color()
|
|
{
|
|
if (halluc) {
|
|
return(id_potions[get_rand(0, POTIONS-1)].title);
|
|
} else if (con_mon) {
|
|
return("red ");
|
|
}
|
|
return("blue ");
|
|
}
|
|
|
|
cnfs()
|
|
{
|
|
confused += get_rand(12, 22);
|
|
}
|
|
|
|
unconfuse()
|
|
{
|
|
char msg[80];
|
|
|
|
confused = 0;
|
|
sprintf(msg, "you feel less %s now", (halluc ? "trippy" : "confused"));
|
|
message(msg, 1);
|
|
}
|
|
|
|
uncurse_all()
|
|
{
|
|
object *obj;
|
|
|
|
obj = rogue.pack.next_object;
|
|
|
|
while (obj) {
|
|
obj->is_cursed = 0;
|
|
obj = obj->next_object;
|
|
}
|
|
}
|