mirror of
https://git.FreeBSD.org/src.git
synced 2024-12-23 11:18:54 +00:00
193 lines
5.8 KiB
C
193 lines
5.8 KiB
C
/*
|
||
* Copyright (c) 1980, 1993
|
||
* The Regents of the University of California. All rights reserved.
|
||
*
|
||
* Redistribution and use in source and binary forms, with or without
|
||
* modification, are permitted provided that the following conditions
|
||
* are met:
|
||
* 1. Redistributions of source code must retain the above copyright
|
||
* notice, this list of conditions and the following disclaimer.
|
||
* 2. Redistributions in binary form must reproduce the above copyright
|
||
* notice, this list of conditions and the following disclaimer in the
|
||
* documentation and/or other materials provided with the distribution.
|
||
* 3. All advertising materials mentioning features or use of this software
|
||
* must display the following acknowledgement:
|
||
* This product includes software developed by the University of
|
||
* California, Berkeley and its contributors.
|
||
* 4. Neither the name of the University nor the names of its contributors
|
||
* may be used to endorse or promote products derived from this software
|
||
* without specific prior written permission.
|
||
*
|
||
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
||
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||
* SUCH DAMAGE.
|
||
*/
|
||
|
||
#ifndef lint
|
||
#if 0
|
||
static char sccsid[] = "@(#)attack.c 8.1 (Berkeley) 5/31/93";
|
||
#endif
|
||
static const char rcsid[] =
|
||
"$FreeBSD$";
|
||
#endif /* not lint */
|
||
|
||
# include "trek.h"
|
||
|
||
/*
|
||
** Klingon Attack Routine
|
||
**
|
||
** This routine performs the Klingon attack provided that
|
||
** (1) Something happened this move (i.e., not free), and
|
||
** (2) You are not cloaked. Note that if you issue the
|
||
** cloak command, you are not considered cloaked until you
|
||
** expend some time.
|
||
**
|
||
** Klingons are permitted to move both before and after the
|
||
** attack. They will tend to move toward you before the
|
||
** attack and away from you after the attack.
|
||
**
|
||
** Under certain conditions you can get a critical hit. This
|
||
** sort of hit damages devices. The probability that a given
|
||
** device is damaged depends on the device. Well protected
|
||
** devices (such as the computer, which is in the core of the
|
||
** ship and has considerable redundancy) almost never get
|
||
** damaged, whereas devices which are exposed (such as the
|
||
** warp engines) or which are particularly delicate (such as
|
||
** the transporter) have a much higher probability of being
|
||
** damaged.
|
||
**
|
||
** The actual amount of damage (i.e., how long it takes to fix
|
||
** it) depends on the amount of the hit and the "damfac[]"
|
||
** entry for the particular device.
|
||
**
|
||
** Casualties can also occur.
|
||
*/
|
||
|
||
attack(resting)
|
||
int resting; /* set if attack while resting */
|
||
{
|
||
int hit, i, l;
|
||
int maxhit, tothit, shldabsb;
|
||
double chgfac, propor, extradm;
|
||
double dustfac, tothe;
|
||
int cas;
|
||
int hitflag;
|
||
|
||
if (Move.free)
|
||
return;
|
||
if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
|
||
return;
|
||
if (Ship.cloaked && Ship.cloakgood)
|
||
return;
|
||
/* move before attack */
|
||
klmove(0);
|
||
if (Ship.cond == DOCKED)
|
||
{
|
||
if (!resting)
|
||
printf("Starbase shields protect the %s\n", Ship.shipname);
|
||
return;
|
||
}
|
||
/* setup shield effectiveness */
|
||
chgfac = 1.0;
|
||
if (Move.shldchg)
|
||
chgfac = 0.25 + 0.50 * franf();
|
||
maxhit = tothit = 0;
|
||
hitflag = 0;
|
||
|
||
/* let each Klingon do his damndest */
|
||
for (i = 0; i < Etc.nkling; i++)
|
||
{
|
||
/* if he's low on power he won't attack */
|
||
if (Etc.klingon[i].power < 20)
|
||
continue;
|
||
if (!hitflag)
|
||
{
|
||
printf("\nStardate %.2f: Klingon attack:\n",
|
||
Now.date);
|
||
hitflag++;
|
||
}
|
||
/* complete the hit */
|
||
dustfac = 0.90 + 0.01 * franf();
|
||
tothe = Etc.klingon[i].avgdist;
|
||
hit = Etc.klingon[i].power * pow(dustfac, tothe) * Param.hitfac;
|
||
/* deplete his energy */
|
||
dustfac = Etc.klingon[i].power;
|
||
Etc.klingon[i].power = dustfac * Param.phasfac * (1.0 + (franf() - 0.5) * 0.2);
|
||
/* see how much of hit shields will absorb */
|
||
shldabsb = 0;
|
||
if (Ship.shldup || Move.shldchg)
|
||
{
|
||
propor = Ship.shield;
|
||
propor /= Param.shield;
|
||
shldabsb = propor * chgfac * hit;
|
||
if (shldabsb > Ship.shield)
|
||
shldabsb = Ship.shield;
|
||
Ship.shield -= shldabsb;
|
||
}
|
||
/* actually do the hit */
|
||
printf("HIT: %d units", hit);
|
||
if (!damaged(SRSCAN))
|
||
printf(" from %d,%d", Etc.klingon[i].x, Etc.klingon[i].y);
|
||
cas = (shldabsb * 100) / hit;
|
||
hit -= shldabsb;
|
||
if (shldabsb > 0)
|
||
printf(", shields absorb %d%%, effective hit %d\n",
|
||
cas, hit);
|
||
else
|
||
printf("\n");
|
||
tothit += hit;
|
||
if (hit > maxhit)
|
||
maxhit = hit;
|
||
Ship.energy -= hit;
|
||
/* see if damages occurred */
|
||
if (hit >= (15 - Game.skill) * (25 - ranf(12)))
|
||
{
|
||
printf("CRITICAL HIT!!!\n");
|
||
/* select a device from probability vector */
|
||
cas = ranf(1000);
|
||
for (l = 0; cas >= 0; l++)
|
||
cas -= Param.damprob[l];
|
||
l -= 1;
|
||
/* compute amount of damage */
|
||
extradm = (hit * Param.damfac[l]) / (75 + ranf(25)) + 0.5;
|
||
/* damage the device */
|
||
damage(l, extradm);
|
||
if (damaged(SHIELD))
|
||
{
|
||
if (Ship.shldup)
|
||
printf("Sulu: Shields knocked down, captain.\n");
|
||
Ship.shldup = 0;
|
||
Move.shldchg = 0;
|
||
}
|
||
}
|
||
if (Ship.energy <= 0)
|
||
lose(L_DSTRYD);
|
||
}
|
||
|
||
/* see what our casualities are like */
|
||
if (maxhit >= 200 || tothit >= 500)
|
||
{
|
||
cas = tothit * 0.015 * franf();
|
||
if (cas >= 2)
|
||
{
|
||
printf("McCoy: we suffered %d casualties in that attack.\n",
|
||
cas);
|
||
Game.deaths += cas;
|
||
Ship.crew -= cas;
|
||
}
|
||
}
|
||
|
||
/* allow Klingons to move after attacking */
|
||
klmove(1);
|
||
|
||
return;
|
||
}
|