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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
191 lines
5.1 KiB
C
191 lines
5.1 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)srscan.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "trek.h"
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# include "getpar.h"
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/*
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** SHORT RANGE SENSOR SCAN
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**
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** A short range scan is taken of the current quadrant. If the
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** flag 'f' is one, it is an "auto srscan", which is not done
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** unless in 'fast' mode. It does a status report and a srscan.
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** If 'f' is -1, you get a status report only. If it is zero,
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** you get a srscan and an optional status report. The status
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** report is taken if you enter "srscan yes"; for all srscans
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** thereafter you get a status report with your srscan until
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** you type "srscan no". It defaults to on.
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**
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** The current quadrant is filled in on the computer chart.
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*/
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char *Color[4] =
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{
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"GREEN",
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"DOCKED",
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"YELLOW",
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"RED"
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};
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srscan(f)
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int f;
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{
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register int i, j;
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register int statinfo;
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char *s;
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int percent;
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struct quad *q;
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extern struct cvntab Skitab[];
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extern struct cvntab Lentab[];
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struct cvntab *p;
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if (f >= 0 && check_out(SRSCAN))
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{
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return;
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}
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if (f)
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statinfo = 1;
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else
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{
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if (!testnl())
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Etc.statreport = getynpar("status report");
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statinfo = Etc.statreport;
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}
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if (f > 0)
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{
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Etc.statreport = 1;
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if (!Etc.fast)
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return;
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}
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if (f >= 0)
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{
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printf("\nShort range sensor scan\n");
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q = &Quad[Ship.quadx][Ship.quady];
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q->scanned = q->klings * 100 + q->bases * 10 + q->stars;
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printf(" ");
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for (i = 0; i < NSECTS; i++)
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{
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printf("%d ", i);
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}
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printf("\n");
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}
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for (i = 0; i < NSECTS; i++)
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{
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if (f >= 0)
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{
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printf("%d ", i);
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for (j = 0; j < NSECTS; j++)
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printf("%c ", Sect[i][j]);
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printf("%d", i);
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if (statinfo)
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printf(" ");
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}
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if (statinfo)
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switch (i)
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{
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case 0:
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printf("stardate %.2f", Now.date);
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break;
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case 1:
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printf("condition %s", Color[Ship.cond]);
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if (Ship.cloaked)
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printf(", CLOAKED");
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break;
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case 2:
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printf("position %d,%d/%d,%d",Ship.quadx, Ship.quady, Ship.sectx, Ship.secty);
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break;
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case 3:
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printf("warp factor %.1f", Ship.warp);
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break;
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case 4:
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printf("total energy %d", Ship.energy);
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break;
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case 5:
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printf("torpedoes %d", Ship.torped);
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break;
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case 6:
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s = "down";
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if (Ship.shldup)
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s = "up";
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if (damaged(SHIELD))
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s = "damaged";
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percent = 100.0 * Ship.shield / Param.shield;
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printf("shields %s, %d%%", s, percent);
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break;
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case 7:
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printf("Klingons left %d", Now.klings);
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break;
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case 8:
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printf("time left %.2f", Now.time);
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break;
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case 9:
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printf("life support ");
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if (damaged(LIFESUP))
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{
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printf("damaged, reserves = %.2f", Ship.reserves);
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break;
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}
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printf("active");
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break;
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}
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printf("\n");
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}
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if (f < 0)
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{
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printf("current crew %d\n", Ship.crew);
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printf("brig space %d\n", Ship.brigfree);
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printf("Klingon power %d\n", Param.klingpwr);
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p = &Lentab[Game.length - 1];
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if (Game.length > 2)
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p--;
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printf("Length, Skill %s%s, ", p->abrev, p->full);
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p = &Skitab[Game.skill - 1];
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printf("%s%s\n", p->abrev, p->full);
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return;
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}
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printf(" ");
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for (i = 0; i < NSECTS; i++)
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printf("%d ", i);
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printf("\n");
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if (q->qsystemname & Q_DISTRESSED)
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printf("Distressed ");
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if (q->qsystemname)
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printf("Starsystem %s\n", systemname(q));
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}
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